Murdoc Posted December 19, 2010 Author Share Posted December 19, 2010 The start of some graphics I'm working on.. Constructive criticism is welcome. :)![](http://www.freemmorpgmaker.com/files/imagehost/pics/7acbdf2de4760aaadf4a9ac0d2bb0131.png) Link to comment Share on other sites More sharing options...
tmoney Posted December 19, 2010 Share Posted December 19, 2010 Not too bad at all :icon_beer: Link to comment Share on other sites More sharing options...
Carim123 Posted December 19, 2010 Share Posted December 19, 2010 It's…unique?I like it.Maybe make the house a bit less Generic? Link to comment Share on other sites More sharing options...
erkro1 Posted December 19, 2010 Share Posted December 19, 2010 Pretty nice ;)But the trees don't match with the house and grass. Link to comment Share on other sites More sharing options...
Dungoof Posted December 19, 2010 Share Posted December 19, 2010 The art itself isn't too bad, but a palette change might help. The transition from grass to dirt looks flat, likely because of the high contrast between the colors. Instead of flowing into the road, it just looks like the road is sitting atop a flat grass-pattern fabric or something. The trees, bushes, and dirt have a nice style to them, but the colors of the grass doesn't fit with the duller colors used in the foliage. The same happens with the house as well. The perspective of the house makes it look flat, due to the back of the roof being just as thick as the front, despite the angle taken for the doorway and standing pose of your sprite. The colors of the house seem a bit too vivid for the palette as well.All in all, the line art and such isn't too bad, it just suffers from a bit of too many styles in one screenshot. Link to comment Share on other sites More sharing options...
Jeff Posted December 19, 2010 Share Posted December 19, 2010 Pallette is weak, especially with the trees. Also, your light source isn't very strong, it almost looks pillowshaded. Add another shade to your grass to give it some more depth, it looks kind of flat right now. Your roof is also not that great, it should go more like:|||||||||||/////////////–---------or progressively each layer getting thinner, but im not sure if you understand me. I think its a great start though :D Link to comment Share on other sites More sharing options...
luriok Posted December 19, 2010 Share Posted December 19, 2010 Looks pretty good, Keep working at it! Link to comment Share on other sites More sharing options...
Murdoc Posted December 19, 2010 Author Share Posted December 19, 2010 Thanks all. I'm gonna try and improve them, and post the results later. :) Link to comment Share on other sites More sharing options...
Anna Comnena Posted December 19, 2010 Share Posted December 19, 2010 The perspective is very flat, but the colors and shading are all very good. The roof would work better if your perspective on other objects was changed. Link to comment Share on other sites More sharing options...
Murdoc Posted December 19, 2010 Author Share Posted December 19, 2010 I made a few changes to the above graphics. I changed the grass tile; added more contrast to grass, house, and dirt; put darker outlines around the house; and made improvements to the roof slope. Also, made a rock formation and another tree.Before:![](http://www.freemmorpgmaker.com/files/imagehost/pics/7acbdf2de4760aaadf4a9ac0d2bb0131.png)After:![](http://www.freemmorpgmaker.com/files/imagehost/pics/60e34a7174883746c78da0b91387f53e.png) Link to comment Share on other sites More sharing options...
Anna Comnena Posted December 19, 2010 Share Posted December 19, 2010 I don't like the new set at all. The first palette was soft on the eyes but had a lot of subtle texture and shading. The second one makes it a little too washed out with the highlights in my opinion, and the tighter grass texture is too dense now. Link to comment Share on other sites More sharing options...
Devogen Posted December 19, 2010 Share Posted December 19, 2010 Find a better Palette to use, that is a really unpleasing mix to the eye. The trees with the clean cut edging… unless your world is made from toparies, it's all going to look very fake wiggles-land type of thing. Link to comment Share on other sites More sharing options...
Murdoc Posted December 19, 2010 Author Share Posted December 19, 2010 @Anna:> I don't like the new set at all. The first palette was soft on the eyes but had a lot of subtle texture and shading. The second one makes it a little too washed out with the highlights in my opinion, and the tighter grass texture is too dense now.You're right. I added more highlight contrary to my gut instinct not to. *smacks forehead* .. Im still workin on grass. So far, I have almost 10 versions of grass. lolThanks for the input :) Link to comment Share on other sites More sharing options...
Absolute Posted December 20, 2010 Share Posted December 20, 2010 House is to shiny. Unless the house is made out of metal, I don't think adding that much contrast between the colors in the bricks is a good idea. Link to comment Share on other sites More sharing options...
luriok Posted December 20, 2010 Share Posted December 20, 2010 I like the rocks, but the house needs work. Link to comment Share on other sites More sharing options...
Jeff Posted December 20, 2010 Share Posted December 20, 2010 Old pallette + newer tiles + better lightsource on trees = win Link to comment Share on other sites More sharing options...
Devogen Posted December 20, 2010 Share Posted December 20, 2010 The biggest issue I see on the overall clash between the hand drawn trees, and the building which is a copy and paste job, its too clean, needs dither. Link to comment Share on other sites More sharing options...
Xolani Posted December 20, 2010 Share Posted December 20, 2010 Heh, yeah I certainly like the old pallets shrubbery and grass more than the new one. I think the buildings tones could be softened a bit ;) Link to comment Share on other sites More sharing options...
Murdoc Posted December 22, 2010 Author Share Posted December 22, 2010 So, I revamped the original tileset quite a bit. I decided to go for a different style, with a softer palette and use of dither. Here's the results:![](http://www.freemmorpgmaker.com/files/imagehost/pics/0160c159a3f7641f2ca392f3e529c763.png)I didnt think I had the patience for dithering, but after fooling around with it, I decided I like it. XDThanks for the advice all! :) Link to comment Share on other sites More sharing options...
SawQuart Posted December 22, 2010 Share Posted December 22, 2010 That's definitely a lot better. I jizzed. Link to comment Share on other sites More sharing options...
Ashley Lacure Posted December 22, 2010 Share Posted December 22, 2010 Looks a whole lot better. Im not a big fan of the Base Sprite it looks extremely unproportional and could use some work. Link to comment Share on other sites More sharing options...
SawQuart Posted December 22, 2010 Share Posted December 22, 2010 The door size and window don't match the size of the sprite exactly… Link to comment Share on other sites More sharing options...
Patrick Posted December 22, 2010 Share Posted December 22, 2010 The roof tiles seem a bit to bright for my liking, but that's up to you.You can also see where the dirt loops. Link to comment Share on other sites More sharing options...
SawQuart Posted December 22, 2010 Share Posted December 22, 2010 I'm fine with the roof color. It contrasts the grass nicely. Link to comment Share on other sites More sharing options...
Murdoc Posted December 22, 2010 Author Share Posted December 22, 2010 I lowered the roof, because it seemed too high to me, and I lessened the saturation.![](http://www.freemmorpgmaker.com/files/imagehost/pics/740f6deb5c96d7c4c89b599a791fa919.png)@Jungletoe… I know.. For some reason the guy looks too small compared to the doorframe. But when I put him inside, it looks like hes the perfect height. I wont be using this sprite, it was just a test.. but if I was to make him that tall and wide, I'm not sure how it would work for that reason.I'm gonna do cliffsides next I think. :-) Link to comment Share on other sites More sharing options...
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