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iSnow

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Everything posted by iSnow

  1. Good job Immortal, this fits my needs perfectly.
  2. No they aren't. I have the RTP.
  3. iSnow

    O!

    The hell are we doing? ooooOOoooOO!
  4. Do you have any information on who made these?
  5. Solved. Was a bit of a redundant error on my part.
  6. ![](http://www.freemmorpgmaker.com/files/imagehost/pics/81cf3e59e52075ded3ea3457d1f86ce1.png) **The Legacy Begins!** This is the thread for updates on game features, developmental progress, feedback and suggestions. Navarius: Prelude To Division is a roleplaying game designed as a prologue to the story of upcoming ORPG Navarius Online. Taking place many years before the events of Navarius Online, follow the story of a thief named Charles Valentine as he sets off to find himself. Experience classic RPG gameplay and find that the noblest of Warriors fight for the end of the war. **Story Overview About 100 years before Navarius Online, Humans (Kingdom of Bythuanir) and Elves (Kingdom of Lyragias) were locked in a bloody war of brutal consequences. During that time a group of thieves by the name of Brotherhood of Anarchy stepped forward to steal from the Kingdom of Bythuanir to try to gain control of the kingdom during these warring times. They were merciless and were one of the major troubles confronting the Kingdom. One thief working for them, Charles Valentine, was a greedy young man who kept pieces of their raids for himself in secret. His partner however, Ezekiel Vonnegut, was not fooled and planned to leave him to die on their next raid on a warehouse in the port city known as Azuria. When the raid was over and their loot was taken, Charles was stripped of his weapons and wounded to be caught by the guards, when he awakens, he finds himself without anything and alone, betrayed by his comrades, he seeks out vengeance for his betrayal, and sets off to find the Brotherhood and Ezekiel. During these times, dark magic was forming, out of the very hatred each side had for each other in the war, this hate could not be kept in the human soul, and began to float around as an invisible energy, soon enough this energy combined with the souls of the dead, and soon, legendary beasts only heard of in myth began to appear in the world, and the kingdom of Bythuanir considered them war weapons by the magically talented Elves, and even more corruption was formed. But was this the truth? What were the beasts really originating from? Who could stop them? **Characters** **Charles Valentine** ![](http://www.freemmorpgmaker.com/files/imagehost/pics/b7adfae6046576159383f6b324ff9210.png) Thief in the Brotherhood of Anarchy, greedy, poor boy. With no past other than being orphaned and brought into the Brotherhood, on the inside he's a calm and kind person, even without him knowing it, with his nasty demeanor more apparent. Main character of Prelude To Division. **Lily** ![](http://www.freemmorpgmaker.com/files/imagehost/pics/ea08ef28259e17eb0463317e8c50f5fc.png) Known only as Lily, the sole survivor of a village attacked by a beast known as the Behemoth, her village worshipped the spirits of Nature, and vows to avenge her village by restoring order. An overly serious character as well. **Rachel Edward** ![](http://www.freemmorpgmaker.com/files/imagehost/pics/a9ce8f861ba2f4f0c47bc52ed8e3960a.png) High Priestess of the Kingdom of Bythuanir, She is overly optimistic and wants to find a life away from the troubles of the Kingdom, being heir should she marry. She is somewhat rebellious against her roles in the Kingdom. **Alucard** ![](http://www.freemmorpgmaker.com/files/imagehost/pics/91d0a3cf2ad85b7fb7a4dc081b24a731.png) The Insane man known as Alucard is a master of Necormancy and aims to create the perfect undead creation, at any cost. With no allegiance to anyone, he acts on impulse and works to move his own goals forward. Nothing is known of this man. These are but a few of the faces to appear in Prelude to Division as you lead Charles on his quest, a large cast of characters awaits! **Locations** Bythuanir's Kingdom is vast and riddled with legend, here are some of the places you will see along the way. * Azuria - medium sized Port City where it's money comes from shipping to other towns via ships, and fishing. * Albova - A new city founded on the old village's structure as a town dedicated to a massive central fort for the Kingdom's Military, with newfound wealth as the town begins to grow. * Scorpio Pass - A mountain pass famous for being the fabled home of the Water Spirit, it's cave networks are carved into the mountains with mountain trails hanging over large cliffs and drops, a place of nature at it's finest. * The Chasm - A large network of dungeons hidden in underground and in mountains in a hidden forest, the Chasm is the headquarters of the Brotherhood of Anarchists, said to have a maze that is designed to be unsolvable unless the secret of the Chasm is known. These are only four of the many locations you will visit along the way, and prepare to see them in action! **About the Game** Navarius: Prelude to Division was designed with the classic RPG experience in mind, with new twists being added to freshen the game's design. Use of the systems in-game is hassle free, and the battle style goes back to the old days of RPGs, while twists like being able to pick locks from doors (See Gallery) while in the world adds interactivity to the game. Beautiful art from Enterbrain, Mack, and our own team is incorporated to create it's own graphical views, from the battle scenes to the overworld. Progress Bar: (As of 7/22/2012) Story [========= ] 90% Game World [======= ] 70% Items/Skills [== ] 20% NPCs/Events [== ] 20% As the game gets closer and closer to release I'll be adding a feature list and a showcase for each, for now, enjoy… **The Gallery** ![](http://www.freemmorpgmaker.com/files/imagehost/pics/dd644611819f0bb30da871e39a2a138e.png) the Battle system in a basic scene, the style taken from the Dragon Quest series to incorporate the battler art. ![](http://www.freemmorpgmaker.com/files/imagehost/pics/2f35ca3b709aeb25bd90e403d766b632.png) Surely those who played Oblivion or Fallout remember Lockpicking, and Charles is a thief, and I thought incorporating this system was a must have. ![](http://www.freemmorpgmaker.com/files/imagehost/pics/cb0e460ac59ef48214950995ad360eac.png) The 'Neo Save' System in action, an upgrade to the menus, you will see many intuitive displays throughout the game. ![](http://www.freemmorpgmaker.com/files/imagehost/pics/d7fe2c7a8abfaec5b820d0a744480818.png) Ah, the title screen, this may be subject to change. There are many more things I can't show you right now, but when the time comes I will add more and more! Stay Tuned! More Information Navarius: Prelude To Division is being designed as a somewhat short game, around 2-3 hours at a normal playthrough. Everything here is subject to change as time goes on. This game is being developed with RMVX with scripts by various others across the internet, they will be credited when the game is released and the scripts are actually used. Credits and Thanks Staff: Head Developer - SnowShinobi Story Supervisor - Brody (AKA Soltira) Special Thanks to : Enterbrain - Program provider and content contributions Mack - Tileset contributor James (PenutReaper) - Advice and support DimenXion - Owner of Navarius and VoltiSoft ![](http://navariusonline.com/images/Navarius.png) ![](http://voltisoft.com/images/Voltisoft1.png) [www.navariusonline.com](http://www.navariusonline.com) [www.voltisoft.com](http://www.voltisoft.com) _"The noblest of Warriors fight for the end of the war, not the end of the battle."_**
  7. I like this, but you should consider just making this more generalized, I would love to have this for a game with mechanics similar to pokemon, so try not to copy every little element of it, add customization to the combat system.
  8. iSnow

    New Eclipse Admin

    Congrats Socuine, for the new website themes you should work on a remake of the 'Green' forums for a retro theme but a bit more updated.
  9. iSnow

    Old Forum

    Yeah, I think a 'classic' or 'retro' theme would be cool to have, I know I'd always have it on.
  10. Let me put it this way, some guys down at a beach I used to go to can hook you up with RPG Maker, usually around The Bay. And google what you look for.
  11. I think it should either be JC's name Eclipse Revolution, or I liked Eclipse Generations (Because it took EO, CS:DE and the mistakes of ES and EE to make this happen) which makes it a sum of the past Eclipse generations, hence the name.
  12. iSnow

    Desert RPG

    JC, wasn't Phantasy Star Zero an MMORPG?
  13. That font looks lovely on Eclipse, and maybe call it Eclipse Generations. Maybe you could look at an intro sequence like the one on CSDE?
  14. I wouldn't bow to any of you but Marsh, Robin, and just maybe Yumi because she's not like Crest.
  15. will the GUI images themselves work as .png? Saves the quality by a lot if it does instead of using .jpg
  16. Would be interesting to see, dungeons and caves could be lit with torches that glow, maybe even a slight shrink-and-grow to emulate real light, could come in handy for city lights, fires, torches, etc.
  17. Do you think lighting could be a possibility? As in, specify a tile in attributes as 'light source' and around it is a glow effect a hue you specify if possible on the map. DX8 could probably handle that.
  18. xD this went from Crest to Yumi pretty quickly.
  19. Conditional Branch > Make two conditions, have both check for five of one specific item, one displaying a message that they do not have enough, and another to take them and give the item specified if they have enough.
  20. @GunnerWolf: > Hi, i would like a logo made for a game I am making, it is called princess run, I would like it in this style if possible: [Link](http://) > although with a hero of sorts stood atop it backed by adoring princesses.. and saying Princess Run not kingdom rush.. I can pay you with a decent lvl 16-17 hide armour piece on Realm of the Mad God (Chimera Hide Armour +10 Def +2 Dex) or if it is possible to trade fame.. i could give you up to 95 fame. > > Thanks. PM me with details, and all that, with what style the game will be and I will be happy to work on it.
  21. 9123 Bottles of beer on the wall, 9123 Bottles of beer.
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