Gahduvdeth Posted January 8, 2016 Author Share Posted January 8, 2016 Triad Entertainment is a small development team that has been in existence since 2014 (but under a different name at that time). Until recently, it's mostly just consisted of myself. But now, our tiny team is looking to add a couple more members!Our current project ([The World of Akria](http://www.triadentertainment.net/the-world-of-akria)) is currently in development, and has been in development since about May of 2015\. As it currently stands, there won't be any monetary compensation, although that may change at some point in the future as we finish/release this project, and move on to other projects.My personal schedule is this: almost every weekday (Monday through Friday) I wake up at about 7am CST. From then until about 3 or 4pm CST, I have time to dedicate towards working on game development. After that, I have to leave for my actual job.If you're interested in joining the team, please feel free to contact me through the forums, on Skype (iamquantum) or via email ([email protected]).At this stage, we're looking for VB6 programmers and pixel artists, but will consider filling other roles as well.*****UPDATE - 04.01.2016*****We're currently pushing to find pixel artists! The pixel art must be of a somewhat gritty art style (unlike many of the cutesy art styles found around the forums). An example of what we mean by "gritty" is included here.![](http://i.imgur.com/Qlj4Zei.png)*****UPDATE - 04.01.2016***** Link to comment Share on other sites More sharing options...
Mal Posted January 10, 2016 Share Posted January 10, 2016 What language(s) should programmers be proficient in? Link to comment Share on other sites More sharing options...
GalacticGlum Posted January 11, 2016 Share Posted January 11, 2016 You should be proficient in VB6\.Oh btw. I'm helping out with The Underground. In fact I've been helping for a while now. Since ArcWyre has taken a turn for the worse. Link to comment Share on other sites More sharing options...
Gahduvdeth Posted January 11, 2016 Author Share Posted January 11, 2016 @'Mal':> What language(s) should programmers be proficient in?Currently, we have a need for VB6\. But if you have any experience with C# (which would likely be the language of choice for our next project) then it would definitely be welcomed. Link to comment Share on other sites More sharing options...
Exception Posted January 11, 2016 Share Posted January 11, 2016 You should probably be more specific about what exactly is needed. Link to comment Share on other sites More sharing options...
Gahduvdeth Posted January 11, 2016 Author Share Posted January 11, 2016 @'Exception':> You should probably be more specific about what exactly is needed.Appropriate edits have been made. Link to comment Share on other sites More sharing options...
Kilath Posted January 11, 2016 Share Posted January 11, 2016 @'Exception':> You should probably be more specific about what exactly is needed._Passion_ is one aspect that is always appreciated. If someone plays The Underground and loves it, we'd likely love to talk to you. From individuals who would like to be a little more involved with QA to those who have full knowledge of VB6\. Of course specific programmers and artists are always needed, but if one doesn't have these skills it doesn't mean you should turn around and walk away :) If someone is interested in contributing to the project we'd be happy to speak with them about what capacity they, themselves, hold. I'm happy to teach basic mapping skills, for example, if someone is interested in mapping. Link to comment Share on other sites More sharing options...
Exception Posted January 11, 2016 Share Posted January 11, 2016 @'Kilath':> @'Exception':> > > ~snip~> > ~snippier~You, uh, completely missed my point.There's no information on what the programmer/artist would be required to do, if at least, initially. What systems should the programmer be expecting to make first? What graphics are needed? That kind of thing. Link to comment Share on other sites More sharing options...
Kilath Posted January 11, 2016 Share Posted January 11, 2016 @'Exception':> @'Kilath':> > > @'Exception':> > > > > ~snip~> > > > ~snippier~> > You, uh, completely missed my point.> > There's no information on what the programmer/artist would be required to do, if at least, initially. What systems should the programmer be expecting to make first? What graphics are needed? That kind of thing.Honestly, passion is more important. Most skills can be taught and programmers are in a realm of their own. Having a pure desire to improve the game? priceless. Link to comment Share on other sites More sharing options...
Growlith1223 Posted January 11, 2016 Share Posted January 11, 2016 That passion also comes to fruition with what the programmer is asked to do. Link to comment Share on other sites More sharing options...
SkywardRiver Posted January 11, 2016 Share Posted January 11, 2016 Can we NOT please distribute my Premium source, (which was unpaid for) willy nilly to 20 different programmers, plox? Thanks. Link to comment Share on other sites More sharing options...
Gahduvdeth Posted January 11, 2016 Author Share Posted January 11, 2016 Skyward, no worries about that. I haven't done so, and I won't do it either. Link to comment Share on other sites More sharing options...
Mal Posted January 12, 2016 Share Posted January 12, 2016 Ugh.. At this point I'd program anything and for anyone… but only in C#. :( Link to comment Share on other sites More sharing options...
Gahduvdeth Posted January 12, 2016 Author Share Posted January 12, 2016 @'Mal':> Ugh.. At this point I'd program anything and for anyone… but only in C#. :(Our next project will likely be coded in C#, if you're interested in signing on to the team. Link to comment Share on other sites More sharing options...
GalacticGlum Posted January 12, 2016 Share Posted January 12, 2016 I'll have to correct you there. It's not going to be likely coded in C#. It WILL be coded in C# :p Link to comment Share on other sites More sharing options...
Gahduvdeth Posted January 12, 2016 Author Share Posted January 12, 2016 @'GalacticGlum':> I'll have to correct you there. It's not going to be likely coded in C#. It WILL be coded in C# :pVery well then, it's been decided.Our next project WILL be coded in C#. Link to comment Share on other sites More sharing options...
Gahduvdeth Posted January 13, 2016 Author Share Posted January 13, 2016 Bump! Link to comment Share on other sites More sharing options...
Mal Posted January 14, 2016 Share Posted January 14, 2016 @'GalacticGlum':> I'll have to correct you there. It's not going to be likely coded in C#. It WILL be coded in C# :p@'Gahduvdeth':> @'GalacticGlum':> > > I'll have to correct you there. It's not going to be likely coded in C#. It WILL be coded in C# :p> > Very well then, it's been decided.> > Our next project WILL be coded in C#.Sign me up then? Or maybe I should ask if you guys were willing to work on another project in parallel and if you had a design doc ready to go. :) Link to comment Share on other sites More sharing options...
Growlith1223 Posted January 14, 2016 Share Posted January 14, 2016 @'Mal':> @'GalacticGlum':> > > I'll have to correct you there. It's not going to be likely coded in C#. It WILL be coded in C# :p> > @'Gahduvdeth':> > > @'GalacticGlum':> > > > > I'll have to correct you there. It's not going to be likely coded in C#. It WILL be coded in C# :p> > > > Very well then, it's been decided.> > > > Our next project WILL be coded in C#.> > Sign me up then? Or maybe I should ask if you guys were willing to work on another project in parallel and if you had a design doc ready to go. :)Weren't you quitting programming or something? lol Link to comment Share on other sites More sharing options...
Mal Posted January 14, 2016 Share Posted January 14, 2016 @'Growlith1223':> @'Mal':> > > @'GalacticGlum':> > > > > I'll have to correct you there. It's not going to be likely coded in C#. It WILL be coded in C# :p> > > > @'Gahduvdeth':> > > > > @'GalacticGlum':> > > > > > > I'll have to correct you there. It's not going to be likely coded in C#. It WILL be coded in C# :p> > > > > > Very well then, it's been decided.> > > > > > Our next project WILL be coded in C#.> > > > Sign me up then? Or maybe I should ask if you guys were willing to work on another project in parallel and if you had a design doc ready to go. :)> > Weren't you quitting programming or something? lolQuad is down; need to get the gearbox drain plug sorted out (helicoil installed). Too cold and too much snow to ride the bike. :( Link to comment Share on other sites More sharing options...
Growlith1223 Posted January 14, 2016 Share Posted January 14, 2016 @'Mal':> @'Growlith1223':> > > @'Mal':> > > > > @'GalacticGlum':> > > > > > > I'll have to correct you there. It's not going to be likely coded in C#. It WILL be coded in C# :p> > > > > > @'Gahduvdeth':> > > > > > > @'GalacticGlum':> > > > > > > > > I'll have to correct you there. It's not going to be likely coded in C#. It WILL be coded in C# :p> > > > > > > > Very well then, it's been decided.> > > > > > > > Our next project WILL be coded in C#.> > > > > > Sign me up then? Or maybe I should ask if you guys were willing to work on another project in parallel and if you had a design doc ready to go. :)> > > > Weren't you quitting programming or something? lol> > Quad is down; need to get the gearbox drain plug sorted out (helicoil installed). Too cold and too much snow to ride the bike. :(feels bad man ouch Link to comment Share on other sites More sharing options...
Gahduvdeth Posted January 14, 2016 Author Share Posted January 14, 2016 @'Mal':> @'GalacticGlum':> > > I'll have to correct you there. It's not going to be likely coded in C#. It WILL be coded in C# :p> > @'Gahduvdeth':> > > @'GalacticGlum':> > > > > I'll have to correct you there. It's not going to be likely coded in C#. It WILL be coded in C# :p> > > > Very well then, it's been decided.> > > > Our next project WILL be coded in C#.> > Sign me up then? Or maybe I should ask if you guys were willing to work on another project in parallel and if you had a design doc ready to go. :)I haven't yet finalized this with the rest of the team, but I think we'll be sticking to one team-project at a time (since we're so small, and it'll help to channel our creative juices into the same project instead of spreading it out).Unfortunately, we don't even have a GDD typed up for our C# project… that's literally all we currently know about: it'll be programmed in C#. Link to comment Share on other sites More sharing options...
Mal Posted January 15, 2016 Share Posted January 15, 2016 @'Gahduvdeth':> @'Mal':> > > @'GalacticGlum':> > > > > I'll have to correct you there. It's not going to be likely coded in C#. It WILL be coded in C# :p> > > > @'Gahduvdeth':> > > > > @'GalacticGlum':> > > > > > > I'll have to correct you there. It's not going to be likely coded in C#. It WILL be coded in C# :p> > > > > > Very well then, it's been decided.> > > > > > Our next project WILL be coded in C#.> > > > Sign me up then? Or maybe I should ask if you guys were willing to work on another project in parallel and if you had a design doc ready to go. :)> > I haven't yet finalized this with the rest of the team, but I think we'll be sticking to one team-project at a time (since we're so small, and it'll help to channel our creative juices into the same project instead of spreading it out).> > Unfortunately, we don't even have a GDD typed up for our C# project… that's literally all we currently know about: it'll be programmed in C#.You don't pick a programming language before you know the technical aspects of what you're creating. That's like driving at night without your headlights on. Link to comment Share on other sites More sharing options...
Gahduvdeth Posted January 15, 2016 Author Share Posted January 15, 2016 @'Mal':> @'Gahduvdeth':> > > @'Mal':> > > > > @'GalacticGlum':> > > > > > > I'll have to correct you there. It's not going to be likely coded in C#. It WILL be coded in C# :p> > > > > > @'Gahduvdeth':> > > > > > > @'GalacticGlum':> > > > > > > > > I'll have to correct you there. It's not going to be likely coded in C#. It WILL be coded in C# :p> > > > > > > > Very well then, it's been decided.> > > > > > > > Our next project WILL be coded in C#.> > > > > > Sign me up then? Or maybe I should ask if you guys were willing to work on another project in parallel and if you had a design doc ready to go. :)> > > > I haven't yet finalized this with the rest of the team, but I think we'll be sticking to one team-project at a time (since we're so small, and it'll help to channel our creative juices into the same project instead of spreading it out).> > > > Unfortunately, we don't even have a GDD typed up for our C# project… that's literally all we currently know about: it'll be programmed in C#.> > You don't pick a programming language before you know the technical aspects of what you're creating. That's like driving at night without your headlights on.Well I figured that since most of my team is familiar with both Unity and C#, it'd only be fitting to go with C#. We're not going to blindly choose some project that couldn't possibly be made with C#, only to find that we'll all be wallowing in a language we're not even familiar with.We're choosing C# because it's what we're familiar with, and then we'll start working on the basic design of the project to fit within that scope. Nothing wrong with that, and I don't see how it couldn't work. Please explain. Link to comment Share on other sites More sharing options...
Kilath Posted January 15, 2016 Share Posted January 15, 2016 I'll say that here at Triad we really take passion seriously. That means when most of our team is most comfortable working in C# we'll work mostly in C#. The last thing any of us want is to engage on a dev journey where we can't find the usual need for workarounds or other issues due to an unfamiliarity with the language. We'd rather provide our best in the language we know best than to pretend otherwise. Besides, limitations are huge in sparking creativity. Link to comment Share on other sites More sharing options...
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