xsdsdds
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Everything posted by xsdsdds
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This is a project i have been working on in my spare time, its a single player rpg (currently) combat takes place automatically with information being displayed below the combat screen. there are currently 2 classes along with 2 spells and a few monsters. its in very early development and i just wanna see what you guys think. Graphics are place holders. >! [![](http://img59.imageshack.us/img59/6516/combat1.png)](http://imageshack.us/photo/my-images/59/combat1.png/) >! [![](http://img809.imageshack.us/img809/2581/knighti.png)](http://imageshack.us/photo/my-images/809/knighti.png/) >! [![](http://img824.imageshack.us/img824/8092/wizardx.png)](http://imageshack.us/photo/my-images/824/wizardx.png/)
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Title: **Chaotic Love Magic I** The best kind of magic.
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@Helladen: > No LK is a Classic even though Disney markets their stuff for kids it was a good movie for me when I was a kid, MLP is just some garbage a man in American came up with and kiddies bought into the toys. How dare you, sir. MLP is a thrilling tale of hope, courage and friendship. What does the LK teach your children?
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Could be worse guys. It could be the _lion king…_
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*Join game *get kicked for killing the admin *joins another game *gets vote kicked by 12 year old *Repeat. It's a shame, it's a great game. But its community makes it one of the worst.
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Or maybe you shouldn't bump old threads?
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> Freeware Use of Material: > Please put Amaranth Games, LLC in your list of credits. > > Shareware Use of Material: > -Contact Amaranth Games, LLC (admin -at- amaranthia) for permission. > -You must put Amaranth Games, LLC in your list of credits. > > Recolors & touch-ups > Recolors are okay. If you recolor something and someone who is making a shareware game asks to use the material, you must have them contact Amaranth Games, LLC (admin -at- amaranthia) for permission. Just do what it says on the tin. Or… Something.
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both are overused. Try something like crusader.
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it took you that long to figure that out?
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I like the last one, but the others seem a bit too modern day.
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Goes quite well with the default tileset, very useful.
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What program can compile things?
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So, uh, whats wrong with this: Function GetPlayerMaxVital(ByVal index As Long, ByVal Vital As Vitals) As Long If index > MAX_PLAYERS Then Exit Function Select Case Vital Case HP Select Case GetPlayerClass(index) Case 1 ' Knight GetPlayerMaxVital = ((GetPlayerLevel(index) / 2) + (Player(index).Stat(Stats.Endurance) / 2)) * 15 + 150 Case 2 ' Wizard GetPlayerMaxVital = ((GetPlayerLevel(index) / 2) + (Player(index).Stat(Stats.Endurance) / 2)) * 10 + 65 Case 3 ' Thief GetPlayerMaxVital = ((GetPlayerLevel(index) / 2) + (Player(index).Stat(Stats.Endurance) / 2)) * 10 + 65 Case 4 ' Warlock GetPlayerMaxVital = ((GetPlayerLevel(index) / 2) + (Player(index).Stat(Stats.Endurance) / 2)) * 10 + 65 End Select Case MP Select Case GetPlayerClass(index) Case 1 ' Knight GetPlayerMaxVital = ((GetPlayerLevel(index) / 2) + (Player(index).Stat(Stats.Intelligence) / 2)) * 5 + 25 Case 2 ' Wizard GetPlayerMaxVital = ((GetPlayerLevel(index) / 2) + (Player(index).Stat(Stats.Intelligence) / 2)) * 30 + 85 Case 3 ' Thief GetPlayerMaxVital = ((GetPlayerLevel(index) / 2) + (Player(index).Stat(Stats.Intelligence) / 2)) * 5 + 25 Case 4 ' Warlock GetPlayerMaxVital = ((GetPlayerLevel(index) / 2) + (Player(index).Stat(Stats.Intelligence) / 2)) * 10 + 45 End Select End Select End Function
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I did all the cases, but still die in one hit. Edit: I've done the same thing as above too.
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What file do i edit?
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I have the same problem, the two starter classes work fine - but the the other two I made get killed in one hit. Classes: >! [INIT] MaxClasses=4 >! [CLASS1] Name=Knight MaleSprite=1 FemaleSprite=1 Strength=4 Endurance=3 Intelligence=1 Agility=2 Willpower=2 >! StartItemCount=3 StartItem1=1 StartValue1=20 StartItem2=2 StartValue2=1 StartItem3=7 StartValue3=1 >! StartSpellCount=1 StartSpell1=1 >! [CLASS2] Name=Wizard MaleSprite=2 FemaleSprite=4 Strength=2 Endurance=3 Intelligence=6 Agility=3 Willpower=2 >! StartItemCount=4 StartItem1=1 StartValue1=20 StartItem2=2 StartValue2=1 StartItem3=5 StartValue3=1 StartItem4=7 StartValue4=1 >! StartSpellCount=1 StartSpell1=1 >! [CLASS3] Name=thief MaleSprite=3 FemaleSprite=3 Strength=2 Endurance=3 Intelligence=1 Agility=5 Willpower=2 >! StartItemCount=3 StartItem1=1 StartValue1=20 StartItem2=2 StartValue2=1 StartItem3=7 StartValue3=1 >! StartSpellCount=1 StartSpell1=1 >! [CLASS4] Name=Warlock MaleSprite=5 FemaleSprite=5 Strength=2 Endurance=2 Intelligence=5 Agility=3 Willpower=3 >! StartItemCount=4 StartItem1=1 StartValue1=20 StartItem2=2 StartValue2=1 StartItem3=5 StartValue3=1 StartItem4=7 StartValue4=1 >! StartSpellCount=1 StartSpell1=2
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Over world looks great. The dungeons sound pretty good too.
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@xXFuryXx: > for some reason, my shops dont work. when I press buy and click on what I want to buy, it just doesn't work. help plz? Same problem.
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@Kijurika: > Free Custom GUI to whoever posts first I feel like doing something.. Gonna be up all night :p > > Whoever posts first just describe what you want it to look like and the name of your game and genre. > > Previous Work: > > >! ![](http://i51.tinypic.com/rsee8o.jpg) It's really good. How do people draw these things :P Guess i could have the first request? Size: 350x551 background: medieval castle (maybe with a dragon on top?) Name: I'm not sure of the name yet. So just leave that blank.
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Where do you put the script