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[EO] Report CONFIRMED Bugs Here


Robin
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@Sekaru:

> I guess only a brit could report this:
>
> Using "£" in a global message i.e. '£ will not work, the message will simply disappear and not appear in the chatbox, not to you or anyone else.

Stop using old versions.
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There's a bug with the hotbar. Tested on a clean Origins 2.0.0, for multiple NPCs of different types:

**The problem**: casting a spell with the hotbar won't work unless the spell slot corresponds to the hotbar slot.

Pictures:
(click for larger:)
![](http://www.freemmorpgmaker.com/files/imagehost/pics/9bd2fcb3615eaf9474981e6df6a3e414.png)
This will work fine, because the fire is in spell slot 1 and in hotbar slot 1\. The spell is casted and the NPC is killed.

![](http://www.freemmorpgmaker.com/files/imagehost/pics/a37557ddbf64204bdd8dd03ae4241ba6.png)
This doesn't work, because the fire is in spell slot 3 and in hotbar slot 1\. Nothing happens. No error message is displayed, nothing.

![](http://www.freemmorpgmaker.com/files/imagehost/pics/ff074635361a546549eb16fae9471cc9.png)
This works, but if you move the water spell, it's broken again! :(
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@Sekaru:

> I guess only a brit could report this:
>
> Using "£" in a global message i.e. '£ will not work, the message will simply disappear and not appear in the chatbox, not to you or anyone else.

Also happens with '¬. Jus' sayin'.
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Ok, I was working on making a map animation system and it works perfectly except for one thing, the first frame of the animation seems to be missed out. I thought this was something just to do with my coding but then I tried out an animation on an NPC and it too missed out the first frame of the animation.

Can anyone reproduce this error? An easy way to see is to create an animation file that has numbered frames (e.g. 1 to 4)
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Skill animation goes to another map until it goes to last frame (My English is terrible) , there is/are picture(s)
[![](http://img829.imageshack.us/img829/5439/unledud.th.png)](http://img829.imageshack.us/i/unledud.png/)

Uploaded with [ImageShack.us](http://imageshack.us)
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Ok, so this is what I did.. I was in the map editor and I walked to the edge of the map to the next map. It asked me "Do you want to save current changes to the map?" and I hit no, when I went to the next map I edited it a little bit and hit save, I walked to the map that I was previously on and it gave me this:

![](http://img34.imageshack.us/img34/7138/nug.png)

Edit: I tried the same exact thing in a clean copy, and it did the same.
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I could not get the NPC Spawn attribute to work. No matter how I specify where the NPC suppose to be spawn, the NPC keep spawning randomly every where.

It sometime work with 1 NPC Spawn attribute  in the map but the Direction is always up, no matter what I set it to be.

Sincerely,
Rithy
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@Rithy58:

> I could not get the NPC Spawn attribute to work. No matter how I specify where the NPC suppose to be spawn, the NPC keep spawning randomly every where.
>
> It sometime work with 1 NPC Spawn attribute  in the map but the Direction is always up, no matter what I set it to be.
>
> Sincerely,
> Rithy

Are you choosing the monster and then hitting accept to place the spawn?
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@Rithy58:

> I could not get the NPC Spawn attribute to work. No matter how I specify where the NPC suppose to be spawn, the NPC keep spawning randomly every where.
>
> It sometime work with 1 NPC Spawn attribute  in the map but the Direction is always up, no matter what I set it to be.
>
> Sincerely,
> Rithy

No. The spawn system works perfectly. It's something you've done which is making it not work.
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@mitlark:

> Regarding the malfunctioning hotbar, I tested it by mere coincidence with some old spells (data from 1.3.1), and it just seemed to work O.o.
>
> And this bug is already localized, I think. The 'Runtime error 380: Invalid property value' when you're using editors.
> http://img10.imageshack.us/img10/9327/image1ymt.png
>
> I reselect the same skill… and voilà.
> http://img26.imageshack.us/img26/4059/image2qbq.png
>
> Salut,
> L'ark Mitsinikos

so i get this same error, just a fresh copy no modded code yet, and after making a heal spell, i try to make it into an item, and once i select spell on the editor it gives me a 380 runtime error as well.  only on that item tho, the one the demo comes with for fire works fine.  on another note, the item when droped wont let me learn it… who knows eh.
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