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Project Vertigo Origins [ 1.1.4 – FINAL ] (2D Side-Scrolling ORPG Engine)


mrmiguu
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@Gohan:

> Suggestion for next version: Music file support for something other than MIDI

This is a good idea but how would I do it efficiently? DX7 Sound doesn't support .mp3 files, I don't think.

@Anna:

> Yeah add frivolous end-level content that can be potentially bug ridden before all the framework is finished.
> :icon_nif:

Suggestion noted.
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@Anna:

> Yeah add frivolous end-level content that can be potentially bug ridden before all the framework is finished.
> :icon_nif:

I think Miguu already added "frivolous end level content that can be potentially bug ridden". These extremely dynamic sprites aren't exactly NEEDED. For example, CC has a decently popular .hack game, and their sprites still have that 2 frame movement making them look like they're gonna piss their pants. Music however is VERY important for a game. Ever seen a game with no music? No.

@Miguu:

> This is a good idea but how would I do it efficiently? DX7 Sound doesn't support .mp3 files, I don't think.

Well I noticed the sound effects are wav. Maybe that would work.
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@horsehead:

> I have some good feature ideas:
> 1\. Buffs dots spell types
> 2\. Passive skills
> 3\. shooting skills or normal attack
> 4\. hotkeys for spells
> 5\. stat based spells example: int streanght some skills but str streanght other skills whit vital as base dmg

Great you should start coding then.
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@[Cake:

> Vitin â„¢ link=topic=46896.msg692209#msg692209 date=1284405291]
> @horsehead:
>
> > I have some good feature ideas:
> > 1\. Buffs dots spell types
> > 2\. Passive skills
> > 3\. shooting skills or normal attack
> > 4\. hotkeys for spells
> > 5\. stat based spells example: int streanght some skills but str streanght other skills whit vital as base dmg
>
> Great you should start coding then.

_Miguu likes this._

I'll get to work on seeing what I can do about adding in a mp3 player.
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@Miguu:

> @[Cake:
>
> > Vitin â„¢ link=topic=46896.msg692209#msg692209 date=1284405291]
> > @horsehead:
> >
> > > I have some good feature ideas:
> > > 1\. Buffs dots spell types
> > > 2\. Passive skills
> > > 3\. shooting skills or normal attack
> > > 4\. hotkeys for spells
> > > 5\. stat based spells example: int streanght some skills but str streanght other skills whit vital as base dmg
> >
> > Great you should start coding then.
>
> _Miguu likes this._
>
> I'll get to work on seeing what I can do about adding in a mp3 player.

Vash likes that Miguu likes this, makes you wonder why other versions dot have some of these things.
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@Domino_LV:

> hmmm.. I suggest in next release fix and add tutorial for paperdoled items.

They're already fixed for the next release. The concept is the same as regular sprites. Paperdoll use the same dynamic frames as your regular sprites. Next version <3

@horsehead:

> hey Miguu what u want to change on the second PVO release? Maybe some of my ideas?
>
> ;P

I might release ranged attacks (like shooting arrows and that sort).
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@Gohan:

> @Miguu:
>
> > This is a good idea but how would I do it efficiently? DX7 Sound doesn't support .mp3 files, I don't think.
>
> Well I noticed the sound effects are wav. Maybe that would work.

If you had .wav music, it would take up a huge amount of space as they're uncompressed. Of course, this depends on how many bits of music you plan for and how long they last, but it does take up more space. If that isn't a worry for you then go ahead, I'm just pointing it out.
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