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Nook

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Everything posted by Nook

  1. Nook

    Updated Tiles.

    Do not ignore the importance of consistency in value and contrast. Your tilesets don't feel wholesome because each piece seems to have its own palette and set of rules. Spots that receive the same amount of light as each other should have a similar value, e.g. the dark side of a tree matches the dark side of a rock.
  2. Nook

    Lolautoportrait

    Interesting. I like the design - the face especially. Seems like you're struggling to convey depth, however. The skull looks like a beveled sticker.
  3. Ohhh man. Doesn't get much worse than this. As if slapping text over gradients wasn't bad enough, you've managed to pick color schemes so terrible that I want to gouge my eyes out with a fork. Congratulations. Not many people can do that. You yourself admitted that these are horrible, so why are you posting your trash here? There's this thing called the internet. Use it to your advantage and stop wasting everyone's time.
  4. I don't do flattery, so please allow me to point out the stuff that bothers me the most. The tree trunks are too short and fat like Kusy's chode. The grass is **extremely** over saturated. It washes everything out and hurts to look at like Kusy. Use color palettes for your work; they help loads. Logically, something akin to the lightest value on your tree foliage would work as a grass color. Honestly, I'd add a _little_ hue even to a stone gray rock (like blue darks and red lights). Without it, the rocks just suck the color out of everything. Everything else has texture, so your building needs some too. The leaves(?) tile you use a lot needs a little fine tuning. Trying to add detail to something so tiny makes them come out clunky and large. Make the leaves a lot smaller and rely on shape and color to identify them. Also… make several variations to spice things up a bit. The boxy attack explosion is awkward. It should _at least_ be spherical. TBH, tiling the explosion graphic to take up space is tacky. I'd fix that if you can. GUI still doesn't match the logo. And either way I'm not a fan of the GUI tbh. It's just gradients and boxes and an random fonts. The logo has nice metal and gears. Incorporate those into the design. A gear instead of a button, maybe? Machine-like structures instead of boxes? Get creative.
  5. He's not very difficult at all with EoC, some food, and a decent spell. Gonna need more info if you wanna know what you're doing wrong.
  6. Looks like you're emulating an emulation of an emulation of the real world. It's tiring to see tree stumps, logs, and patches of tall grass scattered in the most random of places. Impracticality =/= variety. When you're desperate for filler, it shows. As for the useful criticism given already: concentrate especially on edges and transitions. Don't make your maps look like neatly closed systems. Make 'em organic. You want it to feel like the player is exploring a landscape, not navigating a hallway made out of grass. I get that a lot of my complaints are pretty typical for retro tiles, but it doesn't have to be that way.
  7. Damn. Those sprites are nearly as tiny as Kusy's pecker. Too small for a PC game imo. I'm curious to see how they match the environment. Got any tilesets to show off?
  8. This was a _software_ reveal. They've set themselves up perfectly. XBox One's time to shine will come once it's side by side with the PS4 at the E3\. Sony will be busy revealing _their_ fancy new features while Microsoft hits us with an overdose of gaming reveals. It's smart, really. …at least, that's what I'm hoping for. Console is fugly no doubt.
  9. Nook

    WTF

    ![](http://i.imgur.com/Z1eIy.gif)
  10. Do it in whatever language you're most fluent in. Nothing screams _this game is a steaming pile of crap_ like terribad grammar.
  11. Completely lacks continuity.
  12. I'd love one! Steam: Grasle
  13. Your shading is really lagging behind. Make that your priority for now.
  14. I would suggest adding a user-friendly way of importing custom tilesets. Do you have any intention of implementing a GUI?
  15. Nook

    Improving Pixels

    Sorry to join in on the parade raining, but this forum is a two-way street. You're asking us to help you build a house, yet you've not even laid down the foundation for it. Everything about your technique is wrong because you've neglected to learn the fundamentals. If you really want to pixel, then go learn the basics from tutorials. From there, we can tell you what you're doing right and what you're doing wrong. Some people have a natural inclination and get to bypass a lot of the steps. Doesn't look like you're one of those people. That's okay, it just means you're gonna have to put in some effort before you can make _cool stuff_. Need a starting place? [This](http://vanmall.deviantart.com/art/Basics-of-Pixel-Art-312464865?q=gallery%3Avanmall%2F10198081&qo=0) is decent. Google is your friend.
  16. > Budweiser, I'll have you know that I have taken several college courses on advanced essay writing, and for a time pursued a career as a professional writer. I have won writing contests here on the Eclipse website, and my current job mostly consists of writing. Having a highly developed vocabulary that I am comfortable with using is simply a fact of life. I really want to believe you're not serious.
  17. Actually, it's 99% compiled and the 1% that you've added is terrible. Contributions are appreciated, but we (I) have no patience for thieves.
  18. _Compiled_ by you, maybe. The tiles are not yours. It is **NOT** okay to claim someone else's work as your own.
  19. I, too, am fluent in jibberfuck.
  20. Yeah, can't wait to watch this ish. DBZ's one of the few things I haven't outgrown haha. Never cared much for DBGT, though it did get better at the end. You sure about a new series? That was originally an April Fools rumor floating around. As far as I know, Akira Toriyama hasn't confirmed or even hinted at anything new.
  21. Animation is tedious indeed. The swing attacks don't look very powerful. Why? Because the movement is slow and the swing ends abruptly in front of the player. The guy is more or less weakly attacking the spot to his right. If you were to keep the same number of frames but increase the area of the swing, it'd look more natural imo. I'm not sure if I like the current motion blur effect…
  22. Nook

    CISPA

    Mistrust of the government doesn't instantly make someone a conspiracy theorist. ![
  23. Looks great so far. Does this have alpha blending (shadow color) and multi-tile pasting (e.g. pasting an entire tree at once rather than each tile individually)?
  24. > It says in the GUI that the graphics and text should be ignored. Then he can choose to ignore that feedback. As Marshy Dearest said, there's not much else to look at without them. There's absolutely no harm in additional input. Feedback on the placeholders can help to clarify some do's and don't's. The criticism is there if he wants it. If not… no harm done.
  25. Will there be any additional interfaces? Or is this GUI fully inclusive? I too recommend a horizontal hot bar instead what you have. It would feel far more intuitive that way. If it were up to me, I'd also have the HP/SP/MP attached to the hot bar. I like having everything together so that my eyes don't have to dart around a GUI (Look to GW2 for an example). > "IGNORE TEXT AND GRAPHICS" > > Every single comment discussing the font or graphics. > > 3 out of 6 comments mentioning the layout. > > Topic summary: congratulations on reading comprehension. Oh no! God forbid someone offer comprehensive feedback on what's in front of them!
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