Helladen Posted September 17, 2010 Share Posted September 17, 2010 @[Cake:> Vitin â„¢ link=topic=57637.msg692309#msg692309 date=1284421786]> -snip-> > Robin posted this at mirage .You should condense it to 1 tile, sort of like how Rpg Maker XP does, or have where it selects the entire tile not just 1 square. Link to comment Share on other sites More sharing options...
Robin Posted September 18, 2010 Author Share Posted September 18, 2010 It _is_ how RMXP does it. >_>How in God's name would you get a full set of tile data from a single 32x32 tile? In RMXP you need to go through a separate editor to create the autotiles, and it then lets you select between these by giving a single tile preview.I'd prefer Origins to be much more flexible than that, and allow you to have autotiles placed anywhere within your normal tilesets, allowing for easy access.Once again I'll point out that those images were posted _weeks_ ago. Since then selecting an autotile will show you selecting the entire 128x192 autotile area.Also, don't quote a huge post like that. Link to comment Share on other sites More sharing options...
doomteam1 Posted September 18, 2010 Share Posted September 18, 2010 Robin, The Meanest Nice Guy You'll Ever Meet. Link to comment Share on other sites More sharing options...
DshWinchester Posted September 18, 2010 Share Posted September 18, 2010 @Doomteam1:> Robin, The Meanest Nice Guy You'll Ever Meet.as you say Link to comment Share on other sites More sharing options...
Robin Posted September 18, 2010 Author Share Posted September 18, 2010 @Doomteam1:> Robin, The Meanest Nice Guy You'll Ever Meet.![](http://i38.photobucket.com/albums/e112/Kite_Minase/Reaction/1273434912721.jpg) Link to comment Share on other sites More sharing options...
Harris6310 Posted September 18, 2010 Share Posted September 18, 2010 That looks a hell of a lot like my head teacher. Link to comment Share on other sites More sharing options...
doomteam1 Posted September 18, 2010 Share Posted September 18, 2010 What is a head teacher? do they teach you to umm ya. I'd rather wait for your answer. Link to comment Share on other sites More sharing options...
Helladen Posted September 19, 2010 Share Posted September 19, 2010 @Robin:> It _is_ how RMXP does it. >_>> > How in God's name would you get a full set of tile data from a single 32x32 tile? In RMXP you need to go through a separate editor to create the autotiles, and it then lets you select between these by giving a single tile preview.> > I'd prefer Origins to be much more flexible than that, and allow you to have autotiles placed anywhere within your normal tilesets, allowing for easy access.> > Once again I'll point out that those images were posted _weeks_ ago. Since then selecting an autotile will show you selecting the entire 128x192 autotile area.> > Also, don't quote a huge post like that.I am just saying that I like my stuff more condensed it all. It's a lot more bulky. I'm just giving a tip of advise is all. Link to comment Share on other sites More sharing options...
Murdoc Posted September 19, 2010 Share Posted September 19, 2010 @Helladen:> @Robin:> > > It _is_ how RMXP does it. >_>> > > > How in God's name would you get a full set of tile data from a single 32x32 tile? In RMXP you need to go through a separate editor to create the autotiles, and it then lets you select between these by giving a single tile preview.> > > > I'd prefer Origins to be much more flexible than that, and allow you to have autotiles placed anywhere within your normal tilesets, allowing for easy access.> > > > Once again I'll point out that those images were posted _weeks_ ago. Since then selecting an autotile will show you selecting the entire 128x192 autotile area.> > > > Also, don't quote a huge post like that.> > I am just saying that I like my stuff more condensed it all. It's a lot more bulky. I'm just giving a tip of advise is all.Knowing how honest Robin is, he's probably gonna say,"Since when was it about how you liked it?"And I wouldn't blame him. ;) Link to comment Share on other sites More sharing options...
Anna Comnena Posted September 19, 2010 Share Posted September 19, 2010 @Helladen:> @Robin:> > > It _is_ how RMXP does it. >_>> > > > How in God's name would you get a full set of tile data from a single 32x32 tile? In RMXP you need to go through a separate editor to create the autotiles, and it then lets you select between these by giving a single tile preview.> > > > I'd prefer Origins to be much more flexible than that, and allow you to have autotiles placed anywhere within your normal tilesets, allowing for easy access.> > > > Once again I'll point out that those images were posted _weeks_ ago. Since then selecting an autotile will show you selecting the entire 128x192 autotile area.> > > > Also, don't quote a huge post like that.> > I am just saying that I like my stuff more condensed it all. It's a lot more bulky. I'm just giving a tip of advise is all.But your way is not actually more condensed, in fact it's more bulky overall and an unneeded specialization. Link to comment Share on other sites More sharing options...
Robin Posted September 19, 2010 Author Share Posted September 19, 2010 @Helladen:> I am just saying that I like my stuff more condensed it all. It's a lot more bulky. I'm just giving a tip of advise is all.No. Origins is actually much less bulky than the RPG Makers when it comes to graphics. My engine reads everything itself, dynamically changing the rendering routines to handle different inputs.RMXP requires you to do it all manually through a set of editors. Link to comment Share on other sites More sharing options...
StorN Posted September 19, 2010 Share Posted September 19, 2010 > It should be worth waiting for ;)Nie wÄ…tpiÄ™ - w to ani w 1% Link to comment Share on other sites More sharing options...
Helladen Posted September 19, 2010 Share Posted September 19, 2010 @Robin:> @Helladen:> > > I am just saying that I like my stuff more condensed it all. It's a lot more bulky. I'm just giving a tip of advise is all.> > No. Origins is actually much less bulky than the RPG Makers when it comes to graphics. My engine reads everything itself, dynamically changing the rendering routines to handle different inputs.> > RMXP requires you to do it all manually through a set of editors.Oh no. Rpg Maker blows this out of the water compared to editors. No it is less bulky than Origins. The reason you have to select them is due to how it was designed to work for certain areas, whereas Mirage Source uses a bulk of information which takes up a lot more memory. It's just a better way of handling resources. Link to comment Share on other sites More sharing options...
Robin Posted September 19, 2010 Author Share Posted September 19, 2010 @Helladen:> Oh no. Rpg Maker blows this out of the water compared to editors. No it is less bulky than Origins. The reason you have to select them is due to how it was designed to work for certain areas, whereas Mirage Source uses a bulk of information which takes up a lot more memory. It's just a better way of handling resources.![](http://i38.photobucket.com/albums/e112/Kite_Minase/Reaction/1280119576818.png) Link to comment Share on other sites More sharing options...
Murdoc Posted September 20, 2010 Share Posted September 20, 2010 @Robin:> @Helladen:> > > Oh no. Rpg Maker blows this out of the water compared to editors. No it is less bulky than Origins. The reason you have to select them is due to how it was designed to work for certain areas, whereas Mirage Source uses a bulk of information which takes up a lot more memory. It's just a better way of handling resources.> > ![](http://i38.photobucket.com/albums/e112/Kite_Minase/Reaction/1280119576818.png)ahahahahha!!!! one more word out of you and someones eye may explode! Link to comment Share on other sites More sharing options...
Gohan Posted September 20, 2010 Share Posted September 20, 2010 When casting a damage spell, is your target's defense factored in? Link to comment Share on other sites More sharing options...
Robin Posted September 20, 2010 Author Share Posted September 20, 2010 @Gohan:> When casting a damage spell, is your target's defense factored in?No idea. As I've said many times, the old combat system is a mystery to me.In the latest version, defence reduces physical damage and resilience reduces magical damage. Link to comment Share on other sites More sharing options...
Robin Posted September 20, 2010 Author Share Posted September 20, 2010 @Raiko:> when the new version will be outh ?Your face. Link to comment Share on other sites More sharing options...
doomteam1 Posted September 20, 2010 Share Posted September 20, 2010 @Robin:> @Raiko:> > > when the new version will be outh ?> > Your face.Your mom's face Link to comment Share on other sites More sharing options...
Guest Posted September 20, 2010 Share Posted September 20, 2010 pff idiots Link to comment Share on other sites More sharing options...
DJMaxus Posted September 21, 2010 Share Posted September 21, 2010 It'll be released on October 3, at about 7:08pm, your time. Link to comment Share on other sites More sharing options...
VitinhooxD Posted September 21, 2010 Share Posted September 21, 2010 @Raiko:> pff idiotsWorst.reply.today Link to comment Share on other sites More sharing options...
crzyone9584 Posted September 21, 2010 Share Posted September 21, 2010 @Robin:> @Raiko:> > > when the new version will be outh ?> > Your face.So if i take Raiko's face and plaster it on my laptop I'll have the new version of EO… lol ok that sounded cooler in my head. Link to comment Share on other sites More sharing options...
azure Posted September 21, 2010 Share Posted September 21, 2010 The new version will come out when robin decides that a vagina is not an ugly filthy slits in a woman that should be avoided for all of one's life. Link to comment Share on other sites More sharing options...
Robin Posted September 21, 2010 Author Share Posted September 21, 2010 I think I might have done the HoT timer wrong. The action messages are appearing so fast that they're filling up the 255 message limit before they even rise up.![](http://i38.photobucket.com/albums/e112/Kite_Minase/lulhot.png) Link to comment Share on other sites More sharing options...
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