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JDawn


Dextrell
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Well i think its time to go at a faster pace, without the use of gaming libraries it will be time consuming to finish this engine and making it efficient.

Ok i made big progress today i decided to use lwjgl and slick2d now so i can do this quick

Sound system is finished as well

![](http://s10.postimg.org/rfa8haiy1/new_Login.png)

![](http://s16.postimg.org/uduwu8an9/logged_In.png)
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> Looking good, are those autotiles or just regular cut-out tiles?

Yes they are auto tiled.

I'm using this program to create my maps

[http://www.mapeditor.org/](http://www.mapeditor.org/)

I do plan on making my own map editor later on :)

> Nice. Like Doc asked are those autotiles?
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Released my audio system you can check it out here

[http://www.eclipseorigins.com/community/index.php?/topic/134063-audio-system-supports-midi-only-as-of-now/](http://www.eclipseorigins.com/community/index.php?/topic/134063-audio-system-supports-midi-only-as-of-now/)

:)
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  • 1 month later...
Finished a login system NIOServer, animation transition class, scene state handler, cross platform cache support.

The game engine is near done, i will be making a pokemon orpg based off of this engine and i will be providing media throughb this thread, i will not be releasing the engine anytime soon because i am testing it for bugs.
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[http://s24.postimg.org/6l2awxz9h/Login.png](http://s24.postimg.org/6l2awxz9h/Login.png)

[http://s17.postimg.org/sfwfg3egv/battle.png](http://s17.postimg.org/sfwfg3egv/battle.png)

[http://s11.postimg.org/yti0ok1g3/In_Game.png](http://s11.postimg.org/yti0ok1g3/In_Game.png)

Updates :)
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