Scott Posted December 8, 2011 Author Share Posted December 8, 2011 Post/discuss what feature you would like to see made and turned into a tutorial. I want to make something people on this community want. If I get enough interest I'll then make a poll to vote on which the majority wants to see done, if there isn't to much interest I'll just pick the one I deem best.Every one is welcome to post as many ideas as they want, but if your lacking detail I will probably not add it to the list.**There are a couple thing I ask you to consider before you post a suggestion:**1.Try to keep the idea small to medium in size.2.Be very detailed.3.Check the list below and don't re-post something already suggested.Ideas already posted will be listed below:1\. [Protect Gfx Files](http://www.touchofdeathforums.com/smf/index.php/topic,76765.msg822898.html#msg822898) (NamelessSoul)2\. [8-Direction Movement](http://www.touchofdeathforums.com/smf/index.php/topic,76765.msg822930.html#msg822930) (Chev)3\. [Character Creation paperdoll](http://www.touchofdeathforums.com/smf/index.php/topic,76765.msg822996.html#msg822996) (Carri)4\. [Skills/Skill Tree](http://www.touchofdeathforums.com/smf/index.php/topic,76765.msg823090.html#msg823090) (Ryoku Hasu)5\. [Minimum Party Tile](http://www.touchofdeathforums.com/smf/index.php/topic,76765.msg823095.html#msg823095) (Pinkamina)6\. [~~Guild system~~](http://www.touchofdeathforums.com/smf/index.php/topic,76765.msg823412.html#msg823412) (Captain Obvious) **[(Finished Copy Here)](http://www.touchofdeathforums.com/smf/index.php/topic,78441.0.html)**7\. [Friend List/Chat](http://www.touchofdeathforums.com/smf/index.php/topic,76765.msg823412.html#msg823412) (Captain Obvious)9\. Instanced maps Link to comment Share on other sites More sharing options...
guzmanm Posted December 8, 2011 Share Posted December 8, 2011 The only thing I'd wish to add to EO is that, instead of graphics being in .bmp, I'd like that a sort of converter converted .PNG/.BMP files into .BIN/.DAT/.OBJ and EO read them that way instead. Link to comment Share on other sites More sharing options...
David.m Posted December 8, 2011 Share Posted December 8, 2011 Linux server support, client is optional but would be nice. Link to comment Share on other sites More sharing options...
Chevemalibu Posted December 8, 2011 Share Posted December 8, 2011 a feature that makes it so you can walk diagonal,and so you have to click on the map with your cursor to move your character instead of using the arrow/wasd keys Link to comment Share on other sites More sharing options...
Scott Posted December 8, 2011 Author Share Posted December 8, 2011 @ChevThere is already tutorials for moving with the mouse. @David.mLinux support is way out of the small-medium range. Link to comment Share on other sites More sharing options...
Robin Posted December 8, 2011 Share Posted December 8, 2011 @NamelessSoul:> The only thing I'd wish to add to EO is that, instead of graphics being in .bmp, I'd like that a sort of converter converted .PNG/.BMP files into .BIN/.DAT/.OBJ and EO read them that way instead.[http://www.google.com](http://www.google.com)@David.m:> Linux server support, client is optional but would be nice.If you don't understand why Origins cannot run on Linux then you shouldn't be using Linux. Link to comment Share on other sites More sharing options...
Carri Posted December 8, 2011 Share Posted December 8, 2011 There's one thing I would like to see added. The same style of player controlled paperdolling that Codemaster's Realm has, where the player can basically make their character look the way they want to. I'd also like to see a move away from the small character sprites and do this with a normal looking player character. Like a move away from anime. We can paperdoll now, but I'm talking more about when a player signs on, I'd like to see them be able to create their character sort of from the ground up. Link to comment Share on other sites More sharing options...
RyokuHasu Posted December 8, 2011 Share Posted December 8, 2011 Hmmm… What about a skill tree system, rather then "Buying" skills each class can have a skill tree that they can lean though leveling. Link to comment Share on other sites More sharing options...
lollicat Posted December 9, 2011 Share Posted December 9, 2011 Understandably, not many users would use this due to laziness in the graphics department. However, I'd like a customization system, as Carri said. Larger sprites I disagree with (anime is just the default, clearly it should be changed - frankly I adore small pixel art) but customization I would not be surprised if I found it in tutorials. It's not a necessary addition, and not many people would use it to their advantage, but it would definitely add a professional appeal.The one feature I would like to see is having areas where you can only enter while in a party. For example, dungeons, mini-dungeons, group games, events, etc. It encourages player interaction and keeps the game multiplayer. Link to comment Share on other sites More sharing options...
guzmanm Posted December 9, 2011 Share Posted December 9, 2011 @Robin:> [http://www.google.com](http://www.google.com)TL;DR Link to comment Share on other sites More sharing options...
gregnator Posted December 10, 2011 Share Posted December 10, 2011 Guild systemBuddy systemQuest system that has the option when you complete a quest that you can do a follow up quest by the same quest giver.I know i'm a lazy **** for not doing it myself.. but i would like to see those stuff! Link to comment Share on other sites More sharing options...
Scott Posted December 10, 2011 Author Share Posted December 10, 2011 There is already a decent quest system, I added the other 2. Link to comment Share on other sites More sharing options...
guzmanm Posted December 10, 2011 Share Posted December 10, 2011 I clicked the links in your list expecting a tutorial. It redirected me to my post. Thank you for destroying my hopes.//Every thing is very organized. Can't wait to see tutorials. Link to comment Share on other sites More sharing options...
sizziler Posted December 22, 2011 Share Posted December 22, 2011 @Ryoku:> Hmmm… What about a skill tree system, rather then "Buying" skills each class can have a skill tree that they can lean though leveling.I love it like have a fishing skill a wood cutting skill and mining mage str att def all those and they can only be leveled up by training the certain skill like each skill has its own xp meter!Kinda like RS :P Link to comment Share on other sites More sharing options...
saadhamza Posted December 28, 2011 Share Posted December 28, 2011 An 8 directional moving system would be pretty awesome. I remember a lot of people asking for it before Link to comment Share on other sites More sharing options...
emblem Posted December 28, 2011 Share Posted December 28, 2011 Instanced maps.I've been meaning to get around to coding this myself but, hey. xD Link to comment Share on other sites More sharing options...
PD Posted December 28, 2011 Share Posted December 28, 2011 @Scootaloo:> Instanced maps.> > I've been meaning to get around to coding this myself but, hey. xDThis, I havn't got around to doing it myself :cheesy: Link to comment Share on other sites More sharing options...
Scott Posted January 4, 2012 Author Share Posted January 4, 2012 I'll have the first tutorial up for this next week, thanks for the suggestion feel free to keep them coming.I decided to start with the guild system. Link to comment Share on other sites More sharing options...
gdog12356 Posted January 4, 2012 Share Posted January 4, 2012 I would go with guzman's (nameless_soul) idea. That would be really helpful. And if people made better projects they would be more confident knowing their gfx wont get stolen. I would love it if that was possible lol. Link to comment Share on other sites More sharing options...
Scott Posted January 4, 2012 Author Share Posted January 4, 2012 That's low on my list, if some one wants your gfx they will get them but I will most likely look into it later for now I want to start with guild/improved private chat(friends lists), I want to focus on in-game related tutorials instead of security to start. Link to comment Share on other sites More sharing options...
Myron Posted January 4, 2012 Share Posted January 4, 2012 Like it's been said a lot of times. If someone wanted your graphics, they just have to start your game, make a screenshot, open it in paint and start ripping. But that is, if they want to go to all the trouble for just a bunch of pixels. Link to comment Share on other sites More sharing options...
gdog12356 Posted January 4, 2012 Share Posted January 4, 2012 @Rusher:> Like it's been said a lot of times. If someone wanted your graphics, they just have to start your game, make a screenshot, open it in paint and start ripping. But that is, if they want to go to all the trouble for just a bunch of pixels.Yes, and since some people are lazy. If they know they cant get them any other way then that may derive them from their actions. Link to comment Share on other sites More sharing options...
Slaughterfest Posted January 8, 2012 Share Posted January 8, 2012 If i had a choice id definatly chose the 8 direction movment Link to comment Share on other sites More sharing options...
Scott Posted January 9, 2012 Author Share Posted January 9, 2012 I decided to start with guilds. I just finished the loading and saving, it works like the player index does loads a guild 1 time when a user in that guild logs in, if another user from the same guild logs in they both share the same guild index(stored in player tmp data) , it clears the index if no users from the guild are logged in. Guilds are stored in numbered files and player data simply stores the file number for the guild they are apart of and the slot the user is to allow for quick checks later. The guild file stores all the real info(such as player rank in guild), to kick a user simply remove his name from members list and next time they login it checks to see if they are still on that list in the same position they where before, it if does not find it self it searches the whole list to make sure they didn't get moved to another slot than removes the guild info from the player file if not. Is this an effective way to handle this? I feel it is was just curious what a more experienced programmer might say.It current supports:Customizable ranksGuild leaders can set different permissions for different ranks these include Edit Guild, Edit rank, edit motd, recruit and kick.Can edit the name of each rank.Please feel free to suggest anything you would like to see in the Guild Tutorial. Link to comment Share on other sites More sharing options...
Joyce Posted January 9, 2012 Share Posted January 9, 2012 I actually did it in a very similar manner myself ;] Except I had it integrated with my mail system, where you'd get a hidden 'script' mail in your mailbox which contained the guild kick data.Also, it may be a worthless visual feature.. But customizable guild name colors and small guild banners are never a bad thing! Link to comment Share on other sites More sharing options...
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