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Eclipse Origins v2 Beta


Robin
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It's funny how everyone's excuse of not having a PayPal is because they're "15"
I got my PayPal account with Master Card when I turned 13.
I'm not even lying. It's verified and legit. Wanna check? I'll give you my email and password :D

Sincerely,
Rithy
PS : Don't bother asking for the email and pass. Obviously, I'm not gonna tell you. It's a joke.
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@Rithy58:

> It's funny how everyone's excuse of not having a PayPal is because they're "15"
> I got my PayPal account with Master Card when I turned 13.
> I'm not even lying. It's verified and legit. Wanna check? I'll give you my email and password :D
>
> Sincerely,
> Rithy
> PS : Don't bother asking for the email and pass. Obviously, I'm not gonna tell you. It's a joke.

He is lying!!!!

Kidding, I also got my first paypal account when I was 13.

EDIT: Looks like 13 is the magical number.
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> ================================
> Eclipse Origins v1.1.0 -> v1.2.0
> ================================
>
> DONE:
> - Fixed casting bar problems.
> - Fixed problem with shop slots not being recognised.
> - News now loads from .txt file.
> - Removed credits system - replaced with same system as news.
> - Added line breaks through "
> " in news & credits.
> - Condensed directory checks.
> - Added conditional error handling. Enable by switching 'Debug = 0' to 'Debug = 1' in config.
> - Blood cache cleared on map change.
> - Paperdoll update sent on map change.
> - New character class combo click event fixed.
> - Currency is now tradable.
> - Item sprites now render correctly in item editor.
> - GDI text rendering fixed.
> - Changed character sprite layout to RMXP standard.
> - Fixed paperdoll issues and switched format to match character sprites.
> - Created & added new GUI.
> - Added face sprites.
> - Re-organised GUI components.
> - Created a new character menu.
> - Removed Npc vs. Npc combat.
> - Made blood dynamic.
> - Added access tags to players.
> - Npc names are now rendered.
> - Fixed it so player sprites no longer flash up as the full sheet for a loop when first loaded.
> - Condensed the potion item types into a single 'Consume'.
> - 'Consume' item type can now give health, mana, experience and cast a spell on use at the same time.
> - Added descriptions to items & spells which can be set in the editor.
> - Re-designed item tooltip.
> - Capped level point count.
> - Capped stat point counts.
> - NPCs are blocked by directional blocks.
> - Character starting item count is now dynamic.
> - Swapped out socket handlers.
> - Added class, access and level requirement checks to all items types.
> - Replaced file listing procedure for map music.
> - DoTs and HoTs are now cleared on death (lol).
> - Spells are now drag and drop.
> - Spell cooldown status now rendered in hotbar.
> - Added target type checks on all target purges.
> - Replaced loading message system.
> - Replaced login timeout system.
> - Swapped around start-up order.
> - Hotbar changed to function keys.
> - Admin panel switched to insert.

Read the changelog :|.
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@Helladen:

> Robin are you going to release 1.3.0 soon, since the TODO list is fairly short? I might wait for it before moving all my edits over.

The todo list is simply stuff I've thought of and written down so I wouldn't forget them. Still plenty left to do.
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@Pinkeye:

> Ya, I'd be pretty frustrated if you suddenly release a new version. Whatever It's your call, but I'd be grateful if you will announce when you begin working on the next version.

Why? Doesn't matter how long it takes me to finish it, you're all still going to rush in and switch over to it. I only started working on this release a couple of weeks ago, by the way. Spent an hour or so every few days working on it. The only reason it took nearly a year to release is because I was too lazy to do anything with it.

Considering the fact that most people who've switched over to this have spent _months_ working on their stuff, it's safe to say that I can accomplish more in a week than you lot can in half a year. As such it's best that you either learn the source code well enough to rip out all the fixes and the like I do, or just release your game and get over it.
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@Robin:

> @Pinkeye:
>
> > Ya, I'd be pretty frustrated if you suddenly release a new version. Whatever It's your call, but I'd be grateful if you will announce when you begin working on the next version.
>
> Why? Doesn't matter how long it takes me to finish it, you're all still going to rush in and switch over to it. I only started working on this release a couple of weeks ago, by the way. Spent an hour or so every few days working on it. The only reason it took nearly a year to release is because I was too lazy to do anything with it.
>
> Considering the fact that most people who've switched over to this have spent _months_ working on their stuff, it's safe to say that I can accomplish more in a week than you lot can in half a year. As such it's best that you either learn the source code well enough to rip out all the fixes and the like I do, or just release your game and get over it.

I've been working my way up to your level, but I still rather redo my work to get the better code. I just don't want to spend hours and hours then you release a quick patch is all I was asking.
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@Robin
I'm also about to quit all this "open source" engines, since I think It's much easier when you understand everything. There is no really big future in the VB language, I'm thinking about creating my own 2d engine in Java. If you've some experience with it, what library do you suggest me to use? I'm using Eclipse (Java).

Sorry for the OFF-TOPIC post.

Btw, nice signature.
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@Robin:

> My post was aimed at Pinkeye, not you.

Oh I know. I was just saying why I wanted to know when you were going to release the next one. I will probably dissect the edits using subversion.

@Pinkeye Good luck with Java, you might want to get some experience before attempting that.
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@Pinkeye:

> I'm also about to quit all this "open source" engines … I'm using Eclipse (Java).

lolwut. The Java release is just a port of Origins' client. Fabio and I will be the ones developing it. I suggest you use the libraries we program in to it.
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The simple fact that you posted Eclipse as if it was anything more than a text editor shows that having this discussion with you is completely pointless. Go join a Java programming community and _please_ go read up on the basics before you do so.
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