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xsdsdds

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  1. This is a project i have been working on in my spare time, its a single player rpg (currently) combat takes place automatically with information being displayed below the combat screen. there are currently 2 classes along with 2 spells and a few monsters. its in very early development and i just wanna see what you guys think. Graphics are place holders. >! [![](http://img59.imageshack.us/img59/6516/combat1.png)](http://imageshack.us/photo/my-images/59/combat1.png/) >! [![](http://img809.imageshack.us/img809/2581/knighti.png)](http://imageshack.us/photo/my-images/809/knighti.png/) >! [![](http://img824.imageshack.us/img824/8092/wizardx.png)](http://imageshack.us/photo/my-images/824/wizardx.png/)
  2. Title: **Chaotic Love Magic I** The best kind of magic.
  3. @Helladen: > No LK is a Classic even though Disney markets their stuff for kids it was a good movie for me when I was a kid, MLP is just some garbage a man in American came up with and kiddies bought into the toys. How dare you, sir. MLP is a thrilling tale of hope, courage and friendship. What does the LK teach your children?
  4. Could be worse guys. It could be the _lion king…_
  5. *Join game *get kicked for killing the admin *joins another game *gets vote kicked by 12 year old *Repeat. It's a shame, it's a great game. But its community makes it one of the worst.
  6. Or maybe you shouldn't bump old threads?
  7. > Freeware Use of Material: > Please put Amaranth Games, LLC in your list of credits. > > Shareware Use of Material: > -Contact Amaranth Games, LLC (admin -at- amaranthia) for permission. > -You must put Amaranth Games, LLC in your list of credits. > > Recolors & touch-ups > Recolors are okay. If you recolor something and someone who is making a shareware game asks to use the material, you must have them contact Amaranth Games, LLC (admin -at- amaranthia) for permission. Just do what it says on the tin. Or… Something.
  8. both are overused. Try something like crusader.
  9. it took you that long to figure that out?
  10. I like the last one, but the others seem a bit too modern day.
  11. Goes quite well with the default tileset, very useful.
  12. xsdsdds

    New class bug?

    What program can compile things?
  13. xsdsdds

    New class bug?

    So why doesn't it work?
  14. xsdsdds

    New class bug?

    So, uh, whats wrong with this: Function GetPlayerMaxVital(ByVal index As Long, ByVal Vital As Vitals) As Long If index > MAX_PLAYERS Then Exit Function Select Case Vital Case HP Select Case GetPlayerClass(index) Case 1 ' Knight GetPlayerMaxVital = ((GetPlayerLevel(index) / 2) + (Player(index).Stat(Stats.Endurance) / 2)) * 15 + 150 Case 2 ' Wizard GetPlayerMaxVital = ((GetPlayerLevel(index) / 2) + (Player(index).Stat(Stats.Endurance) / 2)) * 10 + 65 Case 3 ' Thief GetPlayerMaxVital = ((GetPlayerLevel(index) / 2) + (Player(index).Stat(Stats.Endurance) / 2)) * 10 + 65 Case 4 ' Warlock GetPlayerMaxVital = ((GetPlayerLevel(index) / 2) + (Player(index).Stat(Stats.Endurance) / 2)) * 10 + 65 End Select Case MP Select Case GetPlayerClass(index) Case 1 ' Knight GetPlayerMaxVital = ((GetPlayerLevel(index) / 2) + (Player(index).Stat(Stats.Intelligence) / 2)) * 5 + 25 Case 2 ' Wizard GetPlayerMaxVital = ((GetPlayerLevel(index) / 2) + (Player(index).Stat(Stats.Intelligence) / 2)) * 30 + 85 Case 3 ' Thief GetPlayerMaxVital = ((GetPlayerLevel(index) / 2) + (Player(index).Stat(Stats.Intelligence) / 2)) * 5 + 25 Case 4 ' Warlock GetPlayerMaxVital = ((GetPlayerLevel(index) / 2) + (Player(index).Stat(Stats.Intelligence) / 2)) * 10 + 45 End Select End Select End Function
  15. xsdsdds

    New class bug?

    I did all the cases, but still die in one hit. Edit: I've done the same thing as above too.
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