Bonk Posted October 14, 2011 Share Posted October 14, 2011 You could also have an option to train a certain type of NPC and use that for hunting, or attack it. I have no idea how difficult that would be, though. Link to comment Share on other sites More sharing options...
sillfox Posted October 14, 2011 Share Posted October 14, 2011 Is this download'able yet!… Link to comment Share on other sites More sharing options...
schnurman Posted October 14, 2011 Share Posted October 14, 2011 @sillfox:> Is this download'able yet!…No be patient we have lives to xD But yeah we are adding alot of diffrent things. Until we think it's perfect it will be done. We are also just making stuff for our game to and he's also working on Splattered(paint ball game not with EO or EO:CD). Link to comment Share on other sites More sharing options...
sillfox Posted October 14, 2011 Share Posted October 14, 2011 ohh ok :) Link to comment Share on other sites More sharing options...
Prince Posted October 15, 2011 Share Posted October 15, 2011 @Schnurman:> he's also working on Splattered(paint ball game not with EO or EO:CD).So that game is just a game that we can join and play, not source ? Link to comment Share on other sites More sharing options...
tepe15 Posted October 15, 2011 Share Posted October 15, 2011 Maybe you can add "skills tree"? ;p Link to comment Share on other sites More sharing options...
Rithy58 Posted October 15, 2011 Share Posted October 15, 2011 @Prince:> So that game is just a game that we can join and play, not source ?Splattered is a professional-grade kinda game. The source will not be release. At least to the best of my knowledge.However, this game right here might have an open source edition for everyone to use. Graphics will not be included.Sincerely,Rithy Link to comment Share on other sites More sharing options...
Rob Janes Posted October 15, 2011 Author Share Posted October 15, 2011 You are correct Rithy ;) Thanks for clearing that up for everyone =]Heres how the projectile system works:There is a MapProjectile(MapNum) array, as well as a subset of Projectile() data which includes things like 'Owner, X, Y, Damage, Dir, Texture and Active). It stores the direction it's shooting so that when the client renders, it knows what part of that texture to load so it faces the proper way. The item editor has an option for weapons to be melee or ranged. If they are ranged, you have the option of choose the projectile texture for the weapon.Here's a video of projectiles by the way. (Yes, the Bow looks like a piece of meat, I have no gfx for a bow yet)http://www.youtube.com/watch?v=HSRSOtNz9nANext on the chopping block is additional player animations, attacking, sitting etc Link to comment Share on other sites More sharing options...
Rob Janes Posted October 15, 2011 Author Share Posted October 15, 2011 That didn't take long at all, players can now hit 'X' to sit down and when attacking, it will play a seperate attacking animation. No screenshot or video yet as it uses horrible programmer art for the 2 animations, once Schnurman gets those frames done I'll post screens/vids. Link to comment Share on other sites More sharing options...
evilbunnie Posted October 15, 2011 Share Posted October 15, 2011 Looking good mate. [[EO2.0]Ranged Projectiles(Arrows, Bullets and more)[RELEASE]](http://www.touchofdeathforums.com/smf/index.php/topic,73708.0.html) Link to comment Share on other sites More sharing options...
Dash Posted October 15, 2011 Share Posted October 15, 2011 How about a turn in place button, I was looking at the projectile example and I really think a turn in place button would do it justice. See when you turn around you go closer, make it so I can just turn around instead of moving in the direction that I turn.Looking good so far. Link to comment Share on other sites More sharing options...
schnurman Posted October 15, 2011 Share Posted October 15, 2011 @Dash:> How about a turn in place button, I was looking at the projectile example and I really think a turn in place button would do it justice. See when you turn around you go closer, make it so I can just turn around instead of moving in the direction that I turn.> > Looking good so far.ummm.. what? Link to comment Share on other sites More sharing options...
Rithy58 Posted October 16, 2011 Share Posted October 16, 2011 @Schnurman:> ummm.. what?I think he mean like a button or KeyPress that will change the direction that the player is facing.Example :Pressing Home will rotate where the player is facing clockwise while Pressing End will rotate where the player is facing counter-clockwise.Sincerely,Rithy Link to comment Share on other sites More sharing options...
schnurman Posted October 16, 2011 Share Posted October 16, 2011 @Rithy58:> I think he mean like a button or KeyPress that will change the direction that the player is facing.> > Example :> Pressing Home will rotate where the player is facing clockwise while Pressing End will rotate where the player is facing counter-clockwise.> > Sincerely,> RithyHmm I see. Yes that does sound like a good idea, it would be good if you where ever ambushed in the game. Hmmm we should think about that. Link to comment Share on other sites More sharing options...
Rithy58 Posted October 16, 2011 Share Posted October 16, 2011 @Schnurman:> Hmm I see. Yes that does sound like a good idea, it would be good if you where ever ambushed in the game. Hmmm we should think about that.It has been done with previous version of Eclipse, I believe. I know for sure that many engines based of off Mirage Source had that feature. A simple feature that can be add easily and will be quite useful.Sincerely,Rithy Link to comment Share on other sites More sharing options...
crzyone9584 Posted October 16, 2011 Share Posted October 16, 2011 So Rob whats teh list of features that are available in your download? Your first post only talk about the editing of gui. Link to comment Share on other sites More sharing options...
Rob Janes Posted October 16, 2011 Author Share Posted October 16, 2011 So far? Hmm.Semi-customizable UI - I plan to make a UI editor before I release the sourceDX8 texture weather systemCharacter customization, hair, head, body, chest, legsWho's online listProjectile weaponsImproved chat bubble (… While typing) etcPrivate chat channelsQuests with in-game graphical displaysCustomized character sheetClass talent treesImproved party systemAdditional player frames (attacking animations, sitting, waving) Link to comment Share on other sites More sharing options...
crzyone9584 Posted October 16, 2011 Share Posted October 16, 2011 nice and thats all in the current download? I might have to use this instead of the regular CSDE. Saves me a lot of time. Link to comment Share on other sites More sharing options...
Rob Janes Posted October 16, 2011 Author Share Posted October 16, 2011 No the current download has none of those features. Link to comment Share on other sites More sharing options...
crzyone9584 Posted October 17, 2011 Share Posted October 17, 2011 Ah okay then . I'll wait for the new source then. Link to comment Share on other sites More sharing options...
lel Posted October 18, 2011 Share Posted October 18, 2011 Well my friend, I feel you should at least release a little bit of something more. It feels a lot more like a trailer for a movie you can't wait for. Now everyone is just waiting for the movie to be canceled.I understand you don't want to release it until its perfect or near perfect, but my friend….. Its like telling kids about the greatest candy on earth and not letting them have so much as a taste.You've hyped up enough my friend. give them something, their dying man lol. Link to comment Share on other sites More sharing options...
Beanie93 Posted October 18, 2011 Share Posted October 18, 2011 Yes, what you just said clearly means you want to convince him to release it at the state it is now so _you_ can use it. Link to comment Share on other sites More sharing options...
Prince Posted October 18, 2011 Share Posted October 18, 2011 @Bean:> Yes, what you just said clearly means you want to convince him to release it at the state it is now, so _you_ can use it.Release it i'm dying now. :P Link to comment Share on other sites More sharing options...
lel Posted October 18, 2011 Share Posted October 18, 2011 @Bean:> Yes, what you just said clearly means you want to convince him to release it at the state it is now so _you_ can use it.No I plan on using Eclipse Boring, so, there.@Prince:> Release it i'm dying now. :PSee! This is what I was trying to warn you about! Hurry! or else…..Seriously though guy, I want pets quests and well..... everything in my own engine. So it will be a while before I use this. I'm not saying you should release some broke engine, guy. But I know you can make a feature or so add it, test it perfectly, and release it with a little change. That is what I meant by giving them a taste. Link to comment Share on other sites More sharing options...
Rob Janes Posted October 18, 2011 Author Share Posted October 18, 2011 While good in theory, releasing an unfinished version means I will continue to make changes and improve upon things. It also means no one could really start a project because new features would be continually added, and they would need to port their game to the latest version every release. It's just a lot of hassel for you guys to keep having to do that over and over. Link to comment Share on other sites More sharing options...
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