ceriux Posted February 25, 2011 Author Share Posted February 25, 2011 so i wanted to use something that no one else really does, and i like older looking visuals as it is. so i decided i wanted to use rm2k's instead of rmxp's . here's a small sample of what i'v done so far. but if you really look it has somethings that could use updates or fixes. i'v literally just copyed these over and jumped in to test them.what you think so far? if i make a big enough set, and people like them. ill probably release them. i hate being greedy when it comes to game dev. especially when i didnt make the stuff in the first place.also dont mind the character sprite i wont be using that. although he kinda does fit it a lil bit =).![](http://img811.imageshack.us/img811/9485/tilewip.png) Link to comment Share on other sites More sharing options...
Ezand Posted February 25, 2011 Share Posted February 25, 2011 I think it looks really good. :cheesy: Link to comment Share on other sites More sharing options...
ceriux Posted February 25, 2011 Author Share Posted February 25, 2011 really? cool, if others think so too, I plan to make a full set of gfx using this tilesets style. ill be using them for my game. but I'll release the graphics for like an origins starter pack or something. it'll have tiles, characters, player sprites, paperdolls, and monsters. (what ever else I can add)i plan on modifying them too so they dont look as bad in some spots like at tile transitions (grass to cliff) , better pathways ect… Link to comment Share on other sites More sharing options...
Chief Posted February 25, 2011 Share Posted February 25, 2011 Don't you dare blaspheme this holy chipset with your sprite!RM2k chipsets are sacred, you have no right to use nothing other than rm2k sprites then.I am displeased. Link to comment Share on other sites More sharing options...
Jeff Posted February 26, 2011 Share Posted February 26, 2011 he can't use RM2k3?Anyways, it looks pretty tits. I'd say releasing them would also be awesome too, it would help out a lot of newbs. Link to comment Share on other sites More sharing options...
Chief Posted February 26, 2011 Share Posted February 26, 2011 2K3 is the same thing, really.The only really new feature it had was a new battle system. Other than that, the chipsets were edited slightly, but its all really the same. Link to comment Share on other sites More sharing options...
ceriux Posted February 26, 2011 Author Share Posted February 26, 2011 small update more to come. pretty busy weekend with work.![](http://img18.imageshack.us/img18/9485/tilewip.png) Link to comment Share on other sites More sharing options...
ceriux Posted February 26, 2011 Author Share Posted February 26, 2011 played with the pathway tiles a little bit, they look much nicer now, made some grass tiles that break up the cliff and the grass some. added the base for the player sprite, he still needs some editing. plus one of his front walking frames arnt aligned properly still have to fix that. but here's the update.![](http://img638.imageshack.us/img638/9485/tilewip.png) Link to comment Share on other sites More sharing options...
Aydan Posted February 27, 2011 Share Posted February 27, 2011 I ripped lots of these awhile ago. I still use them when randomly mapping and doing other stuff ;) Most idiots here didn't like it though, complaining the trees are too small to the sprites as well as other things.They are young and stupid people who have no respect for what I agree is said here. The holy sacred chipset <3 Link to comment Share on other sites More sharing options...
Joyce Posted February 27, 2011 Share Posted February 27, 2011 The edge of the cliff still looks off, it's too round and obviously cut out most of the time. Link to comment Share on other sites More sharing options...
ceriux Posted February 27, 2011 Author Share Posted February 27, 2011 well, i cant do much about that, that's how they come. maybe sometime in the future ill try and do something about it. but right now im more worried about smaller edits that i can get out of the way quickly. minor graphical irregularities that take up time can be worried about later on. Link to comment Share on other sites More sharing options...
Ezand Posted February 27, 2011 Share Posted February 27, 2011 everything looks good exept I think the sprite doesnt fit the tiles. Link to comment Share on other sites More sharing options...
Jippo Posted February 27, 2011 Share Posted February 27, 2011 You need the mighty alex sprite for them tiles lolProblem with the sprite is that its too small you need to x2 the zoom on the sprite and you will get something like the alex iv just done.As your doing with the tiles really lol but i love the RM2K tile always have there hardcore retro :) Link to comment Share on other sites More sharing options...
ceriux Posted February 28, 2011 Author Share Posted February 28, 2011 thanks guys, yeah. I get what you guys are talking about and why you dont think it fits, but most of rmk95,2000, and 2003Â are mainly world tiles, so to get them to match better in a proportional means I felt the size was appropriate other wise the sprite will be about the size of the tree's and he will tower of many other things. the sprite im using I believe is actually made from that sprite. he's just been stripped naked lol. look at the shape of the face then check out charas project website.i think it will look better when i work on his outline and edit it a lil more, his outline is straight black while i noticed most of the objects in the tileset dont have a fully black outline. i think this is the main reason he really doesnt match, i think if i was to work on him a little bit. he wouldnt stick out as much. that and when he actually has some cloths/armor on.thanks again for all the good comments and cc.im happy im doing something it seems a lot of people will enjoy. when i get to paperdolling i plan to make custom equipment. so when that time comes. ill put out the sprite and let anyone who wants to have a try. ill also take suggestions and personal requests for armor types and looks.but i still have quite a bit of tileset conversion and editing to do. aside from realigning the one frame for the sprite. Link to comment Share on other sites More sharing options...
Ezand Posted February 28, 2011 Share Posted February 28, 2011 you will need to change the colors on your sprite to make it to match. Link to comment Share on other sites More sharing options...
ceriux Posted February 28, 2011 Author Share Posted February 28, 2011 I was thinking that too. right now iv started work on a second tileset in the series. im hoping to keep them fairly organized so the mapper can find exactly what they're looking for.if anyone see's anything they find to look problematic do me a favor and circle it in paint or something, then explain why you think it looks bad and include any possible suggestions. if i can fix it or i feel it's something that wont break the set. ill do my best to fix it. i also plan to look at some custom tilesets that match the original im already converting. i want to look for things like housing and anything else that might prove useful. iv also been thinking about scaling somethings up like the small castles and seeing how they look ingame. Link to comment Share on other sites More sharing options...
ceriux Posted February 28, 2011 Author Share Posted February 28, 2011 will a tilesets width effect transparency. because at the moment my transparencies arnt working on my 2nd tileset. Link to comment Share on other sites More sharing options...
Robin Posted February 28, 2011 Share Posted February 28, 2011 No. Top left pixel only. Link to comment Share on other sites More sharing options...
ceriux Posted March 1, 2011 Author Share Posted March 1, 2011 here's a small update. i know there's a lot wrong with it , im currently in the process of fixing them now. Also thanks Robin.![](http://img40.imageshack.us/img40/9485/tilewip.png) Link to comment Share on other sites More sharing options...
The New World Posted March 1, 2011 Share Posted March 1, 2011 Old School<3 Link to comment Share on other sites More sharing options...
Robin Posted March 1, 2011 Share Posted March 1, 2011 Not a fan of the mapping and you've got a few alignment issues with the tileset. Link to comment Share on other sites More sharing options...
ceriux Posted March 1, 2011 Author Share Posted March 1, 2011 yeah, there's a lot to fix at the moment. Link to comment Share on other sites More sharing options...
zdearborn Posted March 1, 2011 Share Posted March 1, 2011 All that aside, I love it Link to comment Share on other sites More sharing options...
EclipseCommunity Posted March 2, 2011 Share Posted March 2, 2011 Love RM2k/3 graphics. Brings back some really good memories of me and my mate spending days on end with no sleep making RPG games from that engine. Fantastic :) Link to comment Share on other sites More sharing options...
ceriux Posted March 4, 2011 Author Share Posted March 4, 2011 This is a really crappy update cause it's still full of crappy bugs, but I updated the player sprite and a couple of tiles not much really some of the tiles I updated have bugs in them still. but, im fixing those right now. just wanted to post something so you guys didnt think I quit.I based the sprite off of this guy.![](http://t3.gstatic.com/images?q=tbn:ANd9GcQKBSsig_cUwSMzSKsutT3e4NOrKmVAjOh6at-V4yyqz6jX_ZItUn4rW4U)![](http://img143.imageshack.us/img143/9485/tilewip.png) Link to comment Share on other sites More sharing options...
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