Gohan Posted September 14, 2010 Share Posted September 14, 2010 @Nex1:> If you had .wav music, it would take up a huge amount of space as they're uncompressed. Of course, this depends on how many bits of music you plan for and how long they last, but it does take up more space. If that isn't a worry for you then go ahead, I'm just pointing it out.Nah we'll use ogg in the next release. Link to comment Share on other sites More sharing options...
Nex1 Posted September 14, 2010 Share Posted September 14, 2010 Okay :P I'll look forward to it :icon_music: Link to comment Share on other sites More sharing options...
Gohan Posted September 14, 2010 Share Posted September 14, 2010 @Miguu:> I might release ranged attacks (like shooting arrows and that sort).Sounds good. Link to comment Share on other sites More sharing options...
DshWinchester Posted September 14, 2010 Share Posted September 14, 2010 will be nice arrow spellarrow weapon anyone can use and can drop on the map Link to comment Share on other sites More sharing options...
Helpmeplz Posted September 15, 2010 Share Posted September 15, 2010 Theres already arrow weapons, we just need like real attacks for it in a different frame set. Link to comment Share on other sites More sharing options...
Sr_Sirius Posted September 15, 2010 Share Posted September 15, 2010 arrow weapons in PV Origins? I dont think so. Link to comment Share on other sites More sharing options...
Helpmeplz Posted September 15, 2010 Share Posted September 15, 2010 Oh, turns out you're right, could of sworn there was… Link to comment Share on other sites More sharing options...
mrmiguu Posted September 15, 2010 Author Share Posted September 15, 2010 When I first got a hold of Origins, I thought it would have arrow-weapons also. Unfortunately it didn't. Link to comment Share on other sites More sharing options...
Anna Comnena Posted September 15, 2010 Share Posted September 15, 2010 EO doesn't have arrows because the way arrows worked in Eclipse wasn't very good, and Robin's too lazy to design a better method so he doesn't have one.;D Link to comment Share on other sites More sharing options...
Zetasis Posted September 15, 2010 Share Posted September 15, 2010 So are their any plans to make the NPC sprites work like the player sprites? Like making 3 frame attack animations and what not? Just curious. PVO is epic. Way better then any other version of PV. Keep it up. Link to comment Share on other sites More sharing options...
Helpmeplz Posted September 15, 2010 Share Posted September 15, 2010 @Zetasis:> So are their any plans to make the NPC sprites work like the player sprites? Like making 3 frame attack animations and what not? Just curious.@Miguu:> @Black★Gold:> > > Do NPCs have jump frames + flying? Theres 2 suggestions> > I will also add the dynamic frames for NPCs also. Not sure about jumping frames since NPCs with jump would have to operate on the server's loop and that runs on a timer. It would be jerky and they already don't move very fluidly. Any jumps would be up then down with little to no side movement. I can look into improving their AI though. Link to comment Share on other sites More sharing options...
Zetasis Posted September 15, 2010 Share Posted September 15, 2010 Haha. Thanks. I read through the post, or so I thought. :embarrassed: Link to comment Share on other sites More sharing options...
dingleberrys Posted September 16, 2010 Share Posted September 16, 2010 im getting 404 on the download links Link to comment Share on other sites More sharing options...
horsehead Posted September 16, 2010 Share Posted September 16, 2010 Hey Miguu what about sprite movement for spells, because its boring if the sprite stand moveless and cast the skill :P Link to comment Share on other sites More sharing options...
DshWinchester Posted September 16, 2010 Share Posted September 16, 2010 @horsehead:> Hey Miguu what about sprite movement for spells, because its boring if the sprite stand moveless and cast the skill :P²in animation will be wrong.. Mess up with original sprite Link to comment Share on other sites More sharing options...
mrmiguu Posted September 16, 2010 Author Share Posted September 16, 2010 @Urimas:> im getting 404 on the download linksMy computer shut off so my server was off. Now it's back on.@horsehead:> Hey Miguu what about sprite movement for spells, because its boring if the sprite stand moveless and cast the skill :PThanks for reminding me. I will throw that in for the next release. It will be the basic attack animation, so if you want more originality just work with the system to have it set to show animations of custom spell sprites. Link to comment Share on other sites More sharing options...
DshWinchester Posted September 16, 2010 Share Posted September 16, 2010 > @horsehead:> > > Hey Miguu what about sprite movement for spells, because its boring if the sprite stand moveless and cast the skill :P> > Thanks for reminding me. I will throw that in for the next release. It will be the basic attack animation, so if you want more originality just work with the system to have it set to show animations of custom spell sprites.for the next release? ;Dan answome feature to a answome engine side scrooler Link to comment Share on other sites More sharing options...
mrmiguu Posted September 17, 2010 Author Share Posted September 17, 2010 [Notice]Turns out that Robin's algorithm for the direction block checks is thrown off when using scrolling maps. I will try to fix it.:: EDIT ::I fixed the algorithm. If you're using [EO] and wonder why direction blocks don't work, PM me and I will send you a fix. Link to comment Share on other sites More sharing options...
horsehead Posted September 17, 2010 Share Posted September 17, 2010 maybe u willadd some of my other ideas too? :P maybe buff spells or something or stat based spells? Link to comment Share on other sites More sharing options...
DshWinchester Posted September 19, 2010 Share Posted September 19, 2010 I am in love ;Dthe next PVO will be released when a new origins come out?(1.2 I guess) Link to comment Share on other sites More sharing options...
mrmiguu Posted September 19, 2010 Author Share Posted September 19, 2010 @DshWinchester:> I am in love ;D> > the next PVO will be released when a new origins come out?(1.2 I guess)No. I won't redo [PV] for every new Origins release. I will transfer over new features (maybe). I will finish up the next [PV] release when I get time. All I have left to do is add NPC gravity (and maybe jumping) along with their animations. Link to comment Share on other sites More sharing options...
Sr_Sirius Posted September 19, 2010 Share Posted September 19, 2010 The NPC gravity sounds awesome :) wait for news.Regards. Link to comment Share on other sites More sharing options...
horsehead Posted September 20, 2010 Share Posted September 20, 2010 what will be the changelog? btw what u will be the new features in the new version Link to comment Share on other sites More sharing options...
dingleberrys Posted September 20, 2010 Share Posted September 20, 2010 Miguu is it possible to added 2 new attack animtions to your origins edit you already have attack what about range and magic? that way you have aMelee attack animationBow/Gun Attack animationSpell Cast magic attack animationcould you do that? Link to comment Share on other sites More sharing options...
Helpmeplz Posted September 20, 2010 Share Posted September 20, 2010 Dude…Its been suggested already. How 'bout you read up? Link to comment Share on other sites More sharing options...
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