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Eclipse Origins 2.0 .NET Edition


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![](http://i.imgur.com/JnUxKZ1.png)

**Changelog:**

**v2.0**

* **Multi-threaded network enhancment**
* **SMFL-Audio**
* **SFML Graphics (OpenGL)**
* **Special timer class based off System.Stopwatch to allow faster/reliable timeing**
* **Optimized game loop, and server loop**

**Credits: Thanks 'Richy' for converting the rough form work, Jian Teles Lima**

[**Download Demo Client Here**](http://www.mediafire.com/download/ggksolu7brfdqjk/EO2.0+Test.zip)

![](http://i.imgur.com/OTqdnS4.png)

**![](http://i.imgur.com/mJLjLmL.png)**
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All done, however because this code is a rough conversion from vb6, sometimes .NET is like "Wtf is this *" and gives me random error messages sometimes…..so its gonna be a little bit so I can go through everything and buffer them all out.

For example; some parts of rendering are not being disposed properly giving me a SFML error in things such as rendering muitiple graphics instances in 1 form. Obviously this is the screen wich shows your character, Npcs, the world, tiles, ect ect. SO thats priority #1.
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Yes, its a nice upgrade from vb6 version. In terms of performance, yes as well. Using OpenGL and a modern way of networking, is better than outdated codes.
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nawww thanks, your sigs better :D. really impressive work, considering everyone said it could not be done. There are a few problems which you know about but what can you expect in such a early phase. If you need a tester drop me a skype/pm as i love .net :D
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> nawww thanks, your sigs better :D. really impressive work, considering everyone said it could not be done. There are a few problems which you know about but what can you expect in such a early phase. If you need a tester drop me a skype/pm as i love .net :D

Nobody said it couldn't be done. When everyone said "I'll just make EO in VB.net", majority of them failed. It's the experience of the users who said this that led this mentality of "It can't be done". The language was fully capable, and if you have someone experienced enough with the language, it's extremely plausible. Only Thomas and Tyler are the two who made something presentable in VB.net. And so far, it's looking awesome.
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Update: I just received my relocation information today. For those of you who do not know, I am in the Army and I am going on my first deployment for 6 months. So clearly I will not be doing anything for a good while. I leave next month, in witch time I will be doing little with the engine, but still working on it. Before I leave I will have it on gitHub and the rights to everything will belong to RpgDevs/KAOInteractive. I apologise, I truly dident think I would be deployed, especially since I have only been in for about a year. But it is what it is.
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