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Eclipse Mega


Ertzel
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I'm also trying to make sure I use all of the proper data types when making this quest editor. Before when doing things with variables I tended to always just use a long if it was a number and an unlimited string if it was a word. With the quest editor I use mainly bytes to reduce size and only use long's for item amounts or resource amounts on the rewards/missions/requirements and use Bytes for all other forms of numbers and use strings with caps on them depending on their data use.

It seems like something trivial that everyone should do, but sadly with most eclipse edits and systems the wrong types of data storage as used and are normally much larger then actually needed.
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So, i'm back with a report of the guild bug after i ron it on vb6 :

Public Sub Load_Menu_Options()

scrlRecruits.max = MAX_GUILD_RANKS

scrlRecruits.value = GuildData.Guild_RecruitRank

cmbColor.ListIndex = GuildData.Guild_Color

txtGuildName.text = GuildData.Guild_Name

txtGuildTag.text = GuildData.Guild_Tag

txtMOTD.text = GuildData.Guild_MOTD

End Sub

Can you help me debug the guild system with those informations?

Thank you Ertzel ![:)](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/smile.png)
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I'm not sure what version the current download uses for the guild system but I know at one point I was having problems with the guild color. I've fixed it in the next version and it wont give that error anymore.

Even in a blank version with the system in, I don't get that error anyways.
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It is stable to use except the guild system might not be. The next version once I finish the quest system will be a lot more stable though as I have changed a lot of code since the last download.

Every system I've added into EM has a tutorial on how to add it already in the tutorial section by either myself or someone else. So if you don't want to use the compiled EM, you can still use any features from it.
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Okay, How long until the next release? Do you know? Id like to maybe use it after next release ![:)](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/smile.png) I need a stable engine that I can set as my foundation again. My old engine is buggy and outdated, and this seems interesting.
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Once I finish the quest system I'll release the next version. I hope to finish it tonight or by Sunday night, not quite sure. Need to finish the server side of the quest system and then test it.

I keep getting distracted with other work and delaying the coding on the quest stuff though >.<
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Okay, the quest system will take longer then expected so for now I ripped it out of the current version of EM (I still have a development version to work on it) and now I can release the next EM just without the quest system in it.

The guild system has been improved and bug fixed. I also removed the Menu GUI buttons from the game as they really have no point and just take up space. To open your GUI windows you use the following keys:

Escape = Options

K = Skills

G = Guild

E = Character Window

P = Party

T = Send Trade to target

I = Inventory

Example of how it looks ingame now without the Menu and having the Guild WIndow opened:

>! ![](http://www.freemmorpgmaker.com/files/imagehost/pics/8b4fa6416d652239afffe57fd3e2ae14.png)

Download Link: [http://www.samugames.com/eclipse/Eclipse%20Mega.rar](http://www.samugames.com/eclipse/Eclipse%20Mega.rar)
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Well thx but i don't think shortcuts are the easiest way for beginners players. Can you make a version with panel AND shortcuts? that would be awesome ![;)](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/wink.png)

Sorry for my bad english ![:)](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/smile.png)

Edit: Well the guild system works fine good job!
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Hello,

Seeming so I had some spare time on my hands I decided to add the menu back in for those who cannot do so themselves, all though as Ertzel said it was not hard to do at all. ![;)](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/wink.png)

Here is the download link: [http://www.samugames… Menu Panel.rar](http://www.samugames.com/eclipse/Eclipse%20Mega%20-%20Menu%20Panel.rar)

Enjoy ![:P](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/tongue.png)
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**Santini, thanks!**

Explain to me stupid, as do animation?

I realized that in the map editor is his slider switch to the desired position, but how to choose the sprite-there's a big window to select which covers several square, as if to make a sprite of another form? or is it something else going on?

P.S. Sorry for my bad english!
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Thank you Santini! I have now all i want to concret my projet!

Edit:Well i spoke too fats it seems your link is dead :s Can you reupload it please?

Thanks!

Re-Edit: The lik works lol thanks ![:)](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/smile.png)
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Next system coming up for EM while I work on the Quest System is Combat Skills!

Instead of shit requiring overall level and stats to use, you can now set a combat type and level requirement. You can also set items to be a certain combat type instead of just TYPE_WEAPON like now. You will have Large Blades, Small Blades, Blunt Weapons, Polearms, Mage Weapons, Body Magic and Soul Magic(Polearms can hit from 2 spaces away). You can change the names to fit your game or not use the ones you don't want.

I have the base of the system inplace and just need to make the actual giving out exp and leveling code which wont take much longer. You can access the Combat Skills window in-game by pressing C and can scroll through the 8 kinds of combat types and will see the Combat Type's name with your level in brackets and then below your exp in that combat.

Example:

>! ![](http://www.freemmorpgmaker.com/files/imagehost/pics/25f583adb49d7ba17594bc9f2561cac0.png)
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