Carim123 Posted December 21, 2010 Share Posted December 21, 2010 If anything, this engine is getting closer to being a proper RPG engine.Now all I'd like to see is to be able to switch between Top-down and Vertigo mode, for different maps…*hint*... Link to comment Share on other sites More sharing options...
Robin Posted December 21, 2010 Author Share Posted December 21, 2010 @Mijumaru!:> If anything, this engine is getting closer to being a proper RPG engine.> > Now all I'd like to see is to be able to switch between Top-down and Vertigo mode, for different maps…*hint*...That's not very hard to program but designing it in a way which doesn't conflict with the current structure is annoying. If anything I'll simply release a side-scrolling version once I get the milestone release out. Link to comment Share on other sites More sharing options...
Guest Posted December 21, 2010 Share Posted December 21, 2010 Fair point, yourway is more aesthetically pleasing anyway. But yeah, I'll need to think of a way to incorporate requirements and whatnot into it >_>. Link to comment Share on other sites More sharing options...
multigame Posted December 21, 2010 Share Posted December 21, 2010 @RobinAre you done with the Random tile placement? Haven't heard much of that? Link to comment Share on other sites More sharing options...
viciousdead Posted December 21, 2010 Share Posted December 21, 2010 @Mijumaru!:> If anything, this engine is getting closer to being a proper RPG engine.> > Now all I'd like to see is to be able to switch between Top-down and Vertigo mode, for different maps…*hint*...-takes off clothes- What? Why are you looking at me funny? Isn't that what you we're hinting to..? :huh: Link to comment Share on other sites More sharing options...
Jeff Posted December 21, 2010 Share Posted December 21, 2010 @Robin:> @Mijumaru!:> > > If anything, this engine is getting closer to being a proper RPG engine.> > > > Now all I'd like to see is to be able to switch between Top-down and Vertigo mode, for different maps…*hint*...> > That's not very hard to program but designing it in a way which doesn't conflict with the current structure is annoying. If anything I'll simply release a side-scrolling version once I get the milestone release out.wouldn't that be EO project vertigo? Link to comment Share on other sites More sharing options...
Robin Posted December 21, 2010 Author Share Posted December 21, 2010 @Sandshrew:> wouldn't that be EO project vertigo?Project Vertigo is Miguu's project. Without trying to insult him, his way of doing things is just bad. Link to comment Share on other sites More sharing options...
Valentine90 Posted December 21, 2010 Share Posted December 21, 2010 Robin, the eclipse impresses me every dayBut I think the size of the icon of the items and spells is very large, in the info window![](http://img832.imageshack.us/img832/1980/spells2.png)That's not very good because you lose picture quality when stretching the icon tamnho–----------------------------------But if you do not reduce the size of the icon of the info window, you can teach how to do it? Link to comment Share on other sites More sharing options...
Carim123 Posted December 21, 2010 Share Posted December 21, 2010 I know it's Miguu's project, I'd just like to see both combined, so that with each map you can switch between modes. It'd make a MaL;BiS ORPG be possible. :azn:I think that's just the sprite. Link to comment Share on other sites More sharing options...
Robin Posted December 21, 2010 Author Share Posted December 21, 2010 @Mijumaru!:> I know it's Miguu's project, I'd just like to see both combined, so that with each map you can switch between modes.No. Link to comment Share on other sites More sharing options...
multigame Posted December 21, 2010 Share Posted December 21, 2010 @Mijumaru!:> I know it's Miguu's project, I'd just like to see both combined, so that with each map you can switch between modes.I thought we already have talked about that.Robins features –--------------------------------------------- community features. (Long distance)You're pretty much the only one who've requested this, and that is a total waste of time for Robin and for other one who are waiting.If you wan't to create a game, learn to program. Without any programming experience, you wan't even know how your very 'own' game works. Link to comment Share on other sites More sharing options...
Carim123 Posted December 22, 2010 Share Posted December 22, 2010 I'm aware of that. I have no need for you to tell me.Excuse me for being Optimistic and Suggestive. :rolleyes: Link to comment Share on other sites More sharing options...
SawQuart Posted December 22, 2010 Share Posted December 22, 2010 If you already knew, why post?:huh: Link to comment Share on other sites More sharing options...
Carim123 Posted December 22, 2010 Share Posted December 22, 2010 @Mijumaru!:> Excuse me for being Optimistic and **Suggestive**. :rolleyes: Link to comment Share on other sites More sharing options...
azure Posted December 22, 2010 Share Posted December 22, 2010 @Mijumaru!:> @Mijumaru!:> > > Excuse me for being ~~Optimistic and **Suggestive**~~ **Stupid**. :rolleyes:fixed ;D Link to comment Share on other sites More sharing options...
Patrick Posted December 22, 2010 Share Posted December 22, 2010 @Azure:> @Mijumaru!:> > > @Mijumaru!:> > > > > Excuse me for being ~~Optimistic and **Suggestive**~~ ~~**Stupid**~~ Edited. :rolleyes:> > fixed ;Df'xd Link to comment Share on other sites More sharing options...
Carim123 Posted December 22, 2010 Share Posted December 22, 2010 Azure, can you explain how making a suggestion to improve something is stupid? :huh:Were you just saying that to buttlick Robin? :rolleyes:Well, I'm waiting patiently. If map files aren't transferable, I may as well wait before I get started.I managed to get VB…but I downloaded the wrong version XD. I must've made a typo, and typed 5 instead of 6. Link to comment Share on other sites More sharing options...
Robin Posted December 22, 2010 Author Share Posted December 22, 2010 How is completely re-designing the engine an improvement?I will not make it so the server has to process both side-scrolling and top-down maps. Link to comment Share on other sites More sharing options...
Carim123 Posted December 22, 2010 Share Posted December 22, 2010 Improve, add, whatever.I know you won't do it, you've made that point clear already. I'm asking Azure how suggesting something is stupid. I'm not bugging you to implementing it, Robin. Link to comment Share on other sites More sharing options...
Guest Posted December 22, 2010 Share Posted December 22, 2010 Forget that thats whey of topic. Link to comment Share on other sites More sharing options...
Carim123 Posted December 22, 2010 Share Posted December 22, 2010 ^Thank you.How's the new version coming along, Robin. Did you add anything new, or redo anything lately? Link to comment Share on other sites More sharing options...
Helladen Posted December 22, 2010 Share Posted December 22, 2010 @Azure:> @Mijumaru!:> > > @Mijumaru!:> > > > > Excuse me for being ~~Optimistic and **Suggestive**~~ **Stupid**. :rolleyes:> > fixed ;DNot trying be a dick here but Azure everyone of your posts is stupid. Link to comment Share on other sites More sharing options...
Qazek Posted December 23, 2010 Share Posted December 23, 2010 Robin can you show change log from 1.1.0 to new version? Link to comment Share on other sites More sharing options...
Robin Posted December 23, 2010 Author Share Posted December 23, 2010 @Qazek:> Robin can you show change log from 1.1.0 to new version?Already have. Link to comment Share on other sites More sharing options...
multigame Posted December 23, 2010 Share Posted December 23, 2010 @Qazek:> Robin can you show change log from 1.1.0 to new version?>! @Robin:>! > Change log so far. Keep in mind if something is small I still don't bother to add it in.> > > ================================> > Eclipse Origins v1.1.0 -> v1.2.0> > ================================> > > > DONE:> > - Fixed casting bar problems.> > - Fixed problem with shop slots not being recognised.> > - News now loads from .txt file.> > - Removed credits system - replaced with same system as news.> > - Added line breaks through "> > />" in news & credits.> > - Condensed directory checks.> > - Added conditional error handling. Enable by switching 'Debug = 0' to 'Debug = 1' in config.> > - Blood cache cleared on map change.> > - Paperdoll update sent on map change.> > - New character class combo click event fixed.> > - Currency is now tradable.> > - Item sprites now render correctly in item editor.> > - GDI text rendering fixed.> > - Changed character sprite layout to RMXP standard.> > - Fixed paperdoll issues and switched format to match character sprites.> > - Created & added new GUI.> > - Added face sprites.> > - Re-organised GUI components.> > - Created a new character menu.> > - Removed Npc vs. Npc combat.> > - Made blood dynamic.> > - Added access tags to players.> > - Npc names are now rendered.> > - Fixed it so player sprites no longer flash up as the full sheet for a loop when first loaded.> > - Condensed the potion item types into a single 'Consume'.> > - 'Consume' item type can now give health, mana, experience and cast a spell on use at the same time.> > - Added descriptions to items & spells which can be set in the editor.> > - Re-designed item tooltip.> > > > TODO:> > - Random tile placement.> > - Dynamic bar width depending on source image.> > - Add health bars to npcs and players. Source image.> > - Make spells drag & drop.> > - Add custom GUI yes/no and okay popup boxes.> > - Finish the chat channel system.> > - Re-design the map editor to be more streamlined.> > - Replace the music selection system for the map editor.> > - Fix item & class req. on items.> > - Add animations to items.> > - Cache y-based rendering. Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now