mrmiguu Posted August 15, 2009 Author Share Posted August 15, 2009 [UPDATE]I fixed a jump bug so when you jumped on a platform exactly 3 tiles high, your character would be stuck in a specific Anim (Player(i).Step = 2) so I added a check to make sure they weren't on ground at the time. I am pretty close to a release here guys. Link to comment Share on other sites More sharing options...
Helpmeplz Posted August 15, 2009 Share Posted August 15, 2009 Will you be able to change how high you jump? Link to comment Share on other sites More sharing options...
Sealbreaker Posted August 15, 2009 Share Posted August 15, 2009 first read then post…the answer is yes ( take a look at his post 1 page ago )> [PHYSICS]> DoubleJump=0> JumpHeight=5> FPS=64> Walk=2> Run=4> GMWalk=2> GMRun=4 Link to comment Share on other sites More sharing options...
franqetesh Posted August 15, 2009 Share Posted August 15, 2009 Did you fixed the bug what if you jump you can pass through blocked tiles?Also, I don't know why, the Mass Warp button don't work, the warp button of the admin panel says what you need to imput a value to Y, and the Warp tile isn't working :S Link to comment Share on other sites More sharing options...
mrmiguu Posted August 15, 2009 Author Share Posted August 15, 2009 I fixed it so blocked tiles work. Warp tiles will work when you press [Up]. Link to comment Share on other sites More sharing options...
mrmiguu Posted August 16, 2009 Author Share Posted August 16, 2009 Question. Do you guys want a full-on 3 second loading screen with some text you want to display and pictures? Link to comment Share on other sites More sharing options...
Sealbreaker Posted August 16, 2009 Share Posted August 16, 2009 you mean like the splash-screen you have in the pre-beta edition i played? Link to comment Share on other sites More sharing options...
VitinhooxD Posted August 16, 2009 Share Posted August 16, 2009 For me , anyways it will be good.lol i really liked the new options you put in the ini.I'm really loving Project Vertigo *_*Thanks for the mod Link to comment Share on other sites More sharing options...
saadhamza Posted August 16, 2009 Share Posted August 16, 2009 i dont really like the way the guy jumps. the rest is pretty cool, but the jumping seemed a little unnatural. Link to comment Share on other sites More sharing options...
Helpmeplz Posted August 16, 2009 Share Posted August 16, 2009 @Sealbreaker:> you mean like the splash-screen you have in the pre-beta edition i played?I think he means when you change maps there's a loading screen instead of "receiving map" on the top left of the mapAnd mig i think you should add that Link to comment Share on other sites More sharing options...
Owen F Posted August 16, 2009 Share Posted August 16, 2009 then you could stick a big 'relax, its loading dude' on there. Link to comment Share on other sites More sharing options...
Dragonray Posted August 16, 2009 Share Posted August 16, 2009 in this new release will the paperdoll system work?when i click on an armor. i turn into a white block.lol.also.. what would be cool. is make an option for admins that can turn you invisible. and you can pass through anything.also attacking npcs aint working out very well for me. ic ant hit one.they go on all the tiles. including the sky.please inform me if i am doing something wrong.thank you (: Link to comment Share on other sites More sharing options...
mrmiguu Posted August 16, 2009 Author Share Posted August 16, 2009 @Dragonray:> in this new release will the paperdoll system work?> when i click on an armor. i turn into a white block.> lol.> > also.. what would be cool. is make an option for admins that can turn you invisible. and you can pass through anything.> > also attacking npcs aint working out very well for me. ic ant hit one.> they go on all the tiles. including the sky.> please inform me if i am doing something wrong.> > thank you (:The new release has this fixed. I will add GM invisibility, ty for the idea. The paperdoll thing is not my doing, but you probably did the method wrong. If you use SpriteSize=0 in the Data.ini file, you have to readjust the paperdoll scale. I will make the loading thing with the big image and you guys can edit it have your own text rather than vb6 rendered.@zonova: The jumping is as good as it will get for a tile-based engine. If you don't like that, go program your own platform engine. Link to comment Share on other sites More sharing options...
Dragonray Posted August 16, 2009 Share Posted August 16, 2009 @MrMiguuâ„¢:> The new release has this fixed. I will add GM invisibility, ty for the idea. The paperdoll thing is not my doing, but you probably did the method wrong. If you use SpriteSize=0 in the Data.ini file, you have to readjust the paperdoll scale. I will make the loading thing with the big image and you guys can edit it have your own text rather than vb6 rendered.> > @zonova: The jumping is as good as it will get for a tile-based engine. If you don't like that, go program your own platform engine.what new release has what fixed?i downloaded the hotfix at the first post first page.is this the new fix?and the paperdoll scale thing.can you tell me how to do that?thank you (:EDIT: Also i found out i tried changing the News.ini and i saved it properly. even tried restarting the server, but it still says the same old thing "you can change this in News.ini"also i tried to make SpriteSize=1 instead of 0\. and it just makes my character invisible. but i can see my armor lol.But still this is an amazing engine!keep up the good work Link to comment Share on other sites More sharing options...
mrmiguu Posted August 16, 2009 Author Share Posted August 16, 2009 The new release hasn't been released yet. That's why I labeled it [OUTDATED] Link to comment Share on other sites More sharing options...
Dragonray Posted August 16, 2009 Share Posted August 16, 2009 @MrMiguuâ„¢:> The new release hasn't been released yet. That's why I labeled it [OUTDATED]oh i am terribl sorry for missunderstanding.and i figured out how to stop npcs from walking in midair off of platforms.umm this is sort of a nobrainer but just incase for dem newbies =Djust put an npc avoid (attribute) right next to ending of platform.hmm.. but you think you cold help me out with Paperdoll issue?seems to work for mee. Link to comment Share on other sites More sharing options...
mrmiguu Posted August 16, 2009 Author Share Posted August 16, 2009 @Dragonray:> oh i am terribl sorry for missunderstanding.> and i figured out how to stop npcs from walking in midair off of platforms.> > umm this is sort of a nobrainer but just incase for dem newbies =D> > just put an npc avoid (attribute) right next to ending of platform.> > hmm.. but you think you cold help me out with Paperdoll issue?> seems to work for mee.The new version you won't need to place the NPC-Avoids at the edge of platforms but instead I added a check for the NPC's AI. Link to comment Share on other sites More sharing options...
Sealbreaker Posted August 16, 2009 Share Posted August 16, 2009 @Dragonray: this is a topic about project vertigo but not about your personal problems with eclipse…. go, look out for some tutorials. there are a few tutorials for paperdolling and stuff, good luck with that ;Dthe invisiblity and the loading screen is a cool idea... =) Link to comment Share on other sites More sharing options...
Dragonray Posted August 16, 2009 Share Posted August 16, 2009 okay so adding onto the Invisibility thing (getting away from my problems with eclipse, xD@SealBreaker.make it so monsters wont attack you when invisible. because i played this game. where admins went invisible. and then all of a suddon a sheep started attacking them lol. so it looked like the sheep was hitting nothning.and from your point of you. as an admin. you should be able to see your character. but its just other players who cant see you. but you can see yourself. know what i mean?another cool thing would be flying GMS/Admins. i know this isn't WoW but that would still be cool.and the GM speed is an outstanding idea!Keep up the amazing work.sounds fantastic! Link to comment Share on other sites More sharing options...
mrmiguu Posted August 16, 2009 Author Share Posted August 16, 2009 Well if you're a GM no matter what in any new eclipse game made with 2.7 or higher, monsters won't attack GMs unless the GM attacks the monster, no matter what. I will make the player invisible and see what I can do to make them invisible only to other players. Link to comment Share on other sites More sharing options...
Dragonray Posted August 16, 2009 Share Posted August 16, 2009 @MrMiguuâ„¢:> Well if you're a GM no matter what in any new eclipse game made with 2.7 or higher, monsters won't attack GMs unless the GM attacks the monster, no matter what. I will make the player invisible and see what I can do to make them invisible only to other players.sounds good man!can't wait for the release.:renzo: Link to comment Share on other sites More sharing options...
StingRay200 Posted August 16, 2009 Share Posted August 16, 2009 Yep, I've decided to use this. Stuff my old game… Link to comment Share on other sites More sharing options...
manbearpig Posted August 17, 2009 Share Posted August 17, 2009 !THis is looking good!! Nice Link to comment Share on other sites More sharing options...
Dragonray Posted August 17, 2009 Share Posted August 17, 2009 hmm.. can anybody help me?when i try to use the paperdoll.i put an item on, and i turn into a white box.but when i change my SpriteSize to fix it. i cant see my character.any help please?would be very appreciated! Link to comment Share on other sites More sharing options...
devilbleep Posted August 17, 2009 Share Posted August 17, 2009 Did you make a hotfix with all this stuff in it? Link to comment Share on other sites More sharing options...
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