Robin Posted December 14, 2010 Author Share Posted December 14, 2010 No, I just didn't have anything equipped which was affecting my stats. Link to comment Share on other sites More sharing options...
mrmiguu Posted December 14, 2010 Share Posted December 14, 2010 Will there be a level requirement for items, Robin? (or is there already one? I don't remember there being one in the old EO) Link to comment Share on other sites More sharing options...
Robin Posted December 14, 2010 Author Share Posted December 14, 2010 @MrMiguu:> Will there be a level requirement for items, Robin? (or is there already one? I don't remember there being one in the old EO)There's always been a level requirement. >_> Link to comment Share on other sites More sharing options...
mrmiguu Posted December 14, 2010 Share Posted December 14, 2010 Alright. I think I do remember now (excuse my laziness). Link to comment Share on other sites More sharing options...
Robin Posted December 14, 2010 Author Share Posted December 14, 2010 Made it so you can write up item & spell descriptions in the editors. Made a new GUI for the tooltip.![](http://img688.imageshack.us/img688/9945/itemdesc.png) Link to comment Share on other sites More sharing options...
Robin Posted December 14, 2010 Author Share Posted December 14, 2010 Change log so far. Keep in mind if something is small I still don't bother to add it in.> ================================> Eclipse Origins v1.1.0 -> v1.2.0> ================================> > DONE:> - Fixed casting bar problems.> - Fixed problem with shop slots not being recognised.> - News now loads from .txt file.> - Removed credits system - replaced with same system as news.> - Added line breaks through "> />" in news & credits.> - Condensed directory checks.> - Added conditional error handling. Enable by switching 'Debug = 0' to 'Debug = 1' in config.> - Blood cache cleared on map change.> - Paperdoll update sent on map change.> - New character class combo click event fixed.> - Currency is now tradable.> - Item sprites now render correctly in item editor.> - GDI text rendering fixed.> - Changed character sprite layout to RMXP standard.> - Fixed paperdoll issues and switched format to match character sprites.> - Created & added new GUI.> - Added face sprites.> - Re-organised GUI components.> - Created a new character menu.> - Removed Npc vs. Npc combat.> - Made blood dynamic.> - Added access tags to players.> - Npc names are now rendered.> - Fixed it so player sprites no longer flash up as the full sheet for a loop when first loaded.> - Condensed the potion item types into a single 'Consume'.> - 'Consume' item type can now give health, mana, experience and cast a spell on use at the same time.> - Added descriptions to items & spells which can be set in the editor.> - Re-designed item tooltip.> > TODO:> - Random tile placement.> - Dynamic bar width depending on source image.> - Add health bars to npcs and players. Source image.> - Make spells drag & drop.> - Add custom GUI yes/no and okay popup boxes.> - Finish the chat channel system.> - Re-design the map editor to be more streamlined.> - Replace the music selection system for the map editor.> - Fix item & class req. on items.> - Add animations to items.> - Cache y-based rendering. Link to comment Share on other sites More sharing options...
mrmiguu Posted December 14, 2010 Share Posted December 14, 2010 I'm likin' this new change log. What is the 'random tile placement' thing? Link to comment Share on other sites More sharing options...
Robin Posted December 14, 2010 Author Share Posted December 14, 2010 You can select up to four different tiles into a collection. When you place a tile on the map, it'll randomly select from these four and place one of them. Same when you use the 'Fill' function.It's for allowing you to randomise between several different ground tiles without having to do it manually. Link to comment Share on other sites More sharing options...
mrmiguu Posted December 14, 2010 Share Posted December 14, 2010 That sounds cool. Will the 'fill' feature be in there as well? Link to comment Share on other sites More sharing options...
Robin Posted December 14, 2010 Author Share Posted December 14, 2010 There's already a fill feature. >_> Link to comment Share on other sites More sharing options...
Lavos Posted December 14, 2010 Share Posted December 14, 2010 @Robin:> Change log so far. Keep in mind if something is small I still don't bother to add it in.> > > ================================> > Eclipse Origins v1.1.0 -> v1.2.0> > ================================> > > > DONE:> > - Fixed casting bar problems.> > - Fixed problem with shop slots not being recognized.> > - News now loads from .txt file.> > - Removed credits system - replaced with same system as news.> > - Added line breaks through "> > />" in news & credits.> > - Condensed directory checks.> > - Added conditional error handling. Enable by switching 'Debug = 0' to 'Debug = 1' in config.> > - Blood cache cleared on map change.> > - Paperdoll update sent on map change.> > - New character class combo click event fixed.> > - Currency is now tradable.> > - Item sprites now render correctly in item editor.> > - GDI text rendering fixed.> > - Changed character sprite layout to RMXP standard.> > - Fixed paperdoll issues and switched format to match character sprites.> > - Created & added new GUI.> > - Added face sprites.> > - Re-organised GUI components.> > - Created a new character menu.> > - Removed Npc vs. Npc combat.> > - Made blood dynamic.> > - Added access tags to players.> > - Npc names are now rendered.> > - Fixed it so player sprites no longer flash up as the full sheet for a loop when first loaded.> > - Condensed the potion item types into a single 'Consume'.> > - 'Consume' item type can now give health, mana, experience and cast a spell on use at the same time.> > - Added descriptions to items & spells which can be set in the editor.> > - Re-designed item tooltip.> > > > TODO:> > - Random tile placement.> > - Dynamic bar width depending on source image.> > - Add health bars to npcs and players. Source image.> > - Make spells drag & drop.> > - Add custom GUI yes/no and okay popup boxes.> > - Finish the chat channel system.> > - Re-design the map editor to be more streamlined.> > - Replace the music selection system for the map editor.> > - Fix item & class req. on items.> > - Add animations to items.> > - Cache y-based rendering.This bug fixes is kinda shaking me up. I started a game project and now im thinking twice about it. T_T Link to comment Share on other sites More sharing options...
Robin Posted December 14, 2010 Author Share Posted December 14, 2010 It said quite clearly on the front page that it was an alpha release. Link to comment Share on other sites More sharing options...
Lavos Posted December 14, 2010 Share Posted December 14, 2010 @Robin:> It said quite clearly on the front page that it was an alpha release.Will the map.dat files and the Accounts from the previous verison of Origins still be compatible with 1.2? Link to comment Share on other sites More sharing options...
Robin Posted December 14, 2010 Author Share Posted December 14, 2010 lolno. Link to comment Share on other sites More sharing options...
azure Posted December 14, 2010 Share Posted December 14, 2010 How many times in this thread has that been said? Out of curiosity, why are you removing npc vs npc? Link to comment Share on other sites More sharing options...
Robin Posted December 14, 2010 Author Share Posted December 14, 2010 @Azure:> How many times in this thread has that been said? Out of curiosity, why are you removing npc vs npc?Because it didn't serve a purpose. I made it waay back during the original development purely to see how fast I could do it. In the end it turned out to be a 30 minute job and I never took it anywhere.I'll re-add it when I get to the point where I've actually developed the system into something useful. Link to comment Share on other sites More sharing options...
Robin Posted December 14, 2010 Author Share Posted December 14, 2010 hotbarlol.![](http://img827.imageshack.us/img827/3848/hotbar.png) Link to comment Share on other sites More sharing options...
Yxxe Posted December 14, 2010 Share Posted December 14, 2010 @Lavos:> @Robin:> > > It said quite clearly on the front page that it was an alpha release.> > Will the map.dat files and the Accounts from the previous verison of Origins still be compatible with 1.2?@Robin:> lolno.Don't worry, once its released I'll write up another Account Editor handling the new account UDT. Link to comment Share on other sites More sharing options...
Guest Posted December 14, 2010 Share Posted December 14, 2010 Lol this is epic update.Nice work Robin! Link to comment Share on other sites More sharing options...
Robin Posted December 14, 2010 Author Share Posted December 14, 2010 @Lightning:> Don't worry, once its released I'll write up another Account Editor handling the new account UDT.There's only a few subtle differences. Inclusion of hotbar etc. It's very simple to change your editor.@Raiko:> Lol this is epic update.Nice work Robin!![](http://i38.photobucket.com/albums/e112/Kite_Minase/Reaction/1291462811252.jpg) Link to comment Share on other sites More sharing options...
Yxxe Posted December 14, 2010 Share Posted December 14, 2010 @Robin:> There's only a few subtle differences. Inclusion of hotbar etc. It's very simple to change your editor.Thats ok. I'll just pull together a compiled version for the users that don't own VB6\. When it's released, just send me a PM with the changes or just to tell me when it has been released. Link to comment Share on other sites More sharing options...
Robin Posted December 14, 2010 Author Share Posted December 14, 2010 Or you can just come back into this thread once it's been released. Link to comment Share on other sites More sharing options...
Guest Posted December 14, 2010 Share Posted December 14, 2010 @Robin:> @Lightning:> > > Don't worry, once its released I'll write up another Account Editor handling the new account UDT.> > There's only a few subtle differences. Inclusion of hotbar etc. It's very simple to change your editor.> > @Raiko:> > > Lol this is epic update.Nice work Robin!> > ![](http://i38.photobucket.com/albums/e112/Kite_Minase/Reaction/1291462811252.jpg)Lol you gived me the girl look ;D.By the way i actely think this is the best 2D MMORPG engine i have ever seen. Link to comment Share on other sites More sharing options...
Yxxe Posted December 14, 2010 Share Posted December 14, 2010 @Robin:> Or you can just come back into this thread once it's been released.Or that. ;DI guess I will have to keep a look out. :P Link to comment Share on other sites More sharing options...
azure Posted December 14, 2010 Share Posted December 14, 2010 @Lightning:> @Robin:> > > Or you can just come back into this thread once it's been released.> > Or that. ;D> > I guess I will have to keep a look out. :PI'll alert you for credits ;D Link to comment Share on other sites More sharing options...
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