Jump to content
Search In
  • More options...
Find results that contain...
Find results in...

Eclipse Origins v2 Beta


Robin
 Share

Recommended Posts

  • Replies 3.3k
  • Created
  • Last Reply

Top Posters In This Topic

Change log so far. Keep in mind if something is small I still don't bother to add it in.

> ================================
> Eclipse Origins v1.1.0 -> v1.2.0
> ================================
>
> DONE:
> - Fixed casting bar problems.
> - Fixed problem with shop slots not being recognised.
> - News now loads from .txt file.
> - Removed credits system - replaced with same system as news.
> - Added line breaks through "
> />" in news & credits.
> - Condensed directory checks.
> - Added conditional error handling. Enable by switching 'Debug = 0' to 'Debug = 1' in config.
> - Blood cache cleared on map change.
> - Paperdoll update sent on map change.
> - New character class combo click event fixed.
> - Currency is now tradable.
> - Item sprites now render correctly in item editor.
> - GDI text rendering fixed.
> - Changed character sprite layout to RMXP standard.
> - Fixed paperdoll issues and switched format to match character sprites.
> - Created & added new GUI.
> - Added face sprites.
> - Re-organised GUI components.
> - Created a new character menu.
> - Removed Npc vs. Npc combat.
> - Made blood dynamic.
> - Added access tags to players.
> - Npc names are now rendered.
> - Fixed it so player sprites no longer flash up as the full sheet for a loop when first loaded.
> - Condensed the potion item types into a single 'Consume'.
> - 'Consume' item type can now give health, mana, experience and cast a spell on use at the same time.
> - Added descriptions to items & spells which can be set in the editor.
> - Re-designed item tooltip.
>
> TODO:
> - Random tile placement.
> - Dynamic bar width depending on source image.
> - Add health bars to npcs and players. Source image.
> - Make spells drag & drop.
> - Add custom GUI yes/no and okay popup boxes.
> - Finish the chat channel system.
> - Re-design the map editor to be more streamlined.
> - Replace the music selection system for the map editor.
> - Fix item & class req. on items.
> - Add animations to items.
> - Cache y-based rendering.
Link to comment
Share on other sites

You can select up to four different tiles into a collection. When you place a tile on the map, it'll randomly select from these four and place one of them. Same when you use the 'Fill' function.

It's for allowing you to randomise between several different ground tiles without having to do it manually.
Link to comment
Share on other sites

@Robin:

> Change log so far. Keep in mind if something is small I still don't bother to add it in.
>
> > ================================
> > Eclipse Origins v1.1.0 -> v1.2.0
> > ================================
> >
> > DONE:
> > - Fixed casting bar problems.
> > - Fixed problem with shop slots not being recognized.
> > - News now loads from .txt file.
> > - Removed credits system - replaced with same system as news.
> > - Added line breaks through "
> > />" in news & credits.
> > - Condensed directory checks.
> > - Added conditional error handling. Enable by switching 'Debug = 0' to 'Debug = 1' in config.
> > - Blood cache cleared on map change.
> > - Paperdoll update sent on map change.
> > - New character class combo click event fixed.
> > - Currency is now tradable.
> > - Item sprites now render correctly in item editor.
> > - GDI text rendering fixed.
> > - Changed character sprite layout to RMXP standard.
> > - Fixed paperdoll issues and switched format to match character sprites.
> > - Created & added new GUI.
> > - Added face sprites.
> > - Re-organised GUI components.
> > - Created a new character menu.
> > - Removed Npc vs. Npc combat.
> > - Made blood dynamic.
> > - Added access tags to players.
> > - Npc names are now rendered.
> > - Fixed it so player sprites no longer flash up as the full sheet for a loop when first loaded.
> > - Condensed the potion item types into a single 'Consume'.
> > - 'Consume' item type can now give health, mana, experience and cast a spell on use at the same time.
> > - Added descriptions to items & spells which can be set in the editor.
> > - Re-designed item tooltip.
> >
> > TODO:
> > - Random tile placement.
> > - Dynamic bar width depending on source image.
> > - Add health bars to npcs and players. Source image.
> > - Make spells drag & drop.
> > - Add custom GUI yes/no and okay popup boxes.
> > - Finish the chat channel system.
> > - Re-design the map editor to be more streamlined.
> > - Replace the music selection system for the map editor.
> > - Fix item & class req. on items.
> > - Add animations to items.
> > - Cache y-based rendering.

This bug fixes is kinda shaking me up. I started a game project and now im thinking twice about it. T_T
Link to comment
Share on other sites

@Azure:

> How many times in this thread has that been said? Out of curiosity, why are you removing npc vs npc?

Because it didn't serve a purpose. I made it waay back during the original development purely to see how fast I could do it. In the end it turned out to be a 30 minute job and I never took it anywhere.

I'll re-add it when I get to the point where I've actually developed the system into something useful.
Link to comment
Share on other sites

@Lavos:

> @Robin:
>
> > It said quite clearly on the front page that it was an alpha release.
>
> Will the map.dat files and the Accounts from the previous verison of Origins still be compatible with 1.2?

@Robin:

> lolno.

Don't worry, once its released I'll write up another Account Editor handling the new account UDT.
Link to comment
Share on other sites

@Lightning:

> Don't worry, once its released I'll write up another Account Editor handling the new account UDT.

There's only a few subtle differences. Inclusion of hotbar etc. It's very simple to change your editor.

@Raiko:

> Lol this is epic update.Nice work Robin!

![](http://i38.photobucket.com/albums/e112/Kite_Minase/Reaction/1291462811252.jpg)
Link to comment
Share on other sites

@Robin:

> There's only a few subtle differences. Inclusion of hotbar etc. It's very simple to change your editor.

Thats ok. I'll just pull together a compiled version for the users that don't own VB6\. When it's released, just send me a PM with the changes or just to tell me when it has been released.
Link to comment
Share on other sites

@Robin:

> @Lightning:
>
> > Don't worry, once its released I'll write up another Account Editor handling the new account UDT.
>
> There's only a few subtle differences. Inclusion of hotbar etc. It's very simple to change your editor.
>
> @Raiko:
>
> > Lol this is epic update.Nice work Robin!
>
> ![](http://i38.photobucket.com/albums/e112/Kite_Minase/Reaction/1291462811252.jpg)

Lol you gived me the girl look  ;D.By the way i actely think this is the best 2D MMORPG engine i have ever seen.
Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share


×
×
  • Create New...