Jump to content
Search In
  • More options...
Find results that contain...
Find results in...

Dextrell

Members
  • Posts

    101
  • Joined

  • Last visited

    Never

Everything posted by Dextrell

  1. We added pandora radio support listen to your tunes while you play using our radio poketch app!
  2. Battle system proggress video! https://www.youtube.com/watch?v=97E2_e_x7K4
  3. > Sounds good, can't wait to play this though, it looks awesome! Thank you my friend! ^_^ Integrated pokemon containers with the server ![](http://s30.postimg.org/grwi8p0wh/pokeicons.png) ![](http://s4.postimg.org/5m62z5kel/pokeiconsbattle.png)
  4. > So if anyone types battle, do they get into a battle? I did that for now just to call it on demand but we will change that once we do a few tweaks
  5. > Wow looking great man keep at it! Thank you I uploaded a video i integrated the battle system with the server/client now they are in sync :) https://www.youtube.com/watch?v=RPY0ayGYY6I&feature=youtu.be
  6. > Glad to see more updates to this amazing project! > > > > Also does the line that says "Just like RS2!" refer to RuneScape? (Out of curiosity :P) Yeah haha the runescape command system works like that :p
  7. * Modified cache to load from dropbox * dumper updated * compile error * added fields to the added pokemon class * Modified packet sender and config loader * type checking * refactored the opponent variable + moved it to Entity class * refactoring + battle simulator added * resolved bug * removed 1 pokemon class and moved its variables to the other * resolved compilation error * added support for attack packet * approach packet mob to player * Ability added to pokemon class * pokemon ability reloading moved to configuration loader * removed alberts shitty hardcoding * Added Accessors to our stored data * Wrote configuration loader for definition loading on start up * Trainer class modified * removed clipping (temporary) * Added trainer class * Added the enterBattle packet * refactor * client now checks status of server, does not initialize if server is offline * moved convertmaps to util, removed duplicate code, cleaned warnings * more map processing * Fixed some bugs * Modified mapper for new ORRE region maps * converting maps support * Gif Player * Tweaked the transition system and added a new transition of a pokeball * fixed oves file bug and strings for perfection * Battle Animations can now be transitioned through states * You can now switch from active to battle state pressing A * When you successfully fled the battle you are returned to the game * bug fix refactoring and music player * battle option functionality * battle networking and documentation updates * battle networking logic progress * implemented interface request * interface requests can now be made through the server ![](http://www.rune-server.org/static/smilies/smile.png) * sending battle data * all buttons sending packet data * battle state updates * ArrayUtility upgrade, friends, configs, Item.java, and that should be it * ArrayUtility.java, MySQLUtility.java, Rand.java, ItemContainer.java, Item.java * battle code started need to speak with anthony further * cleaning up packets * removed a packet that i thought i was going to need but dont (yet) * getting battle networking started * pokemon json added * battle networking logic * New loading screen for cache downloading * Made some modifications on pokemon rendering so it supports all * Flawless auto scaling for battle gui * added coordinate based event system + sample door event * All the Front Pokemon gifs have been dumped * All the Back Pokemon gifs have been dumped ![](http://s22.postimg.org/vri1yqv2p/battle.png) ![](http://s27.postimg.org/ps9abyb1v/battle.png)![](http://s7.postimg.org/661u98pqj/pallet_Town.png)
  8. > Wow this is the best Pokemon fan game I've ever seen. Thank you it means a lot to us! :D > Dang, can't wait to play this! I can't wait to finish this as well ill be addicted playing my own game :lol: !
  9. Got all the pokemon cries Every single map has been dumped from gen 1 - gen 4 (Including the game cube maps) Overview image (I wont spoil the Orre region maps they are custom made! ![](http://www.rune-server.org/static/smilies/smile.png) ) ![](http://s15.postimg.org/aruu0mhwr/overview.png) ![](http://s30.postimg.org/wjm0enyk1/battles.png)
  10. Transition system has been tweaked heres a small custom transition example ![](http://media.giphy.com/media/3xz2ByVpya7OY0ZAsg/giphy.gif)
  11. > This looks pretty well built. Good job! And I hate pokemon fan made games, so you know it's good. Thank you! :) fixed a movement bug Modified auto scaling for battle rendering updated logic upon a blocked movement Modified menu and hp bar removed logging clipping extended to surrounding maps basic clipping support added player animations added for other entities movement packets are now kept in sync using walking queues Dragon claw modifications battle networking logic Modified the linux indexOf changed "nix" to "nux" to allow linux lib to load properly. Fixed nullpointer issue with client Added map index to cache + updated cache Fixed IP binding issue Fixed server binding to wildcard IP Added jarinit.bat to create a jar file Fixed jarfile Fixed 1 bug when cache dling Loading screen ![](http://s7.postimg.org/560votx57/loading_screen.png) Auto scaling ![](http://media.giphy.com/media/3rgXBBgvXa0E8Qkwg0/giphy.gif)
  12. > Wow this looks great Thank you I'm glad you like our work :)
  13. Battle animations heavily improved! ![](http://media.giphy.com/media/yoJC2PQUyuwDF1zB7y/giphy.gif) ![](http://media.giphy.com/media/yoJC2tcy9YefjLCQta/giphy.gif) ![](http://media.giphy.com/media/yoJC2MctMGrtWSHkOc/giphy.gif)
  14. >! * Added action ids for buttons * Added client/server interactions with widgets. * started battle networking logic * making player animations more smooth * Added Scratch, Shadow claw animations * Removed hardcoding of password and changed to AES hash * Added support for mega file downloading * Updated player updating * Updated Cache.locateFile to always find the cache no matter what OS * Play updating mostly works * implemented basic player updating * Updated pokemon class and added definitions * changed map offsets so tiles line up with players * Flipped coordinate system y axis increasing is movement in the south * Modified player updating server side * Fixed eclipse auto rename error * Refactored offset method name * Added support for tile movement for players, npcs, pokemon * Removing project files from repo * Improved rendering time by over 50% * Fixed rendering bug with Y axis * Converting unknown character to integer * formatted code * moved FormatPng to graphic package, TransitionExample to animation * formatted client and server using eclipse, testing git functions. * Added Experience Bar and Modified Battle system * Battle Logic Updates * rendering bug fixes * World rendering updates * Cache Update * Perfected hitpoints/progress bar rendering. * Renamed skeleton to appearance * Added Label class and perfect auto positioning * Added rendering of the new region system * Added Region System which will load correct maps based upon player x,y * Improved button interaction * Re-updated json files for pokemon/moves/abilities and added nearly finished battle system * Pokemon/Moves/Abilities dumped into JSON * Updates Moves * adding map index for region based map loading * updating map format to gzip/base64 * Pokemon Blac/White gifs * Pokemon Data * gzip+base64 sample code * Fixed transparent colors in tilesets * Move Effectiveness -> e.g. Fire move on Water pokemon has a .5 modifier * Updated Pokemon Formulas -> Damage Calculation, Experience Calculation, Experience Types * Adding new tilemaps for Kanto region * Pokemon Icons added and updated the battle GUI * Pokemon Formulas * Battle rendering updates * Removed thread library and improved battle rendering along with the * Threading Library * Cache Update and Transition Update * Modified pokemon loading * Battle Pokemon Class Server/Client sided * Fixed camera updating / player rendering * Fixing player rendering to remove absolute values * BZip2 Compression added to Cache * Renamed Map * Nearly Completed Cache Editor * Fixed player updating offset * Chat messaging * Fixed cache loading issue. * Cache, Region Chatting * Game class update * Added commenting for additions to rendering process ![](http://media.giphy.com/media/3rgXBLcL89pNZ6xxBe/giphy.gif)
  15. > Use spoiler for that post.. it consume some space :P > > > > anyway.. is that base on the dumper engine you made? or did you get the correct formula for each? We have the formulas done already :)
  16. ![](http://s29.postimg.org/y6zphnuh3/map136.png)![](http://s16.postimg.org/bsm2f16t1/map137.png)![](http://s24.postimg.org/tj8a8reqt/138.png)![](http://s15.postimg.org/4xbr9whvv/image.png) > Calculation Updates > > Stat Output from Bulbasaur with no IVs, Evs, or Nature Modifiers, although I do support it: > ``` > Bulbasaur at level 1 - HP[11], ATK[5], DEF[5], SPATK[6], SPDEF[6], SPEED[5], XP[PARABOLIC - 0] > Bulbasaur at level 2 - HP[13], ATK[6], DEF[6], SPATK[7], SPDEF[7], SPEED[6], XP[PARABOLIC - 9] > Bulbasaur at level 3 - HP[15], ATK[7], DEF[7], SPATK[8], SPDEF[8], SPEED[7], XP[PARABOLIC - 57] > Bulbasaur at level 4 - HP[17], ATK[8], DEF[8], SPATK[10], SPDEF[10], SPEED[8], XP[PARABOLIC - 96] > Bulbasaur at level 5 - HP[19], ATK[9], DEF[9], SPATK[11], SPDEF[11], SPEED[9], XP[PARABOLIC - 135] > Bulbasaur at level 6 - HP[21], ATK[10], DEF[10], SPATK[12], SPDEF[12], SPEED[10], XP[PARABOLIC - 179] > Bulbasaur at level 7 - HP[23], ATK[11], DEF[11], SPATK[14], SPDEF[14], SPEED[11], XP[PARABOLIC - 236] > Bulbasaur at level 8 - HP[25], ATK[12], DEF[12], SPATK[15], SPDEF[15], SPEED[12], XP[PARABOLIC - 314] > Bulbasaur at level 9 - HP[27], ATK[13], DEF[13], SPATK[16], SPDEF[16], SPEED[13], XP[PARABOLIC - 419] > Bulbasaur at level 10 - HP[29], ATK[14], DEF[14], SPATK[18], SPDEF[18], SPEED[14], XP[PARABOLIC - 560] > Bulbasaur at level 11 - HP[30], ATK[15], DEF[15], SPATK[19], SPDEF[19], SPEED[14], XP[PARABOLIC - 742] > Bulbasaur at level 12 - HP[32], ATK[16], DEF[16], SPATK[20], SPDEF[20], SPEED[15], XP[PARABOLIC - 973] > Bulbasaur at level 13 - HP[34], ATK[17], DEF[17], SPATK[21], SPDEF[21], SPEED[16], XP[PARABOLIC - 1261] > Bulbasaur at level 14 - HP[36], ATK[18], DEF[18], SPATK[23], SPDEF[23], SPEED[17], XP[PARABOLIC - 1612] > Bulbasaur at level 15 - HP[38], ATK[19], DEF[19], SPATK[24], SPDEF[24], SPEED[18], XP[PARABOLIC - 2035] > Bulbasaur at level 16 - HP[40], ATK[20], DEF[20], SPATK[25], SPDEF[25], SPEED[19], XP[PARABOLIC - 2535] > Bulbasaur at level 17 - HP[42], ATK[21], DEF[21], SPATK[27], SPDEF[27], SPEED[20], XP[PARABOLIC - 3120] > Bulbasaur at level 18 - HP[44], ATK[22], DEF[22], SPATK[28], SPDEF[28], SPEED[21], XP[PARABOLIC - 3798] > Bulbasaur at level 19 - HP[46], ATK[23], DEF[23], SPATK[29], SPDEF[29], SPEED[22], XP[PARABOLIC - 4575] > Bulbasaur at level 20 - HP[48], ATK[24], DEF[24], SPATK[31], SPDEF[31], SPEED[23], XP[PARABOLIC - 5460] > Bulbasaur at level 21 - HP[49], ATK[25], DEF[25], SPATK[32], SPDEF[32], SPEED[23], XP[PARABOLIC - 6458] > Bulbasaur at level 22 - HP[51], ATK[26], DEF[26], SPATK[33], SPDEF[33], SPEED[24], XP[PARABOLIC - 7577] > Bulbasaur at level 23 - HP[53], ATK[27], DEF[27], SPATK[34], SPDEF[34], SPEED[25], XP[PARABOLIC - 8825] > Bulbasaur at level 24 - HP[55], ATK[28], DEF[28], SPATK[36], SPDEF[36], SPEED[26], XP[PARABOLIC - 10208] > Bulbasaur at level 25 - HP[57], ATK[29], DEF[29], SPATK[37], SPDEF[37], SPEED[27], XP[PARABOLIC - 11735] > Bulbasaur at level 26 - HP[59], ATK[30], DEF[30], SPATK[38], SPDEF[38], SPEED[28], XP[PARABOLIC - 13411] > Bulbasaur at level 27 - HP[61], ATK[31], DEF[31], SPATK[40], SPDEF[40], SPEED[29], XP[PARABOLIC - 15244] > Bulbasaur at level 28 - HP[63], ATK[32], DEF[32], SPATK[41], SPDEF[41], SPEED[30], XP[PARABOLIC - 17242] > Bulbasaur at level 29 - HP[65], ATK[33], DEF[33], SPATK[42], SPDEF[42], SPEED[31], XP[PARABOLIC - 19411] > Bulbasaur at level 30 - HP[67], ATK[34], DEF[34], SPATK[44], SPDEF[44], SPEED[32], XP[PARABOLIC - 21760] > Bulbasaur at level 31 - HP[68], ATK[35], DEF[35], SPATK[45], SPDEF[45], SPEED[32], XP[PARABOLIC - 24294] > Bulbasaur at level 32 - HP[70], ATK[36], DEF[36], SPATK[46], SPDEF[46], SPEED[33], XP[PARABOLIC - 27021] > Bulbasaur at level 33 - HP[72], ATK[37], DEF[37], SPATK[47], SPDEF[47], SPEED[34], XP[PARABOLIC - 29949] > Bulbasaur at level 34 - HP[74], ATK[38], DEF[38], SPATK[49], SPDEF[49], SPEED[35], XP[PARABOLIC - 33084] > Bulbasaur at level 35 - HP[76], ATK[39], DEF[39], SPATK[50], SPDEF[50], SPEED[36], XP[PARABOLIC - 36435] > Bulbasaur at level 36 - HP[78], ATK[40], DEF[40], SPATK[51], SPDEF[51], SPEED[37], XP[PARABOLIC - 40007] > Bulbasaur at level 37 - HP[80], ATK[41], DEF[41], SPATK[53], SPDEF[53], SPEED[38], XP[PARABOLIC - 43808] > Bulbasaur at level 38 - HP[82], ATK[42], DEF[42], SPATK[54], SPDEF[54], SPEED[39], XP[PARABOLIC - 47846] > Bulbasaur at level 39 - HP[84], ATK[43], DEF[43], SPATK[55], SPDEF[55], SPEED[40], XP[PARABOLIC - 52127] > Bulbasaur at level 40 - HP[86], ATK[44], DEF[44], SPATK[57], SPDEF[57], SPEED[41], XP[PARABOLIC - 56660] > Bulbasaur at level 41 - HP[87], ATK[45], DEF[45], SPATK[58], SPDEF[58], SPEED[41], XP[PARABOLIC - 61450] > Bulbasaur at level 42 - HP[89], ATK[46], DEF[46], SPATK[59], SPDEF[59], SPEED[42], XP[PARABOLIC - 66505] > Bulbasaur at level 43 - HP[91], ATK[47], DEF[47], SPATK[60], SPDEF[60], SPEED[43], XP[PARABOLIC - 71833] > Bulbasaur at level 44 - HP[93], ATK[48], DEF[48], SPATK[62], SPDEF[62], SPEED[44], XP[PARABOLIC - 77440] > Bulbasaur at level 45 - HP[95], ATK[49], DEF[49], SPATK[63], SPDEF[63], SPEED[45], XP[PARABOLIC - 83335] > Bulbasaur at level 46 - HP[97], ATK[50], DEF[50], SPATK[64], SPDEF[64], SPEED[46], XP[PARABOLIC - 89523] > Bulbasaur at level 47 - HP[99], ATK[51], DEF[51], SPATK[66], SPDEF[66], SPEED[47], XP[PARABOLIC - 96012] > Bulbasaur at level 48 - HP[101], ATK[52], DEF[52], SPATK[67], SPDEF[67], SPEED[48], XP[PARABOLIC - 102810] > Bulbasaur at level 49 - HP[103], ATK[53], DEF[53], SPATK[68], SPDEF[68], SPEED[49], XP[PARABOLIC - 109923] > Bulbasaur at level 50 - HP[105], ATK[54], DEF[54], SPATK[70], SPDEF[70], SPEED[50], XP[PARABOLIC - 117360] > ``` > > Damage calculations level 50-55, Bulbasaur uses Razor Leaf against vs Charmander: > ``` > Bulbasaur[level 50] used Razor Leaf[effectiveness=0.5] on Charmander[level 50] and delt 13 damage | Critical=false > Bulbasaur[level 50] used Razor Leaf[effectiveness=0.5] on Charmander[level 51] and delt 14 damage | Critical=false > Bulbasaur[level 50] used Razor Leaf[effectiveness=0.5] on Charmander[level 52] and delt 14 damage | Critical=false > Bulbasaur[level 50] used Razor Leaf[effectiveness=0.5] on Charmander[level 53] and delt 12 damage | Critical=false > Bulbasaur[level 50] used Razor Leaf[effectiveness=0.5] on Charmander[level 54] and delt 11 damage | Critical=false > Bulbasaur[level 50] used Razor Leaf[effectiveness=0.5] on Charmander[level 55] and delt 12 damage | Critical=false > Bulbasaur[level 51] used Razor Leaf[effectiveness=0.5] on Charmander[level 50] and delt 13 damage | Critical=false > Bulbasaur[level 51] used Razor Leaf[effectiveness=0.5] on Charmander[level 51] and delt 13 damage | Critical=false > Bulbasaur[level 51] used Razor Leaf[effectiveness=0.5] on Charmander[level 52] and delt 12 damage | Critical=false > Bulbasaur[level 51] used Razor Leaf[effectiveness=0.5] on Charmander[level 53] and delt 13 damage | Critical=false > Bulbasaur[level 51] used Razor Leaf[effectiveness=0.5] on Charmander[level 54] and delt 13 damage | Critical=false > Bulbasaur[level 51] used Razor Leaf[effectiveness=0.5] on Charmander[level 55] and delt 12 damage | Critical=false > Bulbasaur[level 52] used Razor Leaf[effectiveness=0.5] on Charmander[level 50] and delt 15 damage | Critical=false > Bulbasaur[level 52] used Razor Leaf[effectiveness=0.5] on Charmander[level 51] and delt 13 damage | Critical=false > Bulbasaur[level 52] used Razor Leaf[effectiveness=0.5] on Charmander[level 52] and delt 14 damage | Critical=false > Bulbasaur[level 52] used Razor Leaf[effectiveness=0.5] on Charmander[level 53] and delt 13 damage | Critical=false > Bulbasaur[level 52] used Razor Leaf[effectiveness=0.5] on Charmander[level 54] and delt 13 damage | Critical=false > Bulbasaur[level 52] used Razor Leaf[effectiveness=0.5] on Charmander[level 55] and delt 14 damage | Critical=false > Bulbasaur[level 53] used Razor Leaf[effectiveness=0.5] on Charmander[level 50] and delt 14 damage | Critical=false > Bulbasaur[level 53] used Razor Leaf[effectiveness=0.5] on Charmander[level 51] and delt 14 damage | Critical=false > Bulbasaur[level 53] used Razor Leaf[effectiveness=0.5] on Charmander[level 52] and delt 27 damage | Critical=true > Bulbasaur[level 53] used Razor Leaf[effectiveness=0.5] on Charmander[level 53] and delt 13 damage | Critical=false > Bulbasaur[level 53] used Razor Leaf[effectiveness=0.5] on Charmander[level 54] and delt 26 damage | Critical=true > Bulbasaur[level 53] used Razor Leaf[effectiveness=0.5] on Charmander[level 55] and delt 12 damage | Critical=false > Bulbasaur[level 54] used Razor Leaf[effectiveness=0.5] on Charmander[level 50] and delt 14 damage | Critical=false > Bulbasaur[level 54] used Razor Leaf[effectiveness=0.5] on Charmander[level 51] and delt 15 damage | Critical=false > Bulbasaur[level 54] used Razor Leaf[effectiveness=0.5] on Charmander[level 52] and delt 29 damage | Critical=true > Bulbasaur[level 54] used Razor Leaf[effectiveness=0.5] on Charmander[level 53] and delt 14 damage | Critical=false > Bulbasaur[level 54] used Razor Leaf[effectiveness=0.5] on Charmander[level 54] and delt 14 damage | Critical=false > Bulbasaur[level 54] used Razor Leaf[effectiveness=0.5] on Charmander[level 55] and delt 14 damage | Critical=false > Bulbasaur[level 55] used Razor Leaf[effectiveness=0.5] on Charmander[level 50] and delt 33 damage | Critical=true > Bulbasaur[level 55] used Razor Leaf[effectiveness=0.5] on Charmander[level 51] and delt 15 damage | Critical=false > Bulbasaur[level 55] used Razor Leaf[effectiveness=0.5] on Charmander[level 52] and delt 30 damage | Critical=true > Bulbasaur[level 55] used Razor Leaf[effectiveness=0.5] on Charmander[level 53] and delt 14 damage | Critical=false > Bulbasaur[level 55] used Razor Leaf[effectiveness=0.5] on Charmander[level 54] and delt 13 damage | Critical=false > Bulbasaur[level 55] used Razor Leaf[effectiveness=0.5] on Charmander[level 55] and delt 13 damage | Critical=false > ``` > > Battles with traded/non-traded pokemon and wild/non-wild pokemon: > ``` > Battled with a traded pokemon vs a wild Bulbasaur at level 1 and gained 13 xp > Battled with a traded pokemon vs a wild Bulbasaur at level 2 and gained 27 xp > Battled with a traded pokemon vs a wild Bulbasaur at level 3 and gained 41 xp > Battled with a traded pokemon vs a wild Bulbasaur at level 4 and gained 54 xp > Battled with a traded pokemon vs a wild Bulbasaur at level 5 and gained 68 xp > Battled with a traded pokemon vs a wild Bulbasaur at level 6 and gained 82 xp > Battled with a traded pokemon vs a wild Bulbasaur at level 7 and gained 96 xp > Battled with a traded pokemon vs a wild Bulbasaur at level 8 and gained 109 xp > Battled with a traded pokemon vs a wild Bulbasaur at level 9 and gained 123 xp > Battled with a traded pokemon vs a wild Bulbasaur at level 10 and gained 137 xp > Battled with a traded pokemon vs a wild Bulbasaur at level 11 and gained 150 xp > Battled with a traded pokemon vs a wild Bulbasaur at level 12 and gained 164 xp > Battled with a traded pokemon vs a trainer's Bulbasaur at level 13 and gained 356 xp > Battled with a traded pokemon vs a trainer's Bulbasaur at level 14 and gained 384 xp > Battled with a traded pokemon vs a trainer's Bulbasaur at level 15 and gained 411 xp > Battled with a traded pokemon vs a trainer's Bulbasaur at level 16 and gained 438 xp > Battled with a traded pokemon vs a trainer's Bulbasaur at level 17 and gained 466 xp > Battled with a traded pokemon vs a trainer's Bulbasaur at level 18 and gained 493 xp > Battled with a traded pokemon vs a trainer's Bulbasaur at level 19 and gained 521 xp > Battled with a traded pokemon vs a trainer's Bulbasaur at level 20 and gained 548 xp > Battled with a traded pokemon vs a trainer's Bulbasaur at level 21 and gained 576 xp > Battled with a traded pokemon vs a trainer's Bulbasaur at level 22 and gained 603 xp > Battled with a traded pokemon vs a trainer's Bulbasaur at level 23 and gained 630 xp > Battled with a traded pokemon vs a trainer's Bulbasaur at level 24 and gained 658 xp > Battled with a traded pokemon vs a trainer's Bulbasaur at level 25 and gained 685 xp > Battled with a pokemon vs a trainer's Bulbasaur at level 26 and gained 475 xp > Battled with a pokemon vs a trainer's Bulbasaur at level 27 and gained 493 xp > Battled with a pokemon vs a trainer's Bulbasaur at level 28 and gained 512 xp > Battled with a pokemon vs a trainer's Bulbasaur at level 29 and gained 530 xp > Battled with a pokemon vs a trainer's Bulbasaur at level 30 and gained 548 xp > Battled with a pokemon vs a trainer's Bulbasaur at level 31 and gained 566 xp > Battled with a pokemon vs a trainer's Bulbasaur at level 32 and gained 585 xp > Battled with a pokemon vs a trainer's Bulbasaur at level 33 and gained 603 xp > Battled with a pokemon vs a trainer's Bulbasaur at level 34 and gained 621 xp > Battled with a pokemon vs a trainer's Bulbasaur at level 35 and gained 640 xp > Battled with a pokemon vs a trainer's Bulbasaur at level 36 and gained 658 xp > Battled with a pokemon vs a wild Bulbasaur at level 37 and gained 338 xp > Battled with a pokemon vs a wild Bulbasaur at level 38 and gained 347 xp > Battled with a pokemon vs a wild Bulbasaur at level 39 and gained 356 xp > Battled with a pokemon vs a wild Bulbasaur at level 40 and gained 365 xp > Battled with a pokemon vs a wild Bulbasaur at level 41 and gained 374 xp > Battled with a pokemon vs a wild Bulbasaur at level 42 and gained 384 xp > Battled with a pokemon vs a wild Bulbasaur at level 43 and gained 393 xp > Battled with a pokemon vs a wild Bulbasaur at level 44 and gained 402 xp > Battled with a pokemon vs a wild Bulbasaur at level 45 and gained 411 xp > Battled with a pokemon vs a wild Bulbasaur at level 46 and gained 420 xp > Battled with a pokemon vs a wild Bulbasaur at level 47 and gained 429 xp > Battled with a pokemon vs a wild Bulbasaur at level 48 and gained 438 xp > Battled with a pokemon vs a wild Bulbasaur at level 49 and gained 448 xp > Battled with a pokemon vs a wild Bulbasaur at level 50 and gained 457 xp > ```
  17. > ^ Agreed, there's a lot of empty space, in the party area and in the fighting area > I honestly think you should scale Pokémon rendering up by a factor of 1.5 to 2, simply because there's so much empty space. > > > > I reckon you'd still have enough space for two partners to each side for Triples. > > > > also, don't forget the mega evolution icon. Ok thank you for the feedback i will be sure to look into that before we release pre-alpha On the other news the battle formulas base exp and stats are complete :)
  18. Battle GUI looking good! ![](http://s21.postimg.org/8ung1k9kn/newbattlegui.png)
  19. Battle UI updated and rendering has been tweaked ![](http://s16.postimg.org/6qeaji1id/battle.png)
  20. > The Dumper and The Cache one is what i'm asking, sorry for not being specific We have our own archive system 256mb is compressed to 45mb this decreases the download time when you connect to our update server The data dumper dumps all the pokemon definitions (moves they can learn, base stats, etc)
  21. > For intros to battle scenes is my guess, they look cool if that's their use! Exactly! haha im glad someone figured whats the use of it :D
  22. Cache editor ![](http://grabilla.com/04c14-5a0c5c55-5085-4632-ac57-d9b3cc131d29.png) Data Dumper ![](http://grabilla.com/04c13-f7ad2d2b-b2a0-4ed3-8ba9-5575e5271f34.png) Animation Builder ![](http://media.giphy.com/media/5xaOcLwCrzVG2Umx4By/giphy.gif) ![](http://media.giphy.com/media/TlK63EOPdNyjTgC59mg/giphy.gif)
  23. > Those Icon and Style looks familiar.. > > I definitely already saw those.. are you copying something? Devian art?
  24. ![](http://s22.postimg.org/k9m194af5/player_Update.png) 1. Added listener support to the widgets (Deprecated for now) 2. Deprecated the container class until we have a discussion on the widgets design/approach 3. Documented the client 4. Fixed an fps issue 1. Removed deprecated methods and discussed how were going to handle our widgets 2. Removed the widget container 3. Switch to bitbucket 4. Full Tile Movement (Martin fixed the movement speed for those with very low fps) 5. Fixed an issue with packet drops 6. Wildskiller added a new camera system with tweening 7. Martin has made a few tweaks to player updating
×
×
  • Create New...