Guest Posted August 4, 2013 Share Posted August 4, 2013 Nice! Link to comment Share on other sites More sharing options...
Dextrell Posted August 8, 2013 Author Share Posted August 8, 2013 Well i think its time to go at a faster pace, without the use of gaming libraries it will be time consuming to finish this engine and making it efficient.Ok i made big progress today i decided to use lwjgl and slick2d now so i can do this quickSound system is finished as well![](http://s10.postimg.org/rfa8haiy1/new_Login.png)![](http://s16.postimg.org/uduwu8an9/logged_In.png) Link to comment Share on other sites More sharing options...
Dextrell Posted August 8, 2013 Author Share Posted August 8, 2013 Finished an audio player it only supports midi file extensions Link to comment Share on other sites More sharing options...
Stein Posted August 8, 2013 Share Posted August 8, 2013 Looking good, are those autotiles or just regular cut-out tiles? Link to comment Share on other sites More sharing options...
Growlith1223 Posted August 8, 2013 Share Posted August 8, 2013 this is looking very nice so far. keep up the good work on this engine! Link to comment Share on other sites More sharing options...
Dextrell Posted August 8, 2013 Author Share Posted August 8, 2013 Thanks i recruited someone into the team he will be in charge of the networkingadded player entity![](http://s24.postimg.org/z1u1ld82t/Player.png) Link to comment Share on other sites More sharing options...
MCADAMS Posted August 8, 2013 Share Posted August 8, 2013 Nice. Like Doc asked are those autotiles? Link to comment Share on other sites More sharing options...
Dextrell Posted August 9, 2013 Author Share Posted August 9, 2013 > Looking good, are those autotiles or just regular cut-out tiles?Yes they are auto tiled.I'm using this program to create my maps[http://www.mapeditor.org/](http://www.mapeditor.org/)I do plan on making my own map editor later on :)> Nice. Like Doc asked are those autotiles? Link to comment Share on other sites More sharing options...
Dextrell Posted August 11, 2013 Author Share Posted August 11, 2013 Released my audio system you can check it out here[http://www.eclipseorigins.com/community/index.php?/topic/134063-audio-system-supports-midi-only-as-of-now/](http://www.eclipseorigins.com/community/index.php?/topic/134063-audio-system-supports-midi-only-as-of-now/):) Link to comment Share on other sites More sharing options...
Jumbofile Posted August 11, 2013 Share Posted August 11, 2013 looks good(PS look at this site. [http://battleon.com](http://battleon.com) ) Link to comment Share on other sites More sharing options...
Dextrell Posted August 11, 2013 Author Share Posted August 11, 2013 > looks good> > > > (PS look at this site. [http://battleon.com](http://battleon.com) )aww its already taken? :( i guess ill have to be creative then Link to comment Share on other sites More sharing options...
lel Posted August 12, 2013 Share Posted August 12, 2013 Will we be able to run games off smart phones when this is done? Link to comment Share on other sites More sharing options...
Sealbreaker Posted August 12, 2013 Share Posted August 12, 2013 Only if you rewrite many parts to work on android (especially rendering, networking, etc.)Looks okay, good decision to use lwjgl and slick. Keep on going,-seal Link to comment Share on other sites More sharing options...
aaaron Posted August 12, 2013 Share Posted August 12, 2013 [LibGDX](http://libgdx.badlogicgames.com/) is much faster if you're looking for optimizations.Lib also ports to Android/HTML5/iOS. Link to comment Share on other sites More sharing options...
Zopto Posted August 12, 2013 Share Posted August 12, 2013 it this engine going to be free and open source? Link to comment Share on other sites More sharing options...
Ertzel Posted August 12, 2013 Share Posted August 12, 2013 This looks good so far. Hopefully you keep up development and actually get this released. Link to comment Share on other sites More sharing options...
lel Posted August 12, 2013 Share Posted August 12, 2013 > [LibGDX](http://libgdx.badlogicgames.com/) is much faster if you're looking for optimizations.> > > > Lib also ports to Android/HTML5/iOS.That was neat to see. Link to comment Share on other sites More sharing options...
aaaron Posted August 13, 2013 Share Posted August 13, 2013 > That was neat to see.Oh, it's neat to use aswell. ;p Link to comment Share on other sites More sharing options...
Dextrell Posted September 24, 2013 Author Share Posted September 24, 2013 Finished a login system NIOServer, animation transition class, scene state handler, cross platform cache support.The game engine is near done, i will be making a pokemon orpg based off of this engine and i will be providing media throughb this thread, i will not be releasing the engine anytime soon because i am testing it for bugs. Link to comment Share on other sites More sharing options...
Dextrell Posted September 25, 2013 Author Share Posted September 25, 2013 ![](http://s24.postimg.org/6l2awxz9h/Login.png)![](http://s17.postimg.org/sfwfg3egv/battle.png)![](http://s11.postimg.org/yti0ok1g3/In_Game.png)Updates :) Link to comment Share on other sites More sharing options...
Dextrell Posted September 25, 2013 Author Share Posted September 25, 2013 [http://s24.postimg.org/6l2awxz9h/Login.png](http://s24.postimg.org/6l2awxz9h/Login.png)[http://s17.postimg.org/sfwfg3egv/battle.png](http://s17.postimg.org/sfwfg3egv/battle.png)[http://s11.postimg.org/yti0ok1g3/In_Game.png](http://s11.postimg.org/yti0ok1g3/In_Game.png)Updates :) Link to comment Share on other sites More sharing options...
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