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ilsu333

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  1. This engine version is pretty awsome…I got few questions,can you make a map screenshot if the map is 200x200 (because if you do that in the original eclipse origins the client crashes).Is it possible to add linear spells and ranged weapons (like bows or ninja stars,lol)?How about the house editor? Sry for my dumb questions but i'm not good at programming
  2. @ShadowAsh006: > Hi Im newbie about this game > Can U help me I get Some Errors > Bye the way here's the screenies i get > looked Advance Thanks ^^ > > ![](http://i944.photobucket.com/albums/ad290/shadowash006/yeah.jpg) 1st…If you haven't open a game port yet,open one (there are few tutorials on how to do it)... 2nd.Go to \client\data files and open config.ini then change "IP=" and "Port=" to your internet ip and the port to the port you opened 3d Go to server\data and open options.ini and change the port to the one you opened Btw...The summoning spell is bugged i guess...After you summon something the animations don't work rite Does any1 know how to fix this?
  3. Hey,thx for the release…I got a newbie question...Is there a way to heal pets?
  4. guys,lol,im not a complete retard (i guess :embarrassed: ) ,i know how to make a screenshot of my desktop…The thing i wanna do is make a screenshot of my 200x200 game map... So it goes like this...When im hit that "screenshot map" button i get that RTE 480... The thing is...I wanna make a world map for my game and in order to do that i need map pictures,using the printscreen thing would take for ever because as i say'd before,my map is 200x200 tiles... ![](http://i4.photobucket.com/albums/y118/ilsu333/loldumb.jpg) So is there another way to screenshot my map widowt having to take like 50 screenshots of my desktop and mix them togeder? Pls i really need to solve this part :sad: because im going to release the pre-alpha for my game soon and i need to see the world maps. Thanks in advance.
  5. I'm using Eo 2.0.0 and everytime i try to take a map screenshot i get RTE 480 "Can't create auto-redraw image" and exits my client…My maps are pretty big 200x200 and that may be the problem,but i don't wanna change them...So is there a way to fix this and keep my maps the same? Or is there another way to take map screenshots? Thx in advance
  6. Well you can easily make a decent game if you got some imagination and good graphics without using VB6…I'm just saying.
  7. ilsu333

    Item status…

    In EO if you add status to your items and you already got 255 points at that status it won't go up…Wich make the items useless :( because they are points related and beside that if you equip the item before using your stats points it ups your status points according to the item you equiped...(Exemple: you got 5 str and you equip a weapon with 250 str,your stats are going to jump to 255,if you got 100 str and you equip the str 250 weapon str stats are going to jump to 255 again,not 350 as it suposed to be)...Thing that make items useless How can i fix this?I know that status points is based on byte in VB6 source and i have to change them to long but i dunno how,can someone please help me out with this one? Thanks in advance
  8. Well I converted my data from EO 1.3.0 to EO 2.0.0 and I dunno why my AOE skills don't work anymore,they still work on my admin main char but they won't work on new players evin if I make them admins and level them up and things like that…Can any1 help me with this out?I deleted the skills,made them again,they still don't work...So whats the problem,is it code related or what? Edit: Aoe skills won't work on new accounts, they just work on the accounts i had on EO 1.3.0 server...Pls help me with this one i copied data files from EO 1.3.0 to EO.2.0.0 and everything works just fine except the AOE skills
  9. @Sekaru: > .. You have 800 spell slots? You mean you MAX_SPELLS=800? yep
  10. ilsu333

    Graphics

    I am using mspaint :)) and it works just great…You don't need any fancy programs all you need to do is...Read few tutorials,practice,practice again,practice more and at the end you will get it
  11. ilsu333

    Shop camp fix?

    @iSkweek: > Change it from green dots to something else like a bench or another NPC? > > You can actually add in a tile type that bypasses the code stopping 2 players from being on the one tile I think, have a search around for it if you want, I am not sure how effective it is though. > > EDIT: I think what Exvayate means is to have the map like this: > > w = warp > s = shop > t = normal tile > > t t t t > t s t t > t **t** t t > t w t t > > then have the warp tile warp you to the bolded tile in front of the shop (the 1 person per tile thing is ignored this way I think) and therefore solving your problem. Personally I would prefer to just edit the code for that tile, but this is a nice easy way to get around it. Thanks dude,im going to try that out… :D Edit: @Captain Wabbit I dunno how to do that :( im not good with programing @Kinjiru Yep me and my wife are making the graphics,I don't like to use sprites or tiles made by other ppl thats why we are making our own :D
  12. ilsu333

    Shop camp fix?

    @Amannyy101: > make more green dots.(so it can be like stations) Yah but my map is going to look bad :(
  13. ilsu333

    Shop camp fix?

    @Exvayate: > If you don't want to go into the hassle and read the jargon on editting the source code, then I suggest you make players warp one unit in front of the warp point and make it so if a player were to block the entrance then they would end up warping 1 unit outside the exit. i can't make shop/bank and warp on the same spot… So the green dot is my shop...If i change it to warp its going to remove my shop,if i leave it this way only one player can use it at the time... ![](http://i4.photobucket.com/albums/y118/ilsu333/teeeeeeeest.jpg) So what am i supposed to do?
  14. ilsu333

    Shop camp fix?

    Well i am using EO,and i have a major question…How can i remove the collision between players while they are using a shop or the bank,because if somebody is sitting on the bank/shop spot other players can't access it because they can't stack on each other...This may cause some major problems to all developers that are using eclipse engine because some players may abuse this thing ad camp on a shop or bank and others won't be able to access it,and even if there are no bug abusers if someone is using the bank/shop you will have to wait till that person finishes his job in order to access the bank/shop. So is there a way to remove collision while using a shop/warehouse? Thanks in advance
  15. Guys i get overflow if i use the code…May that be because i got 800 spell slots?
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