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A Tileset


Murdoc
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The art itself isn't too bad, but a palette change might help. The transition from grass to dirt looks flat, likely because of the high contrast between the colors. Instead of flowing into the road, it just looks like the road is sitting atop a flat grass-pattern fabric or something. The trees, bushes, and dirt have a nice style to them, but the colors of the grass doesn't fit with the duller colors used in the foliage. The same happens with the house as well. The perspective of the house makes it look flat, due to the back of the roof being just as thick as the front, despite the angle taken for the doorway and standing pose of your sprite. The colors of the house seem a bit too vivid for the palette as well.

All in all, the line art and such isn't too bad, it just suffers from a bit of too many styles in one screenshot.
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Pallette is weak, especially with the trees.  Also, your light source isn't very strong, it almost looks pillowshaded.  Add another shade to your grass to give it some more depth, it looks kind of flat right now.  Your roof is also not that great, it should go more like:
|||||||||||
/////////////
–---------

or progressively each layer getting thinner, but im not sure if you understand me.  I think its a great start though :D
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I made a few changes to the above graphics. I changed the grass tile; added more contrast to grass, house, and dirt; put darker outlines around the house; and made improvements to the roof slope. Also, made a rock formation and another tree.

Before:

![](http://www.freemmorpgmaker.com/files/imagehost/pics/7acbdf2de4760aaadf4a9ac0d2bb0131.png)

After:

![](http://www.freemmorpgmaker.com/files/imagehost/pics/60e34a7174883746c78da0b91387f53e.png)
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@Anna:

> I don't like the new set at all. The first palette was soft on the eyes but had a lot of subtle texture and shading. The second one makes it a little too washed out with the highlights in my opinion, and the tighter grass texture is too dense now.

You're right. I added more highlight contrary to my gut instinct not to. *smacks forehead* .. Im still workin on grass. So far, I have almost 10 versions of grass. lol

Thanks for the input :)
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So, I revamped the original tileset quite a bit. I decided to go for a different style, with a softer palette and use of dither. Here's the results:

![](http://www.freemmorpgmaker.com/files/imagehost/pics/0160c159a3f7641f2ca392f3e529c763.png)

I didnt think I had the patience for dithering, but after fooling around with it, I decided I like it. XD

Thanks for the advice all! :)
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I lowered the roof, because it seemed too high to me, and I lessened the saturation.

![](http://www.freemmorpgmaker.com/files/imagehost/pics/740f6deb5c96d7c4c89b599a791fa919.png)

@Jungletoe… I know.. For some reason the guy looks too small compared to the doorframe. But when I put him inside, it looks like hes the perfect height. I wont be using this sprite, it was just a test.. but if I was to make him that tall and wide, I'm not sure how it would work for that reason.

I'm gonna do cliffsides next I think. :-)
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