NexCarcer Posted May 21, 2011 Author Share Posted May 21, 2011 I have a vision for a game where levels are easy to go through but a challenge is still present and the game is still entertaining even at endgame. Here's an idea I've had for a long time:I'm currently working a game where the max level will be very high, like 200\. It can also rise with coming patches and content releases. The game is meant to run, even if there is a small player base, but still remain a sandbox-like game. Basically, levels are only needed for stat points. Stat points are needed to improve in combat (And eventually I'm hoping skills). Combat is necessary for acquiring new gear, PvP, and boss fighting. Eventually at the end game, you're meant to collect a certain currency to trade in for amazing gear that boosts your stats. It sounds like a copy of WoW, but I want to add more to it, such as a ranking system (Private, Corporal, Sergeant, etc), a housing system, and of course it will be more balanced. The problem is, I'm not sure if this will be a good idea. The premise is still basically that anyone can do anything they want and won't need a group if they're high enough level. Content ends around lvl90-100 but they can still level up and take on the bosses/dungeons and even more areas will be released with harder bosses.What do people want to play? Do they want a medium xp rate with a level cap like 70, or something like I suggested? Or maybe a complete sandbox?I've been developing game projects for years, but now I feel I'm ready to actually do one for real and release it. Link to comment Share on other sites More sharing options...
Carim123 Posted May 21, 2011 Share Posted May 21, 2011 It still sounds like a typical RPG to me, anyway. Link to comment Share on other sites More sharing options...
janpan40 Posted May 21, 2011 Share Posted May 21, 2011 Personaly i think your idea was great. I mean cause if you look at runescape theirs great content but the leveling is just to frustrating somtimes. and if you can keep on adding content it sounds like your mmorpg would be more fun, and less work. So if you can keep content updated on monthly basses, than go with your idea.:) Link to comment Share on other sites More sharing options...
Admiral Refuge Posted May 22, 2011 Share Posted May 22, 2011 @QWERTYUIoP:> It still sounds like a typical RPG to me, anyway.This.Like, it sounds like almost every generic MMORPG on the market today. Link to comment Share on other sites More sharing options...
Robin Posted May 22, 2011 Share Posted May 22, 2011 You just described every MMORPG ever. Link to comment Share on other sites More sharing options...
Marsh Posted May 22, 2011 Share Posted May 22, 2011 > It sounds like a copy of WoW, but I want to add more to it, such as a ranking system (Private, Corporal, Sergeant, etc)Yes it does, also wow has ranks. And surprisingly enough are the same names you just listed. Link to comment Share on other sites More sharing options...
dpinoy13 Posted May 23, 2011 Share Posted May 23, 2011 These are all possible but you have to look for tutorials or code them yourselffor your game. Link to comment Share on other sites More sharing options...
NexCarcer Posted May 23, 2011 Author Share Posted May 23, 2011 @dpinoy13:> These are all possible but you have to look for tutorials or code them yourself> for your game.Plausible* and also when did WoW bring those back? I pretty much stopped at Cataclysm. Also yes, I did describe a large number of MMOs out there, but think about it: that's what people seem to want. If it wasn't, why did you add generic things to the engine, or your own games? Link to comment Share on other sites More sharing options...
dpinoy13 Posted May 23, 2011 Share Posted May 23, 2011 @NexCarcer:> Plausible*Plausible means possible T_T Link to comment Share on other sites More sharing options...
Robin Posted May 23, 2011 Share Posted May 23, 2011 @NexCarcer:> Plausible* and also when did WoW bring those back? I pretty much stopped at Cataclysm. Also yes, I did describe a large number of MMOs out there, but think about it: that's what people seem to want. If it wasn't, why did you add generic things to the engine, or your own games?The difference is we're not the ones posting the ideas on a forum asking if they're plausible. The fact that you just described an MMORPG with over 12,000,000 subscribers should give you a little hint that it's a winning formula.Still, making a WoW-clone is what _everyone_ is doing now-a-days. The point of independent games is that you can actually break the mould and try something new. Link to comment Share on other sites More sharing options...
FinalFlame Posted May 26, 2011 Share Posted May 26, 2011 Sounds pretty ordinary. Link to comment Share on other sites More sharing options...
saadhamza Posted June 2, 2011 Share Posted June 2, 2011 No need to keep repeating yourselves… everyone has already says that it sounds generic, lets move on. Link to comment Share on other sites More sharing options...
Admiral Refuge Posted June 2, 2011 Share Posted June 2, 2011 @Zonova:> No need to keep repeating yourselves… everyone has already says that it sounds generic, lets move on.We were moving on until you bumped the week-old topic :p Link to comment Share on other sites More sharing options...
Grimnnak Posted June 6, 2011 Share Posted June 6, 2011 It looks okay, but it seems kind of Bland. Link to comment Share on other sites More sharing options...
saadhamza Posted June 6, 2011 Share Posted June 6, 2011 @Admiral:> We were moving on until you bumped the week-old topic :pWell hot shit, looks like i did :D.Someone did it again though, so i'm fine for now :3 Link to comment Share on other sites More sharing options...
Helladen Posted June 6, 2011 Share Posted June 6, 2011 @Robin:> Still, making a WoW-clone is what _everyone_ is doing now-a-days. The point of independent games is that you can actually break the mould and try something new.Agree 100%. Link to comment Share on other sites More sharing options...
RyokuHasu Posted June 7, 2011 Share Posted June 7, 2011 the 2 things that really make a game original are mostly Mapping and Story. Link to comment Share on other sites More sharing options...
SawQuart Posted June 8, 2011 Share Posted June 8, 2011 @RyokuHasu:> the 2 things that really make a game original are mostly Mapping and Story.à ² _à ² Yeah, don't worry about the programming, just map and make stories. Link to comment Share on other sites More sharing options...
saadhamza Posted June 8, 2011 Share Posted June 8, 2011 Jungle, the player doesn't see the code(Usually). I hope you realize that :3. Link to comment Share on other sites More sharing options...
dpinoy13 Posted June 8, 2011 Share Posted June 8, 2011 @Zonova:> Jungle, the player doesn't see the code(Usually). I hope you realize that :3.JF doesn`t mean the code, he means the features… Link to comment Share on other sites More sharing options...
dxxknight Posted June 8, 2011 Share Posted June 8, 2011 mmm this idea sounds familiar… :P Link to comment Share on other sites More sharing options...
Admiral Refuge Posted June 8, 2011 Share Posted June 8, 2011 I'm going to lock this. If anyone wants further information on this guy's design, [click here](http://lmgtfy.com/?q=generic+mmo+design). Link to comment Share on other sites More sharing options...
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