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Stickman sprite test for Project Vertigo EO engine


dingleberrys
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here a test for the animations of a stickman to be used in PV-EO engine
http://www.youtube.com/watch?v=pODWMj1MQP8
http://www.youtube.com/watch?v=pODWMj1MQP8
animations frames:
stand = 4 frames
walk = 6 frames
run = 6 frames
jump = 3 frames
land  = 1 frames
attack = 5 frames

EDIT 1:
ok heres how it will look in a game
http://www.youtube.com/watch?v=djxbP5UfubQ
http://www.youtube.com/watch?v=djxbP5UfubQ
the colored box is the sprite size and each color represents a animation

heres the warrior sheet
![](http://www.fileden.com/files/2007/5/25/1111692/stick%20man%20template.png)
[http://www.fileden.com/files/2007/5/25/1111692/stick%20man%20template.png](http://www.fileden.com/files/2007/5/25/1111692/stick%20man%20template.png)
different heads
![](http://www.fileden.com/files/2007/5/25/1111692/stickmanheads.png)
http://www.fileden.com/files/2007/5/25/1111692/stickmanheads.png
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w@Wraith:

> I almost tried for a stickman type game mostly based around pvp using the PV engine, I truly like how this sprites animation is. You make me wanna try and make it again ha

hahaha I had to redo the attack animation it over stepped the limit I set 128x128 so he now stands still but still has the swinging animation of the top half

EDIT 1: updated 1st post with new vid
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ok here it is
![](http://www.fileden.com/files/2007/5/25/1111692/stick%20man%20template.png)
[http://www.fileden.com/files/2007/5/25/1111692/stick%20man%20template.png](http://www.fileden.com/files/2007/5/25/1111692/stick%20man%20template.png)

just replace the box colors with the background color (I left them on so if you paperdoll it you will see the borders)

currently im thinking of resuming my PMDO game but using PVorigins I've already done bulbasuar and charmander in this fashion as well they look nice I'll post a vid of them later (i had to edit the sprites to make the animations i wanted xD)
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