xsdsdds
Members-
Posts
65 -
Joined
-
Last visited
Never
xsdsdds's Achievements
Newbie (1/14)
0
Reputation
-
This is a project i have been working on in my spare time, its a single player rpg (currently) combat takes place automatically with information being displayed below the combat screen. there are currently 2 classes along with 2 spells and a few monsters. its in very early development and i just wanna see what you guys think. Graphics are place holders. >! [![](http://img59.imageshack.us/img59/6516/combat1.png)](http://imageshack.us/photo/my-images/59/combat1.png/) >! [![](http://img809.imageshack.us/img809/2581/knighti.png)](http://imageshack.us/photo/my-images/809/knighti.png/) >! [![](http://img824.imageshack.us/img824/8092/wizardx.png)](http://imageshack.us/photo/my-images/824/wizardx.png/)
-
Title: **Chaotic Love Magic I** The best kind of magic.
-
@Helladen: > No LK is a Classic even though Disney markets their stuff for kids it was a good movie for me when I was a kid, MLP is just some garbage a man in American came up with and kiddies bought into the toys. How dare you, sir. MLP is a thrilling tale of hope, courage and friendship. What does the LK teach your children?
-
Could be worse guys. It could be the _lion king…_
-
*Join game *get kicked for killing the admin *joins another game *gets vote kicked by 12 year old *Repeat. It's a shame, it's a great game. But its community makes it one of the worst.
-
Or maybe you shouldn't bump old threads?
-
> Freeware Use of Material: > Please put Amaranth Games, LLC in your list of credits. > > Shareware Use of Material: > -Contact Amaranth Games, LLC (admin -at- amaranthia) for permission. > -You must put Amaranth Games, LLC in your list of credits. > > Recolors & touch-ups > Recolors are okay. If you recolor something and someone who is making a shareware game asks to use the material, you must have them contact Amaranth Games, LLC (admin -at- amaranthia) for permission. Just do what it says on the tin. Or… Something.
-
both are overused. Try something like crusader.
-
it took you that long to figure that out?
-
I like the last one, but the others seem a bit too modern day.
-
Goes quite well with the default tileset, very useful.
-
What program can compile things?
-
So, uh, whats wrong with this: Function GetPlayerMaxVital(ByVal index As Long, ByVal Vital As Vitals) As Long If index > MAX_PLAYERS Then Exit Function Select Case Vital Case HP Select Case GetPlayerClass(index) Case 1 ' Knight GetPlayerMaxVital = ((GetPlayerLevel(index) / 2) + (Player(index).Stat(Stats.Endurance) / 2)) * 15 + 150 Case 2 ' Wizard GetPlayerMaxVital = ((GetPlayerLevel(index) / 2) + (Player(index).Stat(Stats.Endurance) / 2)) * 10 + 65 Case 3 ' Thief GetPlayerMaxVital = ((GetPlayerLevel(index) / 2) + (Player(index).Stat(Stats.Endurance) / 2)) * 10 + 65 Case 4 ' Warlock GetPlayerMaxVital = ((GetPlayerLevel(index) / 2) + (Player(index).Stat(Stats.Endurance) / 2)) * 10 + 65 End Select Case MP Select Case GetPlayerClass(index) Case 1 ' Knight GetPlayerMaxVital = ((GetPlayerLevel(index) / 2) + (Player(index).Stat(Stats.Intelligence) / 2)) * 5 + 25 Case 2 ' Wizard GetPlayerMaxVital = ((GetPlayerLevel(index) / 2) + (Player(index).Stat(Stats.Intelligence) / 2)) * 30 + 85 Case 3 ' Thief GetPlayerMaxVital = ((GetPlayerLevel(index) / 2) + (Player(index).Stat(Stats.Intelligence) / 2)) * 5 + 25 Case 4 ' Warlock GetPlayerMaxVital = ((GetPlayerLevel(index) / 2) + (Player(index).Stat(Stats.Intelligence) / 2)) * 10 + 45 End Select End Select End Function
-
I did all the cases, but still die in one hit. Edit: I've done the same thing as above too.