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Eclipse Origins v2 Beta


Robin
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@Mijumaru!:

> If anything, this engine is getting closer to being a proper RPG engine.
>
> Now all I'd like to see is to be able to switch between Top-down and Vertigo mode, for different maps…*hint*...

That's not very hard to program but designing it in a way which doesn't conflict with the current structure is annoying. If anything I'll simply release a side-scrolling version once I get the milestone release out.
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@Mijumaru!:

> If anything, this engine is getting closer to being a proper RPG engine.
>
> Now all I'd like to see is to be able to switch between Top-down and Vertigo mode, for different maps…*hint*...

-takes off clothes- What? Why are you looking at me funny? Isn't that what you we're hinting to..?  :huh:
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@Robin:

> @Mijumaru!:
>
> > If anything, this engine is getting closer to being a proper RPG engine.
> >
> > Now all I'd like to see is to be able to switch between Top-down and Vertigo mode, for different maps…*hint*...
>
> That's not very hard to program but designing it in a way which doesn't conflict with the current structure is annoying. If anything I'll simply release a side-scrolling version once I get the milestone release out.

wouldn't that be EO project vertigo?
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Robin, the eclipse impresses me every day

But I think the size of the icon of the items and spells is very large, in the info window
![](http://img832.imageshack.us/img832/1980/spells2.png)
That's not very good because you lose picture quality when stretching the icon tamnho
–----------------------------------
But if you do not reduce the size of the icon of the info window, you can teach how to do it?
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@Mijumaru!:

> I know it's Miguu's project, I'd just like to see both combined, so that with each map you can switch between modes.

I thought we already have talked about that.
Robins features –--------------------------------------------- community features. (Long distance)
You're pretty much the only one who've requested this, and that is a total waste of time for Robin and for other one who are waiting.
If you wan't to create a game, learn to program. Without any programming experience, you wan't even know how your very 'own' game works.
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Azure, can you explain how making a suggestion to improve something is stupid? :huh:
Were you just saying that to buttlick Robin? :rolleyes:

Well, I'm waiting patiently. If map files aren't transferable, I may as well wait before I get started.
I managed to get VB…but I downloaded the wrong version  XD. I must've made a typo, and typed 5 instead of 6.
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@Qazek:

> Robin can you show change log from 1.1.0 to new version?

>! @Robin:
>! > Change log so far. Keep in mind if something is small I still don't bother to add it in.
>
> > ================================
> > Eclipse Origins v1.1.0 -> v1.2.0
> > ================================
> >
> > DONE:
> > - Fixed casting bar problems.
> > - Fixed problem with shop slots not being recognised.
> > - News now loads from .txt file.
> > - Removed credits system - replaced with same system as news.
> > - Added line breaks through "
> > />" in news & credits.
> > - Condensed directory checks.
> > - Added conditional error handling. Enable by switching 'Debug = 0' to 'Debug = 1' in config.
> > - Blood cache cleared on map change.
> > - Paperdoll update sent on map change.
> > - New character class combo click event fixed.
> > - Currency is now tradable.
> > - Item sprites now render correctly in item editor.
> > - GDI text rendering fixed.
> > - Changed character sprite layout to RMXP standard.
> > - Fixed paperdoll issues and switched format to match character sprites.
> > - Created & added new GUI.
> > - Added face sprites.
> > - Re-organised GUI components.
> > - Created a new character menu.
> > - Removed Npc vs. Npc combat.
> > - Made blood dynamic.
> > - Added access tags to players.
> > - Npc names are now rendered.
> > - Fixed it so player sprites no longer flash up as the full sheet for a loop when first loaded.
> > - Condensed the potion item types into a single 'Consume'.
> > - 'Consume' item type can now give health, mana, experience and cast a spell on use at the same time.
> > - Added descriptions to items & spells which can be set in the editor.
> > - Re-designed item tooltip.
> >
> > TODO:
> > - Random tile placement.
> > - Dynamic bar width depending on source image.
> > - Add health bars to npcs and players. Source image.
> > - Make spells drag & drop.
> > - Add custom GUI yes/no and okay popup boxes.
> > - Finish the chat channel system.
> > - Re-design the map editor to be more streamlined.
> > - Replace the music selection system for the map editor.
> > - Fix item & class req. on items.
> > - Add animations to items.
> > - Cache y-based rendering.
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