Mellowz Posted July 26, 2008 Author Share Posted July 26, 2008 I need to get some ideas for quest types.So far I have…NPC KillFind ItemTalk To NPCScriptedGive me some more ideas for the new quest system. : ) Link to comment Share on other sites More sharing options...
Guest Posted July 26, 2008 Share Posted July 26, 2008 can i have the system?+ team or party quests Link to comment Share on other sites More sharing options...
DrNova Posted July 26, 2008 Share Posted July 26, 2008 discover areadeliveries Link to comment Share on other sites More sharing options...
shadowwulf Posted July 26, 2008 Share Posted July 26, 2008 kill player… mwahahahahadefend(like one npc or a building from invasion for set time) Link to comment Share on other sites More sharing options...
Mellowz Posted July 26, 2008 Author Share Posted July 26, 2008 Deliveries is sort of like talking to an NPC.But I like the discovering areas idea. Link to comment Share on other sites More sharing options...
Guest Posted July 26, 2008 Share Posted July 26, 2008 Will we get the script? Link to comment Share on other sites More sharing options...
Godlord Posted July 26, 2008 Share Posted July 26, 2008 I think this is hard-coded?Regards, Godlord. Link to comment Share on other sites More sharing options...
shadowwulf Posted July 26, 2008 Share Posted July 26, 2008 "deliveries" basically itts still the item quest… just ending location and possibly where the item is found is moved. Link to comment Share on other sites More sharing options...
Guest Posted July 26, 2008 Share Posted July 26, 2008 so will it be souce or script cause i LIKE IT and I WANT IT Link to comment Share on other sites More sharing options...
Bobbus Posted July 26, 2008 Share Posted July 26, 2008 @Scribbles:> NPC Kill> Find Item> Talk To NPC> ScriptedA scripted quest script? Cmon dude use common sense.I'm pretty sure its gonna be sourced… Link to comment Share on other sites More sharing options...
Guest Posted July 26, 2008 Share Posted July 26, 2008 okPLAY ECLIPSER WOW NOW Link to comment Share on other sites More sharing options...
Soljah Posted July 26, 2008 Share Posted July 26, 2008 @Lord:> ok> > PLAY ECLIPSER WOW NOWYour annoying me, stop being a damn fool. This is for EE2.8, so stop asking for it, Why would the Official Eclipse Developer create something for eclipse and not give it to you? Link to comment Share on other sites More sharing options...
Admiral Refuge Posted July 26, 2008 Share Posted July 26, 2008 Have you taken a look at [**this program**](http://www.green-dragon.uni.cc/QuestEditor.exe) yet?You have to hit "add section", then double-click the new section, then click "add event".Has some things you can do, maybe that can help you out with the quest system (as in, ideas) Link to comment Share on other sites More sharing options...
Drummerpete Posted July 26, 2008 Share Posted July 26, 2008 crafting un-tradeable/unsellable/undroppable items. Always fun. Link to comment Share on other sites More sharing options...
DrNova Posted July 26, 2008 Share Posted July 26, 2008 Cursed item removal-Finds an item thats cursed via item maker checkbox, but player doesnt know till equip/pickup. needs special something to remove curseSneak somewhere-If you use spells or attack, quest automatically fails. If get attacked, fail. Could be addition to get item quests, dunnopk point goal-probably would only hurt lower playersPuzzle-Some person/enchanted door/chest needs a specific word or something to open/bypass, must find the clue hidden in the world(aka a book, or rumor from npc)Race-Timed event, whoever signs up at npc has to race to other npc/finish point anywhere developer makes it to win prize or somethingjust a few more possabilities Link to comment Share on other sites More sharing options...
shrig94 Posted July 26, 2008 Share Posted July 26, 2008 pk paint, a section in the map editor to paint pk, so half a map can be pk and other half not, and also pk lvl difference specifications,quests: team quests are nice… Link to comment Share on other sites More sharing options...
Mellowz Posted July 26, 2008 Author Share Posted July 26, 2008 It will be a hard-coded quest system that doesn't rely on scripting. However, it will have a "scripted" quest type for those of you who want to customize your quests even further. Link to comment Share on other sites More sharing options...
shadowwulf Posted July 27, 2008 Share Posted July 27, 2008 please make it so the scripted part can be part of a regular quest.I find that with hard coded systems(such as the spells system) that i like the preset system but i only want to script in a small portion and let the hard coded setup do the rest. rather than script everything.i dont think there is any way to currently do this as a scripted spell and a hard coded spell are not even accessed the same way from what i see.multi-part quests.give a list to outlay an adventure…example of lists:Travel to [town name]Speak with [NPC name]Discover [area]Kill [NPC Name]Deliver [item] to [NPC name]so instead of making each of those a seperate quest, make it one with parts, player has to complete all of it for end result… not just know they can go kill an npc and start a quest with that item. Link to comment Share on other sites More sharing options...
Guest Posted July 27, 2008 Share Posted July 27, 2008 this is just and ideaa quest menu would be AWSUM Link to comment Share on other sites More sharing options...
shadowwulf Posted July 27, 2008 Share Posted July 27, 2008 so would using the enlish language… just picking.maybe some menues... Link to comment Share on other sites More sharing options...
Anna Comnena Posted July 27, 2008 Share Posted July 27, 2008 This thread is kinda a reason why I never wanted such a thing. I'd rather have basic barebones stuff more versatile and/or generic than making a built-in quest system. Link to comment Share on other sites More sharing options...
Godlord Posted July 27, 2008 Share Posted July 27, 2008 @Anna:> This thread is kinda a reason why I never wanted such a thing. I'd rather have basic barebones stuff more versatile and/or generic than making a built-in quest system.I agree.Sadscript is fine for quests, why trying to make it more limited then it already is?Regards, Godlord. Link to comment Share on other sites More sharing options...
Robin Posted July 27, 2008 Share Posted July 27, 2008 Quest system?Using an editor is pretty limiting. Simply program in the different checks where needed in the source.For example, when talking to an NPC (If Eclipse has a talking system or some sort) go to the part where the conversation is initalised and add a quick case:```Select Case NpcNumCase 10 'Npc Number 10If GetPlayerQuestFlag(index, 1) = 1 then 'Get the flag of quest number 1playermsg index, "George: Hey, need some chickenz", cyanSetQuestFlag index, 1, 2 'the flag of quest number 1 to the second partelseif getplayerquestflag(index, 1) = 2 thenIf PlayerHasItem(index, 1) then 'if player has item number 1 (not sure of the syntax in eclipse) then...playermsg index, "George: Thanks for the chicnekz mate", cyanSetQuestFlag index, 1, 3' the flag is now set to 3, which in this case means the end of the questend ifend if```Which handles a very quick, hard-coded quest.With Eclipse's sadscript system though, you could easily turn it into a scriptable system.Now, go around and add these checks where you want different flags to occur. After an npc has been killed, or after a certain tile has been crossed etc. etc.Very simple, but very effective if you build up some custom additions to it. Link to comment Share on other sites More sharing options...
Mellowz Posted July 27, 2008 Author Share Posted July 27, 2008 @Robin:> Quest system?> > Using an editor is pretty limiting. Simply program in the different checks where needed in the source.> > For example, when talking to an NPC (If Eclipse has a talking system or some sort) go to the part where the conversation is initalised and add a quick case:> > ```> Select Case NpcNum> Case 10 'Npc Number 10> If GetPlayerQuestFlag(index, 1) = 1 then 'Get the flag of quest number 1> playermsg index, "George: Hey, need some chickenz", cyan> SetQuestFlag index, 1, 2 'the flag of quest number 1 to the second part> elseif getplayerquestflag(index, 1) = 2 then> If PlayerHasItem(index, 1) then 'if player has item number 1 (not sure of the syntax in eclipse) then...> playermsg index, "George: Thanks for the chicnekz mate", cyan> SetQuestFlag index, 1, 3' the flag is now set to 3, which in this case means the end of the quest> end if> end if> > ```> Which handles a very quick, hard-coded quest.> > With Eclipse's sadscript system though, you could easily turn it into a scriptable system.> > Now, go around and add these checks where you want different flags to occur. After an npc has been killed, or after a certain tile has been crossed etc. etc.> > Very simple, but very effective if you build up some custom additions to it.That's how the quest system is designed. Link to comment Share on other sites More sharing options...
Niko Posted July 27, 2008 Share Posted July 27, 2008 This quest system will be fine though. It gives you plenty of options and you can script the whole quest if you want through the editor, by selecting the quest script. Plus it sets up the back bones for you so you do not have too. It also has the new conversation system and the quest log. Since the quest editor sets the quests up in sections (different events that happen) it marks the parts done down and updates the quest log. You cannot go wrong with this system. Link to comment Share on other sites More sharing options...
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