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Kilath

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Everything posted by Kilath

  1. I'll say that here at Triad we really take passion seriously. That means when most of our team is most comfortable working in C# we'll work mostly in C#. The last thing any of us want is to engage on a dev journey where we can't find the usual need for workarounds or other issues due to an unfamiliarity with the language. We'd rather provide our best in the language we know best than to pretend otherwise. Besides, limitations are huge in sparking creativity.
  2. @'Exception': > @'Kilath': > > > @'Exception': > > > > > ~snip~ > > > > ~snippier~ > > You, uh, completely missed my point. > > There's no information on what the programmer/artist would be required to do, if at least, initially. What systems should the programmer be expecting to make first? What graphics are needed? That kind of thing. Honestly, passion is more important. Most skills can be taught and programmers are in a realm of their own. Having a pure desire to improve the game? priceless.
  3. @'Exception': > You should probably be more specific about what exactly is needed. _Passion_ is one aspect that is always appreciated. If someone plays The Underground and loves it, we'd likely love to talk to you. From individuals who would like to be a little more involved with QA to those who have full knowledge of VB6\. Of course specific programmers and artists are always needed, but if one doesn't have these skills it doesn't mean you should turn around and walk away :) If someone is interested in contributing to the project we'd be happy to speak with them about what capacity they, themselves, hold. I'm happy to teach basic mapping skills, for example, if someone is interested in mapping.
  4. Welcome! I'll echo a lot of what was said. I'm a writer/producer/planner more than anything else (autonomousdesire.wordpress.com), though I do some enough experience with programming to follow tutorials and debug when needed (not enough to mention on a resume, really). I found out-of-the-box Eclipse to not require too much external knowledge and if you stick with (at least to begin) the defaults on the code side you can actually accomplish a lot. Using events and triggers to create a story/lore/world isn't that tough, and doing so can be a ton of fun. So I'll echo the idea that you can just start a project without needing specific programmers or artists or the like. That all said, depending on your level of knowledge and experience I'd mention that if you have issues with Eclipse a great program to cut your teeth on and to prep your knowledge of the Eclipse event system (and other systems like mapping) is RPGMaker. The event system in Eclipse uses the same basic scripting, switches and variables as RPGMaker and I can say as a non-programmer that working for fun in RPGMaker allowed me to learn the systems to really do some cool stuff In Eclipse without needing to touch the source code. Just a thought, and you should absolutely dive into Eclipse and see what you can create! If you do end up running with an idea seriously, you can show the community and maybe attract someone who likes your concept to help with areas outside of your strength a few months from now.
  5. > A great numb feeling washes over me as I let go of the past and look forward to the future. Pretend to be a vampire. I don't really need to pretend, because it's who I am, an emotional vampire. I've just come to expect it. Vampires are real. That I was born this way. That I feed off of other people's real emotions. Search for this night's prey. Who will it be? https://www.youtube.com/watch?v=K-KE8FbIeT8
  6. @'sherwin': > @'Kilath': > > > Installed a clean engine and moved resources over bit by bit until everything was loaded > > This is not necessary, you should just have delete the item data on server side.. That was the first thing I tried. Something else in there was causing the rte, I have to assume. I actually think it was one of my eventdata files that got corrupted as that map is giving me way more issues than it should for what I've put there. I'm about as far away from being a programmer as possible, so trial and error for this stuff is usually my best bet aside from begging for help (which I dislike doing).
  7. I was able to fix this by some good old fashioned trial and error. Installed a clean engine and moved resources over bit by bit until everything was loaded except the items.
  8. If you want to give more info, I may be available as a writer.
  9. As an update, I'm now getting this error when I attempt to open the item editor: [attachment=43]
  10. @'Exception': > Just to check: does it fail after (or around) item index #50? It appears to be everything. I've tested multiple #s from ~10-200\. It feels like it is "frozen" at an earlier point and reverts back to it, I believe, exactly.
  11. I've been working for a few days on my project, and have come across a very frustrating issue. It seems that the Item Editor won't actually save any changes aside from a small number of items entered at the very beginning of my work. Whole entries just gone. I realized this when I went to go test out equipment and nothing would equip. Changes seem to register on the client as long as I'm logged in, however as soon as I log out and back in again everything reverts to how it was– erasing a lot of work. In addition, even when the tooltip, icon and information is showing correctly I still cannot, for example, equip a weapon. One weapon (tool) I created far earlier equips just fine but any new items end up blank again after a client restart. My progress is pretty much halted as I have no idea what the issue is. I'm not terribly skilled at all and I'm really hoping this won't be a brick wall.
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