shadowwulf Posted April 4, 2011 Share Posted April 4, 2011 you mean you simply added the image files and got that error?Are they numbered correctly and the right format? Link to comment Share on other sites More sharing options...
Robin Posted April 4, 2011 Author Share Posted April 4, 2011 @Sekaru:> I guess only a brit could report this:> > Using "£" in a global message i.e. '£ will not work, the message will simply disappear and not appear in the chatbox, not to you or anyone else.Stop using old versions. Link to comment Share on other sites More sharing options...
Guest Posted April 4, 2011 Share Posted April 4, 2011 I'm using 2.0… Link to comment Share on other sites More sharing options...
tnaoktay Posted April 4, 2011 Share Posted April 4, 2011 @Shadowwulf:> you mean you simply added the image files and got that error?> Are they numbered correctly and the right format?They Are BMP files. Link to comment Share on other sites More sharing options...
Ruins of Hell Posted April 9, 2011 Share Posted April 9, 2011 There's a bug with the hotbar. Tested on a clean Origins 2.0.0, for multiple NPCs of different types:**The problem**: casting a spell with the hotbar won't work unless the spell slot corresponds to the hotbar slot.Pictures:(click for larger:)![](http://www.freemmorpgmaker.com/files/imagehost/pics/9bd2fcb3615eaf9474981e6df6a3e414.png)This will work fine, because the fire is in spell slot 1 and in hotbar slot 1\. The spell is casted and the NPC is killed.![](http://www.freemmorpgmaker.com/files/imagehost/pics/a37557ddbf64204bdd8dd03ae4241ba6.png)This doesn't work, because the fire is in spell slot 3 and in hotbar slot 1\. Nothing happens. No error message is displayed, nothing.![](http://www.freemmorpgmaker.com/files/imagehost/pics/ff074635361a546549eb16fae9471cc9.png)This works, but if you move the water spell, it's broken again! :( Link to comment Share on other sites More sharing options...
Robin Posted April 9, 2011 Author Share Posted April 9, 2011 [http://www.touchofdeathforums.com/smf/index.php/topic,69167.0.html](http://www.touchofdeathforums.com/smf/index.php/topic,69167.0.html) Link to comment Share on other sites More sharing options...
Ruins of Hell Posted April 9, 2011 Share Posted April 9, 2011 @Robin:> [http://www.touchofdeathforums.com/smf/index.php/topic,69167.0.html](http://www.touchofdeathforums.com/smf/index.php/topic,69167.0.html)My bad, didn't do enough searching. Link to comment Share on other sites More sharing options...
shadowwulf Posted April 9, 2011 Share Posted April 9, 2011 Is whisper/playermessaging horked?It isnt in mine anymore but I changed the command and added distance requirements…But noticed it was looking at HandleSayMsg not HandlePlayerMsg and did many odd things when i tried to use it. Link to comment Share on other sites More sharing options...
Guest Posted April 10, 2011 Share Posted April 10, 2011 @Sekaru:> I guess only a brit could report this:> > Using "£" in a global message i.e. '£ will not work, the message will simply disappear and not appear in the chatbox, not to you or anyone else.Also happens with '¬. Jus' sayin'. Link to comment Share on other sites More sharing options...
Broojo02 Posted April 12, 2011 Share Posted April 12, 2011 Ok, I was working on making a map animation system and it works perfectly except for one thing, the first frame of the animation seems to be missed out. I thought this was something just to do with my coding but then I tried out an animation on an NPC and it too missed out the first frame of the animation.Can anyone reproduce this error? An easy way to see is to create an animation file that has numbered frames (e.g. 1 to 4) Link to comment Share on other sites More sharing options...
Joseph123122 Posted April 16, 2011 Share Posted April 16, 2011 There is a game glitch when you try to play a glitch comes up. Its Runtime error 5 Link to comment Share on other sites More sharing options...
Kocho Posted April 18, 2011 Share Posted April 18, 2011 Healing spells don't deplete mana. work on yourself, but not remotely Link to comment Share on other sites More sharing options...
zzuurraa Posted April 24, 2011 Share Posted April 24, 2011 Skill animation goes to another map until it goes to last frame (My English is terrible) , there is/are picture(s)[![](http://img829.imageshack.us/img829/5439/unledud.th.png)](http://img829.imageshack.us/i/unledud.png/)Uploaded with [ImageShack.us](http://imageshack.us) Link to comment Share on other sites More sharing options...
sirsk8aton Posted April 29, 2011 Share Posted April 29, 2011 Ok, so this is what I did.. I was in the map editor and I walked to the edge of the map to the next map. It asked me "Do you want to save current changes to the map?" and I hit no, when I went to the next map I edited it a little bit and hit save, I walked to the map that I was previously on and it gave me this:![](http://img34.imageshack.us/img34/7138/nug.png)Edit: I tried the same exact thing in a clean copy, and it did the same. Link to comment Share on other sites More sharing options...
Robin Posted April 29, 2011 Author Share Posted April 29, 2011 Was it a blank map you were editing when you switched maps? Try it with a normal map. Link to comment Share on other sites More sharing options...
sirsk8aton Posted April 29, 2011 Share Posted April 29, 2011 @Robin:> Was it a blank map you were editing when you switched maps? Try it with a normal map.I tried it with both a blank and a normal map and it still happened. Link to comment Share on other sites More sharing options...
Robin Posted April 29, 2011 Author Share Posted April 29, 2011 Delete your client-side map which has been messed up then load the client. Tell me if it's still broken. Link to comment Share on other sites More sharing options...
sirsk8aton Posted April 29, 2011 Share Posted April 29, 2011 Deleting it on the client side completely fixes the map. Link to comment Share on other sites More sharing options...
Robin Posted April 29, 2011 Author Share Posted April 29, 2011 Thought as much. It's simply client-side. None of your other users will see that map.Fix it by sorting out the client-side map cache system. Link to comment Share on other sites More sharing options...
sirsk8aton Posted April 29, 2011 Share Posted April 29, 2011 It's no big problem to me, my players won't be able to access this bug because they won't have access to the map editor. I just won't change maps while having the editor open anymore. Just thought I'd give ya a heads up. Link to comment Share on other sites More sharing options...
BoDu Posted April 30, 2011 Share Posted April 30, 2011 edited ups didn't read all :P Link to comment Share on other sites More sharing options...
Rithy58 Posted April 30, 2011 Share Posted April 30, 2011 I could not get the NPC Spawn attribute to work. No matter how I specify where the NPC suppose to be spawn, the NPC keep spawning randomly every where.It sometime work with 1 NPC Spawn attribute in the map but the Direction is always up, no matter what I set it to be.Sincerely,Rithy Link to comment Share on other sites More sharing options...
sirsk8aton Posted April 30, 2011 Share Posted April 30, 2011 @Rithy58:> I could not get the NPC Spawn attribute to work. No matter how I specify where the NPC suppose to be spawn, the NPC keep spawning randomly every where.> > It sometime work with 1 NPC Spawn attribute in the map but the Direction is always up, no matter what I set it to be.> > Sincerely,> RithyAre you choosing the monster and then hitting accept to place the spawn? Link to comment Share on other sites More sharing options...
Robin Posted April 30, 2011 Author Share Posted April 30, 2011 @Rithy58:> I could not get the NPC Spawn attribute to work. No matter how I specify where the NPC suppose to be spawn, the NPC keep spawning randomly every where.> > It sometime work with 1 NPC Spawn attribute in the map but the Direction is always up, no matter what I set it to be.> > Sincerely,> RithyNo. The spawn system works perfectly. It's something you've done which is making it not work. Link to comment Share on other sites More sharing options...
Guest Posted May 5, 2011 Share Posted May 5, 2011 @mitlark:> Regarding the malfunctioning hotbar, I tested it by mere coincidence with some old spells (data from 1.3.1), and it just seemed to work O.o.> > And this bug is already localized, I think. The 'Runtime error 380: Invalid property value' when you're using editors.> http://img10.imageshack.us/img10/9327/image1ymt.png> > I reselect the same skill… and voilà.> http://img26.imageshack.us/img26/4059/image2qbq.png> > Salut,> L'ark Mitsinikosso i get this same error, just a fresh copy no modded code yet, and after making a heal spell, i try to make it into an item, and once i select spell on the editor it gives me a 380 runtime error as well. only on that item tho, the one the demo comes with for fire works fine. on another note, the item when droped wont let me learn it… who knows eh. Link to comment Share on other sites More sharing options...
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