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Eclipse Mega


Ertzel
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I see you are planning a housing system. I was planning on writing my own, but I was waiting on some folks to finish fine tuning the Instance Map thing found here:

[http://www.touchofdeathforums.com/community/index.php?/topic/129648-eclipse-instancing-mappacks-style/page__hl__instance](http://www.touchofdeathforums.com/community/index.php?/topic/129648-eclipse-instancing-mappacks-style/page__hl__instance)

I think you will want to wait for that as well, rather than try to reinvent the wheel.

Anyway Good luck, and good build, Im downloading it now ![:)](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/smile.png)
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Hi, i have a error with the Guild system… I put in the Chat /guild make Admin ADM , and the game give me a error : Run-time error 380 : Invalid property value.

I put all the command.

Command Name Tag

V V V

/guild make Admin ADM. Is correctly?

Ertzel says: /guild make (GuildName) (GuildTag)...

Really i need a help. thank you ^^

Good work Ertzel!
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Ertzel please it would be nice to make a big thread for your scripts and add every scripts you added (and you will add like quest system etc.. ) to your thread with the engine version (EA etc..)

It would be nice so people could choose wich scripts to add to the engine
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Well, almost everything I've added into this that is something I coded, I have also put up tutorials for in the tutorial section,

I will keep putting up new tutorials so people can add everything to their own version of whichever engine they are using.
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I think Ertzel is great programmer so i think his version do not have any stupid bugs. Nice really really nice and i hope people will use your custom version of EA ![:D](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/biggrin.png) Finnaly they will stop bothering me with adding quest system to base EA etc ![:D](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/biggrin.png)
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> I think Ertzel is great programmer so i think his version do not have any stupid bugs. Nice really really nice and i hope people will use your custom version of EA ![:D](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/biggrin.png) Finnaly they will stop bothering me with adding quest system to base EA etc ![:D](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/biggrin.png)

![^_^](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/happy.png) lol Eclipse mega will be great if it's on the latest EA version
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> I think Ertzel is great programmer so i think his version do not have any stupid bugs. Nice really really nice and i hope people will use your custom version of EA ![:D](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/biggrin.png) Finnaly they will stop bothering me with adding quest system to base EA etc ![:D](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/biggrin.png)

It's so annoying having to keep up to date with the latest EA since I'm basically remaking all of EM each time you release a new version to use the latest EA as the base. I just start a new EA and add all my edits back in by looking through my source tutorial posts and then compile it up to release.

I'm more or less hoping people stick with EA, DE or whatever their favourite other custom version is, and then rip system out of EM or just follow my source tutorials to add EM features into their preferred engine that they want. I almost don't suggest really using EM as a base since you can add all the stuff into any version (some changes required if its not a dx8 version). But the reason for me releasing EM is mainly for those who want the extra features, but don't have vb6 or are too new to it to do the edits on their own.

I'm back home for the weekend and only have my Mac until Monday night when I go back to college so I wont be doing anything new vb6 wise until then. Next week I plan on adding in some form of quest system (either a fully new system or edits to the event system to allow it to also function as a quest system or single event system).

I'll also probably end up re-creating the full skill system I used in Zacaras Empire (my old Eclipse Game) last year that had more skill types (Polearms for two tile range, Short Swords for faster but less damage swords, bows/crossbows for range, ect…) and skill levels/experience. It also had a buffed up mage system that used skill levels/experience and had runes/item requirement option to use certain spells. That way not everything is based off your main level and you can require players to level individual skills
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![:o](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/ohmy.png) ….......

Well Well , i'm not sure i can wait for next week ![:P](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/tongue.png) (that a joke)

Good continuation !
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Yes, I know people want a quest system. When I get back to my college Monday night and have access to my PC again i'll work on a system.

I'm leaning a lot more towards just editing the event system to allow events to require other events/event steps so that they can be used as on-off events or be used as quests. This way it wont require a whole new system/editor for quests but will be an addition to the event system.

If I end up doing this, I'll release it in Eclipse Mega using JC's event system and the current version of EM and will release a tutorial for the system in the source boards. I will also then make a tutorial for the quest system using Deathbeam's reduced event system after I play around with it a little.

Next week I will also be starting work on a new eclipse project (more info on that will come later)…..
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Modify event system. There is no point creating a new system that has duplicate abilities to the event system. However it might make the people that are demanding a quest system learn more of the functionality of the event system. Maybe make a tick for events that flags them as QUEST. Then have a new editor tab on the admin panel called Quest, it opens a list of all the events in the game that are flagged as QUEST. You can edit them directly from there…. maybe that will make them happy lol
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Great job there! I'm interested in how you render the windows though. Did you use the same method as how EA did? I'm trying to learn and the rendering of windows with buttons is more complicated than i thought and it would be great if someone could guide me through it. You dont have to give me the code Just teach me how it is done.

Thanks in advance.
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Wait, I'm confused now. With the event system you can use branches with the switches from other steps/events to make check what step you are at. Using this you could do everything a quest system could do so I don't why people say we need one still..

What exactly are people wanting out of a quest system that you can't already do with the event system? I need someone to explain what is missing so I can work on adding it in.
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