Justn Posted September 10, 2012 Author Share Posted September 10, 2012 Ok after this tutorial you will have a working day and night system for DX7.. Basically we are making a game time that starts and stops when you turn on/off your server. In the map editor there is a new layer being drawn that is the darkness effect. You have the option to choose where and if this new layer is drawn so you can make lights, campfires and other things that will cause the light to not appear.. Its not the best looking thing in the world but heck its pretty cool to have this if your using dx7 still.. This was ripped from an older engine made by Stein so all credits are to him for creating this system.[![](http://www.freemmorpgmaker.com/files/imagehost/pics/bf8fafc8cb55d3d374f5aa1b30f40382.PNG)](http://www.freemmorpgmaker.com/files/imagehost/#bf8fafc8cb55d3d374f5aa1b30f40382.PNG)**-Server-****modConstants**Add this to the bottom```' Game TimePublic Const GAME_MINUTES_PER_SECOND = 1```**modDatabase**Find this line```PutVar App.Path & "\data\options.ini", "OPTIONS", "Website", Options.Website```Under it add:```PutVar App.Path & "\data\options.ini", "OPTIONS", "DayNight", STR(Options.DayNight)```In the next sub below the previous one : **LoadOptions**Paste this at the bottom just like you did the last one:```Options.DayNight = Val(GetVar(App.Path & "\data\options.ini", "OPTIONS", "DayNight"))```**modGeneral**In sub **InitServer** find this line:```' Initialize the random-number generatorRandomize ', seed```Below it Add this:```' Set the game time to the middle of the day.GameMinutes = 0GameHours = 12DayTime = True```In the same Sub find this line: **' load options, set if they dont exist**Your going to replace ,or make look like, that whole part all the way to the **End if** above this: **' Get the listening socket ready** **to go**With this:```' load options, set if they dont existIf Not FileExist(App.Path & "\data\options.ini", True) ThenOptions.Game_Name = "Eclipse Origins"Options.Port = 7001Options.MOTD = "Eclipse Origins."Options.Website = "http://www.touchofdeathforums.com/smf/"Options.DayNight = 1 ‘New partSaveOptionsElseLoadOptionsEnd IfIf Options.DayNight = 0 Then ‘NewfrmServer.Label8.Visible = False ‘NewfrmServer.lblGameTime.Visible = False ‘NewEnd If```‘NewIn **modGlobals** Add this to the bottom:```' Game TimePublic GameMinutes As BytePublic GameHours As BytePublic DayTime As Boolean```In **modTypes** find this line: **Private Type OptionsRec**Add this before End Type:```DayNight As Byte```**modServerLoop**Find this:```If Tick > tmr1000 ThenIf isShuttingDown ThenCall HandleShutdownEnd Iftmr1000 = GetTickCount + 1000End If```And replace with this:```If Tick > tmr1000 ThenIf isShuttingDown ThenCall HandleShutdownEnd If' Change the game time.If Options.DayNight = 1 ThenGameMinutes = GameMinutes + GAME_MINUTES_PER_SECONDIf GameMinutes > 59 ThenGameMinutes = 0GameHours = GameHours + 1If GameHours > 23 ThenGameHours = 0End IfEnd If' See if we need to switch to day or night.If DayTime = True And GameHours > 19 ThenDayTime = FalseSendGameTimeGlobalMsg "Darkness has fallen upon these Lands!", YellowElseIf DayTime = False And GameHours > 7 And GameHours < 19 ThenDayTime = TrueSendGameTimeGlobalMsg "The Sun has risen across the Kingdom!", YellowEnd If' Update the labelIf DayTime = True ThenfrmServer.lblGameTime.Caption = "(Day) " & Trim(STR(GameHours)) & ":" & Trim(STR(GameMinutes))ElsefrmServer.lblGameTime.Caption = "(Night) " & Trim(STR(GameHours)) & ":" & Trim(STR(GameMinutes))End IfEnd Iftmr1000 = GetTickCount + 1000End If```**modServerTcp**Add this to the bottom:```Sub SendGameTime()Dim Buffer As clsBufferSet Buffer = New clsBufferBuffer.WriteLong SSendTimeIf DayTime = True ThenBuffer.WriteLong 1ElseBuffer.WriteLong 0End IfSendDataToAll Buffer.ToArray()Set Buffer = NothingEnd Sub```**modPlayer**Find this line : **' Send some more little goodies, no need to explain these**Below the other calls add this:```Call SendGameTime```**modEnumerations**Add this to the bottom of the server packets:```SSendTime```Find this line : **Public Enum MapLayer**Add this above the LayerCount:```Night```Boom, now open your client.vbp**Client**Add the night tilesheet to your tilesets folder and number it correctly (the number after your last tileset -.-)**modGlobals**Add this to the bottom:```Public DayTime As Boolean```**modDirectDraw7**Find this line:```' Lock the backbuffer so we can draw text and namesTexthDC = DDS_BackBuffer.GetDC```Above it add this:```' Render NightIf DayTime = False Or frmEditor_Map.optLayer(6).Value = True ThenFor X = 0 To Map.maxXFor Y = 0 To Map.maxYBltNightTile X, YNextNextEnd If```Add this to the bottom of modDirectDraw7:```Public Sub BltNightTile(ByVal X As Long, ByVal Y As Long)Dim rec As RECT, i As LongWith Map.Tile(X, Y)i = MapLayer.Night' skip tile if tileset isn't setIf (.Layer(i).tileset > 0 And .Layer(i).tileset <= NumTileSets) And (.Layer(i).X > 0 Or .Layer(i).Y > 0) Then' sort out recrec.Top = .Layer(i).Y * PIC_Yrec.Bottom = rec.Top + PIC_Yrec.Left = .Layer(i).X * PIC_Xrec.Right = rec.Left + PIC_X' render Call Engine_BltFast(Camera.Left + ConvertMapX(x * PIC_X), Camera.top + ConvertMapY(Y * PIC_Y), DDS_Tileset(.Layer(i).Tileset), rec, DDBLTFAST_WAIT Or DDBLTFAST_SRCCOLORKEY)End IfEnd WithEnd Sub```**modHandleData**Add this below the other ones in the InitMessages sub:```HandleDataSub(SSendTime) = GetAddress(AddressOf HandleSendTime)```At the bottom of modHandleData add this:```Private Sub HandleSendTime(ByVal Index As Long, ByRef Data() As Byte, ByVal StartAddr As Long, ByVal ExtraVar As Long)Dim Buffer As clsBufferDim Temp As ByteSet Buffer = New clsBufferBuffer.WriteBytes Data()Temp = Buffer.ReadLongIf Temp = 1 Then DayTime = TrueIf Temp = 0 Then DayTime = FalseSet Buffer = NothingEnd Sub```**modEnumerations**Add this to the bottom of the server packets:```SSendTime```Find this line : **Public Enum MapLayer**Add this above the LayerCount:```Night```In **modTypes** find this line: **Private Type OptionsRec**Add this before End Type:```NightTile As Byte```**modDatabase**Find this line sub: **Public Sub SaveOptions()**Above the **Error Handler** add this:```Call PutVar(Filename, "Graphics", "Night", str(Options.NightTile))```In the next sub below the previous one : **LoadOptions**Find this line: **Options.Debug = 0**Below it add this:```Options.NightTile = ##```**OK YOU MUST CHANGE THE ## TO THE NUMBER OF THE NIGHT TILES!**Ok below that find this: **Options.Debug = GetVar(Filename, "Options", "Debug")**Below that line add this:```Options.NightTile = GetVar(Filename, "Graphics", "Night")```Ok for the **Form WorkClient Side-FrmEditor_Map:**Find the map layers radio buttons… Copy and paste one of them. Make sure you paste it inside of the frame: fraLayers.. After you have pasted it **make sure the index is set to 6**.Now Add this to the bottom of frmEditor_map:```Private Sub optLayer_Click(Index As Integer)If Index = Night ThenscrlTileSet.Value = Options.NightTilescrlTileSet_ChangescrlTileSet.Enabled = FalseElsescrlTileSet.Enabled = TrueEnd IfEnd Sub```**Server Form Work-****frmServer**1.Anywhere on the server panel make a label named: **label 8**set the caption to : **Game Time:**2\. Beside it make a label named: **lblGameTime**Set the caption to : **xx:xx****OK in your Server/Data Folder open options.ini and add this to the bottom: daynight=1****In your client/datafiles/ folder open the config.ini and add this to the bottom:**```[Graphics]Night= 57```Hey that’s it!! If I missed anything let me know I think its all there.. You should have a working day/night system for EO2.0 or EO2.3.. Link to comment Share on other sites More sharing options...
Justn Posted September 10, 2012 Author Share Posted September 10, 2012 Sorry I missed a couple steps like the server form work and to add the new map layer serverside… added the formwork steps to the bottom of the OP also added a quick screenshot Link to comment Share on other sites More sharing options...
JohnPony Posted September 10, 2012 Share Posted September 10, 2012 This looks great man, i'm sure people will find it useful.Regards,General Pony Link to comment Share on other sites More sharing options...
Justn Posted September 11, 2012 Author Share Posted September 11, 2012 Forgot this very important step**Server side modConstants** add this to the bottom:``` ' Game TimePublic Const GAME_MINUTES_PER_SECOND = 1 ```adding to OP now =) Link to comment Share on other sites More sharing options...
Link Posted September 11, 2012 Share Posted September 11, 2012 Hey this is a pretty nice feature to have, can still be put to good use. Link to comment Share on other sites More sharing options...
Valentine90 Posted September 12, 2012 Share Posted September 12, 2012 This looks great, thanks for sharing!You want to do the same in DirectX8?, I believe that would be great, since it would be much more beautiful and charming. Link to comment Share on other sites More sharing options...
Ganjika Posted September 12, 2012 Share Posted September 12, 2012 Does this work for Dx8/Nightly? If not - I would like tot hrow out there that a Night/Day system for Dx8/Nightly would be epic! Thanks for uploading a tutorial for Dx7 nonetheless. =] Link to comment Share on other sites More sharing options...
Stein Posted September 12, 2012 Share Posted September 12, 2012 Because changing a few DD7 calls into D3D8 is too much effort to put into your own games right? Link to comment Share on other sites More sharing options...
Ganjika Posted September 12, 2012 Share Posted September 12, 2012 > Because changing a few DD7 calls into D3D8 is too much effort to put into your own games right?I'm just new :shrug:.How would i do that? =S, Thanks for any and all feedback. Link to comment Share on other sites More sharing options...
Vus Posted September 12, 2012 Share Posted September 12, 2012 Nice addition, this can be useful for sure. I like that you can do "lights with it." Link to comment Share on other sites More sharing options...
Valentine90 Posted September 12, 2012 Share Posted September 12, 2012 The best thing is you can create light, this is great! Link to comment Share on other sites More sharing options...
Justn Posted September 12, 2012 Author Share Posted September 12, 2012 > This looks great, thanks for sharing!> > You want to do the same in DirectX8?, I believe that would be great, since it would be much more beautiful and charming.If u were gonna do this in dx8 u should just use the game time system and make it work with the map tinting.. would look cool and maybe even make it where it gets darker the later it gets amd brighter as the sun comes back up ![:)](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/smile.png) Link to comment Share on other sites More sharing options...
PVJsquad Posted September 13, 2012 Share Posted September 13, 2012 must delete all maps ? Link to comment Share on other sites More sharing options...
Justn Posted September 13, 2012 Author Share Posted September 13, 2012 Nope Link to comment Share on other sites More sharing options...
hisherwin Posted September 13, 2012 Share Posted September 13, 2012 Note: Addition for this thing , If you want to use it on Real Time (Not 1 Second per Minute) Then follow this stepFind```[color]If[/color][color] [/color][color]Tick[/color][color] [/color][color]>[/color][color] tmr1000 [/color][color]Then[/color][color] [/color][color]If[/color][color] isShuttingDown [/color][color]Then[/color][color] [/color][color]Call[/color][color] [/color][color]HandleShutdown[/color][color] [/color][color]End[/color][color] [/color][color]If[/color][color] [/color][color]' Change the game time. If Options.DayNight = 1 Then GameMinutes = GameMinutes + GAME_MINUTES_PER_SECOND If GameMinutes > 59 Then GameMinutes = 0 GameHours = GameHours + 1 If GameHours > 23 Then GameHours = 0 End If End If '[/color][color] [/color][color]See[/color][color] [/color][color]if[/color][color] we need to [/color][color]switch[/color][color] to day [/color][color]or[/color][color] night[/color][color].[/color][color] [/color][color]If[/color][color] [/color][color]DayTime[/color][color] [/color][color]=[/color][color] [/color][color]True[/color][color] [/color][color]And[/color][color] [/color][color]GameHours[/color][color] [/color][color]>[/color][color] [/color][color]19[/color][color] [/color][color]Then[/color][color] [/color][color]DayTime[/color][color] [/color][color]=[/color][color] [/color][color]False[/color][color] [/color][color]SendGameTime[/color][color] [/color][color]GlobalMsg[/color][color] [/color][color]"Darkness has fallen upon these Lands!"[/color][color],[/color][color] [/color][color]Yellow[/color][color] [/color][color]ElseIf[/color][color] [/color][color]DayTime[/color][color] [/color][color]=[/color][color] [/color][color]False[/color][color] [/color][color]And[/color][color] [/color][color]GameHours[/color][color] [/color][color]>[/color][color] [/color][color]7[/color][color] [/color][color]And[/color][color] [/color][color]GameHours[/color][color] [/color][color]<[/color][color] [/color][color]19[/color][color] [/color][color]Then[/color][color] [/color][color]DayTime[/color][color] [/color][color]=[/color][color] [/color][color]True[/color][color] [/color][color]SendGameTime[/color][color] [/color][color]GlobalMsg[/color][color] [/color][color]"The Sun has risen across the Kingdom!"[/color][color],[/color][color] [/color][color]Yellow[/color][color] [/color][color]End[/color][color] [/color][color]If[/color][color] [/color][color]' Update the label If DayTime = True Then frmServer.lblGameTime.Caption = "(Day) " & Trim(STR(GameHours)) & ":" & Trim(STR(GameMinutes)) Else frmServer.lblGameTime.Caption = "(Night) " & Trim(STR(GameHours)) & ":" & Trim(STR(GameMinutes)) End If End If tmr1000 = GetTickCount + 1000 End If [/color][color][/color]Replace it with[code][color][size]If[/size][/color][color][size]Tick[/size][/color][color][size]>[/size][/color][color][size] tmr1000 [/size][/color][color][size]Then[/size][/color][color] [/color][color]If[/color][color] isShuttingDown [/color][color]Then[/color][color] [/color][color]Call[/color][color] [/color][color]HandleShutdown[/color][color] [/color][color]End[/color][color] [/color][color]If[/color][color] [/color][color]' Change the game time. If Options.DayNight = 1 Then GameSeconds = GameSeconds + GAME_MINUTES_PER_SECOND If GameSeconds > 59 Then GameSeconds = 0 GameMinutes = GameMinutes + 1 If GameMinutes > 59 Then GameMinutes = 0 GameHours = GameHours + 1 If GameHours > 23 Then GameHours = 0 End If End If End If '[/color][color] [/color][color]See[/color][color] [/color][color]if[/color][color] we need to [/color][color]switch[/color][color] to day [/color][color]or[/color][color] night[/color][color].[/color][color] [/color][color]If[/color][color] [/color][color]DayTime[/color][color] [/color][color]=[/color][color] [/color][color]True[/color][color] [/color][color]And[/color][color] [/color][color]GameHours[/color][color] [/color][color]>[/color][color] [/color][color]19[/color][color] [/color][color]Then[/color][color] [/color][color]DayTime[/color][color] [/color][color]=[/color][color] [/color][color]False[/color][color] [/color][color]SendGameTime[/color][color] [/color][color]GlobalMsg[/color][color] [/color][color]"Darkness has fallen upon these Lands!"[/color][color],[/color][color] [/color][color]Yellow[/color][color] [/color][color]ElseIf[/color][color] [/color][color]DayTime[/color][color] [/color][color]=[/color][color] [/color][color]False[/color][color] [/color][color]And[/color][color] [/color][color]GameHours[/color][color] [/color][color]>[/color][color] [/color][color]7[/color][color] [/color][color]And[/color][color] [/color][color]GameHours[/color][color] [/color][color]<[/color][color] [/color][color]19[/color][color] [/color][color]Then[/color][color] [/color][color]DayTime[/color][color] [/color][color]=[/color][color] [/color][color]True[/color][color] [/color][color]SendGameTime[/color][color] [/color][color]GlobalMsg[/color][color] [/color][color]"The Sun has risen across the Kingdom!"[/color][color],[/color][color] [/color][color]Yellow[/color][color] [/color][color]End[/color][color] [/color][color]If[/color][color] [/color][color]' Update the label If DayTime = True Then frmServer.lblGameTime.Caption = "(Day) " & Trim(STR(GameHours)) & ":" & Trim(STR(GameMinutes)) Else frmServer.lblGameTime.Caption = "(Night) " & Trim(STR(GameHours)) & ":" & Trim(STR(GameMinutes)) End If End If tmr1000 = GetTickCount + 1000 End If [/color][color][/color][color]Next Find this[/color][code][color][size]' Game Time[/size][/color][color]Public GameMinutes As BytePublic GameHours As BytePublic DayTime As Boolean [/color][color][/color][color]Replace it with or add the addition[/color][code][color][size]' Game Time[/size][/color][color]Public GameSeconds As BytePublic GameMinutes As BytePublic GameHours As BytePublic DayTime As Boolean[/color][color][/color][color]Note me if i'm wrong[/color][color]Sorry New Site HATE me , I will re do this later[/color][/code][/code][/code]``` Link to comment Share on other sites More sharing options...
Justn Posted September 24, 2012 Author Share Posted September 24, 2012 Ok here is a little update for this tutorial..Add this to the bottom of ServerTCP:```Sub SendGameTimeTo(ByVal Index As Long)Dim Buffer As clsBuffer Set Buffer = New clsBuffer Buffer.WriteLong SSendTime If DayTime = True Then Buffer.WriteLong 1 Else Buffer.WriteLong 0 End If SendDataTo Index, Buffer.ToArray() Set Buffer = NothingEnd Sub```Next in modPlayer in Sub JoinGame find:```Call SendGameTime```And change it to:```Call SendGameTimeTo(Index)```This will only send the game time to the player that logs on and not everyone like before.Done…**OPTIONAL**Here is a cool addon that will allow you to set whether an npc spawns during the day, night, or both.First find this in sub UpdateMapLogic:```' ////////////////////////////////////// ' // This is used for spawning an NPC // ' //////////////////////////////////////```Change that whole part down to End Sub to this:```' ////////////////////////////////////// ' // This is used for spawning an NPC // ' ////////////////////////////////////// ' Check if we are supposed to spawn an npc or not If MapNpc(mapnum).NPC(x).Num = 0 And Map(mapnum).NPC(x) > 0 Then If TickCount > MapNpc(mapnum).NPC(x).SpawnWait + (NPC(Map(mapnum).NPC(x)).SpawnSecs * 1000) Then ' See if we are using the day/night system. If we are act accordinly, otherwise just spawn the mob If Options.DayNight = 1 Then ' Check for gametime, this is an addition in 1.4.2\. We're only ' spawning NPCs that are allowed to spawn in the current time ' of the day. If DayTime = True And NPC(Map(mapnum).NPC(x)).SpawnAtDay = 1 Then Call SpawnNpc(x, mapnum) ElseIf DayTime = False And NPC(Map(mapnum).NPC(x)).SpawnAtNight = 1 Then Call SpawnNpc(x, mapnum) End If Else ' Not using Day/Night, so just spawn it regardless. Call SpawnNpc(x, mapnum) End If End If End If ' Despawn mobs if the day/night system is active. If Options.DayNight = 1 Then ' Righto, let's see if we need to despawn an NPC until the time of the day changes. ' Ignore this if the NPC has a target. If MapNpc(mapnum).NPC(x).target = 0 And Map(mapnum).NPC(x) > 0 And Map(mapnum).NPC(x) <= MAX_NPCS Then If DayTime = True And NPC(Map(mapnum).NPC(x)).SpawnAtDay = 0 Then DespawnNPC mapnum, x ElseIf DayTime = False And NPC(Map(mapnum).NPC(x)).SpawnAtNight = 0 Then DespawnNPC mapnum, x End If End If End If Next End If DoEvents Next ' Make sure we reset the timer for npc hp regeneration If GetTickCount > GiveNPCHPTimer + 10000 Then GiveNPCHPTimer = GetTickCount End If ' Make sure we reset the timer for door closing If GetTickCount > KeyTimer + 15000 Then KeyTimer = GetTickCount End IfEnd Sub```Next Find this sub : Sub SpawnMapNpcsChange the whole sub to this :```Sub SpawnMapNpcs(ByVal mapnum As Long) Dim i As Long For i = 1 To MAX_MAP_NPCS If Map(mapnum).NPC(i) > 0 And Map(mapnum).NPC(i) <= MAX_NPCS Then If Options.DayNight = 1 Then If DayTime = True And NPC(Map(mapnum).NPC(i)).SpawnAtDay = 1 Then Call SpawnNpc(i, mapnum) ElseIf DayTime = False And NPC(Map(mapnum).NPC(i)).SpawnAtNight = 1 Then Call SpawnNpc(i, mapnum) End If Else Call SpawnNpc(i, mapnum) End If End If NextEnd Sub```In modTypes under npcrec add:```SpawnAtDay As Byte SpawnAtNight As Byte```Add this to the bottom of modGameLogic:```Sub DespawnNPC(ByVal mapnum As Long, ByVal NPCNum As Long)Dim i As Long, Buffer As clsBuffer ' Set the NPC data to blank so it despawns. MapNpc(mapnum).NPC(NPCNum).Num = 0 MapNpc(mapnum).NPC(NPCNum).SpawnWait = 0 MapNpc(mapnum).NPC(NPCNum).Vital(Vitals.HP) = 0 ' clear DoTs and HoTs For i = 1 To MAX_DOTS With MapNpc(mapnum).NPC(NPCNum).DoT(i) .Spell = 0 .Timer = 0 .Caster = 0 .StartTime = 0 .Used = False End With With MapNpc(mapnum).NPC(NPCNum).HoT(i) .Spell = 0 .Timer = 0 .Caster = 0 .StartTime = 0 .Used = False End With Next ' send death to the map Set Buffer = New clsBuffer Buffer.WriteLong SNpcDead Buffer.WriteLong NPCNum SendDataToMap mapnum, Buffer.ToArray() Set Buffer = Nothing 'Loop through entire map and purge NPC from targets For i = 1 To Player_HighIndex If IsPlaying(i) And IsConnected(i) Then If Player(i).Map = mapnum Then If TempPlayer(i).targetType = TARGET_TYPE_NPC Then If TempPlayer(i).target = NPCNum Then TempPlayer(i).target = 0 TempPlayer(i).targetType = TARGET_TYPE_NONE SendTarget i End If End If End If End If NextEnd Sub```OK now for the client side:**FormWork: frmEditor_NPC**1\. Somewhere make a **Check box** and name it : **chkSday**Set the caption to: **Spawn during day**2.Near it make another checkbox and name it : **chkSnight**Set the caption to : Spawn at nightAdd this code to the bottom of frmEditor_NPC:```' day nightPrivate Sub chkSDay_Click() NPC(EditorIndex).SpawnAtDay = chkSDay.ValueEnd SubPrivate Sub chkSNight_Click() NPC(EditorIndex).SpawnAtNight = chkSNight.ValueEnd Sub```In modGameEditors find this in NpcEditorInit: **.scrlAnimation.Value = NPC(EditorIndex).Animation**Under it add this:```.chkSDay.Value = NPC(EditorIndex).SpawnAtDay .chkSNight.Value = NPC(EditorIndex).SpawnAtNight```In modTypes under npcrec add this:```SpawnAtDay As Byte SpawnAtNight As Byte```And your done.. =) will add this to the tut later Link to comment Share on other sites More sharing options...
Ganjika Posted September 24, 2012 Share Posted September 24, 2012 Is this now for Dx8/Nightly? Also ; Can you send me the project I sent to you a few days ago? Good work with the tutorial above. =] Link to comment Share on other sites More sharing options...
Ganjika Posted October 4, 2012 Share Posted October 4, 2012 Ever talk to General Pony about getting this to work in a Dx8/Nightly environment? =]That would be entirelly epic to see this work on such a setup. Link to comment Share on other sites More sharing options...
Zopto Posted October 27, 2012 Share Posted October 27, 2012 it works but when you put map 50x50 it start blinking when you walk :S Link to comment Share on other sites More sharing options...
Justn Posted October 28, 2012 Author Share Posted October 28, 2012 Hmm I have not had that issue yet zopto, ill look into it.. Link to comment Share on other sites More sharing options...
erkro1 Posted December 17, 2012 Share Posted December 17, 2012 > it works but when you put map 50x50 it start blinking when you walk :SI confirm this issue, it starts blinking like crazy, but only when you walk.Are you gonna look into it (I know you said you would but just a reminder xD) Link to comment Share on other sites More sharing options...
WiseRock Posted March 22, 2013 Share Posted March 22, 2013 could someone make this tutorial for DX8 Please Link to comment Share on other sites More sharing options...
WiseRock Posted March 23, 2013 Share Posted March 23, 2013 I figured out how to do it for dx8 i'll post the tut if requested Link to comment Share on other sites More sharing options...
Swizl Posted March 23, 2013 Share Posted March 23, 2013 It would be great if you could Render ! Thanks Link to comment Share on other sites More sharing options...
egemert35 Posted April 8, 2013 Share Posted April 8, 2013 ~~Hmm. ![:(](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/sad.png)Server side:![](http://img705.imageshack.us/img705/7216/32126134.png)Runtime error '9'Subscript out of rangeHow can i fix that?~~I deleted all maps and fixed. Link to comment Share on other sites More sharing options...
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