Robin Posted July 26, 2010 Share Posted July 26, 2010 I'm quite unlike other Eclipse developers.Yes, the bug report forum is the best place to put them if you want me to actually see them. Link to comment Share on other sites More sharing options...
Mr.Man03053ÃâžÂ Posted July 26, 2010 Share Posted July 26, 2010 Indeed you are:)http://www.touchofdeathforums.com/smf/index.php/topic,63044.0.html Link to comment Share on other sites More sharing options...
Jeff Posted July 27, 2010 Share Posted July 27, 2010 yes, he even said it was a very very very bad one. Whenever i try to use it though, i bring up the NPC editor and the quest editor part of it isn't there. Why is this? Link to comment Share on other sites More sharing options...
Zetasis Posted July 27, 2010 Share Posted July 27, 2010 After further testing with this I have discovered that for some reason the Reward Item Textbox amount gets set to 0 while the amount of Required Items Textbox is set to what ever the Reward Item was.I hope this makes sense. If I need to elaborate a little more let me know. Link to comment Share on other sites More sharing options...
Qazek Posted July 27, 2010 Author Share Posted July 27, 2010 This version of quests must work. I added new Editor NPC and rewrote tutorial. Link to comment Share on other sites More sharing options...
delgado88 Posted August 6, 2010 Share Posted August 6, 2010 If I trying to compile all the window show me "Premission denied"And " Compile error Variable not defined"anyone have this problem? Link to comment Share on other sites More sharing options...
Helladen Posted August 6, 2010 Share Posted August 6, 2010 Why not use Jacob's quest system? Link to comment Share on other sites More sharing options...
Zetasis Posted August 6, 2010 Share Posted August 6, 2010 If there were a tutorial on how to install it I would. :cheesy: Link to comment Share on other sites More sharing options...
horsehead Posted August 23, 2010 Share Posted August 23, 2010 I have a mismatch error if i put a empty QUEST ini in the quest folder but if havent a QUEST ini in my quest folder it does nothing if i attack the npc Link to comment Share on other sites More sharing options...
Murdoc Posted September 5, 2010 Share Posted September 5, 2010 this is a very convenient edit. just what i needed. thanks! Link to comment Share on other sites More sharing options...
Murdoc Posted September 5, 2010 Share Posted September 5, 2010 i added this code in, but the npc window editor ends up being too small. is there a way to keep npc spells, and the quest editing part? resize the window? Link to comment Share on other sites More sharing options...
Ertzel Posted September 5, 2010 Share Posted September 5, 2010 Make the NPC editor window bigger….? Link to comment Share on other sites More sharing options...
Murdoc Posted September 5, 2010 Share Posted September 5, 2010 for some reason this is not working, i can see the form, but the npc wont talk. when i try to edit the npc for after the first time, i get run time error 13 "type mismatch error".. Link to comment Share on other sites More sharing options...
Qazek Posted September 5, 2010 Author Share Posted September 5, 2010 This is 100% working quest system for EO, but only for advanced Visual Basic 6 users. If you are noob **you must stop create games without "brain" !!!**:evil: Link to comment Share on other sites More sharing options...
DshWinchester Posted September 5, 2010 Share Posted September 5, 2010 if dont try never will learn ;D Link to comment Share on other sites More sharing options...
Sir Cid Posted September 5, 2010 Share Posted September 5, 2010 I admire Qazek, he's like the king of coding. Link to comment Share on other sites More sharing options...
Murdoc Posted September 5, 2010 Share Posted September 5, 2010 @Qazek:> This is 100% working quest system for EO, but only for advanced Visual Basic 6 users. If you are noob **you must stop create games without "brain" !!!**> > :evil:I'm not a complete newb when it comes to vb6\. Anyway, I put the code in all the right spots, created "quests" folder in data folder, created QUEST.ini in there. I managed to resize the window so you can see the editor. So that much is done, but the quests dont work i tell ya. As soon as i attack the quest npc, i get type mismatch error 13 in the server, and it points me to this line of code in "CanAttackNpc":```If GetVar("data\quest\" & GetPlayerName(Attacker) & ".ini", "QUEST", "Quest" & Npc(NpcNum).QuestNum) = 0 Then```Is it possible this version doesnt work with the latest eo? Other people in here seemed to have the same problem, so im not the only one. Link to comment Share on other sites More sharing options...
Alatar Posted September 6, 2010 Share Posted September 6, 2010 smokeythebear you need to create a new char, because the function try to reads an .ini file that doesn't exist Link to comment Share on other sites More sharing options...
Murdoc Posted September 6, 2010 Share Posted September 6, 2010 @Alatar:> smokeythebear you need to create a new char, because the function try to reads an .ini file that doesn't existthanks :) Link to comment Share on other sites More sharing options...
Murdoc Posted September 12, 2010 Share Posted September 12, 2010 Anyone know how I'd go about slightly altering this code so that instead of displaying messages, it displays custom menus instead? Link to comment Share on other sites More sharing options...
Robin Posted September 12, 2010 Share Posted September 12, 2010 @smokeythebear:> Anyone know how I'd go about slightly altering this code so that instead of displaying messages, it displays custom menus instead?Custom menus? This is Origins. Link to comment Share on other sites More sharing options...
VitinhooxD Posted September 12, 2010 Share Posted September 12, 2010 I think he meant make a visual quest system , not a text based Link to comment Share on other sites More sharing options...
Murdoc Posted September 13, 2010 Share Posted September 13, 2010 @[Cake:> Vitin â„¢ link=topic=62859.msg692057#msg692057 date=1284335770]> I think he meant make a visual quest system , not a text basedyea, i'm not familiar with how eo displays images with text on it. but a visual quest system is exactly what im refering to. Link to comment Share on other sites More sharing options...
westin444 Posted September 13, 2010 Share Posted September 13, 2010 you would have to make a displayquestmsg packet type, and a picture box client side to draw the text to. Link to comment Share on other sites More sharing options...
Murdoc Posted September 13, 2010 Share Posted September 13, 2010 I have an idea for a quest journal to use with this, but I'm not sure how to put it in exactly…The idea I had was this:Make an image on the main menu that calls a sub QuestJournal, let's say.This questjournal sub checks to see which quests in the playername.ini file are still flagged at 1, but not 0 or 2\. For the ones that are still in progress a mesage would display "You read through the quest journal" or something like that and it would display all the npc messages that you have quests still pending for (from the original quest message before the flag was raised to 1 in the .ini file). Hope that makes sense.What do you more intelligent coders think, would it be fairly easy to implement this?Thanks!! :renzo: Link to comment Share on other sites More sharing options...
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