Deusuekusu Posted August 28, 2012 Share Posted August 28, 2012 > I keep getting a **_run-time error '5' invalid procedure call or argument_** :confused:I am getting that to… Link to comment Share on other sites More sharing options...
Guest Posted August 30, 2012 Share Posted August 30, 2012 I have had some **serious** fun playing around with what the people say….. XDThis is great and I hope to infuse this into my game, PRO. Link to comment Share on other sites More sharing options...
Jay RH Posted September 5, 2012 Share Posted September 5, 2012 Personally, I'm pretty much loving this. Lately, me and a few pals have been discussing over it and all, and recently I've finally gotten to let them in, and everything's working fine. I look forward to future programs to help out and stuff at the game I'm making, pretty great. Keep up the good work. Link to comment Share on other sites More sharing options...
Murdoc Posted September 19, 2012 Share Posted September 19, 2012 How would I alter the code so an npc cant walk through an event (if walkthrough is unchecked)? If someone can tell what to look for that would be great!edit: solved Link to comment Share on other sites More sharing options...
Segatendo Posted September 25, 2012 Share Posted September 25, 2012 This is great and all, but in the event editor the set commands list needs a horizontal scrollbar (for when you get a long list of commands and the text goes off the screen). Link to comment Share on other sites More sharing options...
Alerd Posted September 30, 2012 Share Posted September 30, 2012 has anyoneeo 2.0 + event system? Link to comment Share on other sites More sharing options...
jcsnider Posted September 30, 2012 Author Share Posted September 30, 2012 2.3 IS 2.0 plus event system… 2.1 and 2.2 are just 2.0 with a buggy version of the event system. Link to comment Share on other sites More sharing options...
Deathbreak911 Posted September 30, 2012 Share Posted September 30, 2012 It's been a couple years since visiting this forum but I was looking through the old systems and I must say I'm very impressed with this. Link to comment Share on other sites More sharing options...
Alerd Posted September 30, 2012 Share Posted September 30, 2012 This version have bug in trade amd partyVersion 2.0 dont chave this bug.. ^.^ Link to comment Share on other sites More sharing options...
jcsnider Posted September 30, 2012 Author Share Posted September 30, 2012 > This version have bug in trade amd party> > Version 2.0 dont chave this bug.. ^.^Care to elaborate and explain the detail? Because you really told me close to nothing… ![-_-](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/sleep.png). Link to comment Share on other sites More sharing options...
JohnPony Posted October 1, 2012 Share Posted October 1, 2012 ```If TempPlayer(i).EventProcessing(z).eventID = TempPlayer(i).EventMap.EventPages(x).eventID And TempPlayer(i).EventMap.EventPages(x).pageID = TempPlayer(i).EventProcessing(z).pageID Then Exit For Else```Was the Exit For supposed to be commented out? Link to comment Share on other sites More sharing options...
killzoz Posted October 7, 2012 Share Posted October 7, 2012 > I'm just curious. This system is based on a single player gaming engine. If I was doing a quest, and spoke to an NPC to open a door, and had to answer a riddle or something. Wouldn't that mean that the door becomes open to everybody, without them doing the riddle?> > Or if I had to do something to set a trigger that made an NPC sell an item, that would mean the item then becomes available to anybody who comes along first.I have to agree with that.If you open a door if the player doesn't need to go in that zone yet will that place be opened to everyone. Link to comment Share on other sites More sharing options...
Murdoc Posted October 7, 2012 Share Posted October 7, 2012 > I have to agree with that.> > If you open a door if the player doesn't need to go in that zone yet will that place be opened to everyone.No, the door won't be open to everyone because player switches and variables only activate for the player. Unless it's a global event. Link to comment Share on other sites More sharing options...
4430144 Posted October 10, 2012 Share Posted October 10, 2012 How to make the spells atack set toSpell Damage (default) + Player InT??how to i make this? Link to comment Share on other sites More sharing options...
HipsterEnderman Posted October 29, 2012 Share Posted October 29, 2012 noob question…..how do i open the event editor .-.??? Link to comment Share on other sites More sharing options...
or3o Posted October 29, 2012 Share Posted October 29, 2012 go into your map editor, its in there. Link to comment Share on other sites More sharing options...
Alerd Posted October 29, 2012 Share Posted October 29, 2012 Thank you Joyce that the write off of my questions which is at 2.3 ![:)](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/smile.png) and I will try with 3.0 fixes learned from can know why there is a problem with the nativ code compile?why after entering the server have more than 600 ping a few seconds to fall. version 2.0 and is normally 12?![](http://img100.imageshack.us/img100/9355/8989r.png)screenshot in one time ;x Link to comment Share on other sites More sharing options...
Project ATL Posted December 28, 2012 Share Posted December 28, 2012 > Hope you all enjoy and please do not flame about my mapping, I know it is terrible!> Hope you all enjoy and please do not flame about my mapping, I know it is terrible!Terrible! That is only the best mapping ever seen you made it looks so easy! Link to comment Share on other sites More sharing options...
Gaia Posted January 1, 2013 Share Posted January 1, 2013 Love the engine, and the event system is amazing. Keep up the great work bro. Link to comment Share on other sites More sharing options...
Guest Posted January 1, 2013 Share Posted January 1, 2013 It's no longer being developer - we're working on a brand new completely-from-scratch engine atm though. Link to comment Share on other sites More sharing options...
Gaia Posted January 1, 2013 Share Posted January 1, 2013 > It's no longer being developer - we're working on a brand new completely-from-scratch engine atm though.Keep us posted, looking forward to it. Link to comment Share on other sites More sharing options...
Nakor Posted January 4, 2013 Share Posted January 4, 2013 Can't seem to get the link to connect. I've tried manually inputing it into my address bar and a few other things.Is anyone else having this problem? Looks like a great release, can't wait to test it out. Link to comment Share on other sites More sharing options...
Sy-Man Posted January 4, 2013 Share Posted January 4, 2013 Hi,what's up with the Audiofildes in this Version? Which (Mp3, Wav,…) I can use for what Funktions (Mapsongs, Play BGM...Sounds...)Thank You for Your help! Link to comment Share on other sites More sharing options...
Sy-Man Posted January 6, 2013 Share Posted January 6, 2013 Sorry for this doublepost, but I don't know where I should post this error.The server is running. But if I start the client (as the Admin) i get an error:"Run-time error '-2005401480 (88780078)':Automation error"The client worked a few minutes ago on my netbook. I work with Dropbox if You have to know it.Can You help me? Link to comment Share on other sites More sharing options...
tslusny Posted January 7, 2013 Share Posted January 7, 2013 You must edit function trycreatedx8device (or w/e it is called) and move case 2 to bottom Link to comment Share on other sites More sharing options...
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