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Saving Xena


Conra
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![](http://www.savingxena.com/images/saving-xena-website-logo.png)

Hello Everyone,

Some of you may have seen the Saving Xena trailer before, some of you may have heard of it before and some of you may have no clue as to what it is. Well, I am here to elighten you: Saving Xena is a 2-Dimensional puzzle/adventure game with a relatively challenging, yet casual, atmosphere. Saving Xena is currently only developed for Facebook but will be released for iOS and Android shortly after the official Facebook release.

Saving Xena starts in a lovely, lively forest - as most fairy tales do - with two twin rabbit brothers; Gaston and Jack, both being bunnies. From a very young age Gaston has been best friends with a female bunny who goes by the name of Xena. As they grow up, a love develops between the two through their teens and young adulthood, but Jack doesn't approve of this at all. On a sunny afternoon, outside the cottage in the forest, Gaston goes down on one knee and pops the question to Xena. Without a doubt Xena replies with a yes and the two fall into each others' arms; Both madly in love with each other. A cloud of smoke appears and Jack, who left home to become an evil wizard, appears with a wand in his hand. Suddenly Jack grabs Xena and in a second puff of smoke they both disappear! Your job as Gaston is to make your way to Jack's evil castle and save the beautiful Xena from his wretched paws.

Will Gaston be in time to save Xena? Will he make it past Jack's booby traps alive? Only time will tell as his adventure lies before you…

>! **Trailer:**
>! [media]http://www.youtube.com/watch?v=0f5k_0Zj2kQ[/media]
>! **Demo:**
>! [media]http://www.youtube.com/watch?v=tTMB1OaSZ5c[/media]

>! **Loading Screen:**
>! ![](https://dl.dropbox.com/u/21095721/eclipse/loading.jpg)
>! **Rewards Dialog:**
>! ![](https://dl.dropbox.com/u/21095721/eclipse/rewards.png)
>! **Main Menu:**
>! ![](https://dl.dropbox.com/u/21095721/eclipse/main.jpg)
>! **Chapters Menu:**
>! ![](https://dl.dropbox.com/u/21095721/eclipse/chapters.jpg)
>! **Test Level:**
>! ![](https://dl.dropbox.com/u/21095721/eclipse/ingame.jpg)
>! **Gifts Dialog:**
>! ![](https://dl.dropbox.com/u/21095721/eclipse/gifts.png)
>! **Shop Dialog 1:**
>! ![](https://dl.dropbox.com/u/21095721/eclipse/shop1.png)
>! **Shop Dialog 2:**
>! ![](https://dl.dropbox.com/u/21095721/eclipse/shop2.png)

>! The wonderful, very talented people that made this project possible, are as follows:
>! **Marco-Hans van der Willik:**
>! Executive Producer. He is the MD of Bright Mind Studios and is in charge of all business and financial aspects but is also very involved in the development of the game.
>! **Dewald de Jager (Myself):**
>! Producer. I manage the team, do testing, make the levels (Though we have had a bit of help from some nice supporters with this as well) and prett much hop in to help wherever I can whether it's to do with programming or graphics.
>! **Dario Seidl:**
>! Lead Developer. Does the front-end, back-end and the interaction between them. Currently a university student in Austria.
>! **Greg Bartlett:**
>! Lead Graphics. In charge of game art but has also done a lot of the UI, probably most of it. Full time freelancer that goes under the name of Zeedox. Very well known on NewGrounds.
>! **Vincent Ho:**
>! Concept art and illustrations. All the nice pictures of the bunnies were done by this talented illustrator.
>! **Mariusz Jasionowicz:**
>! Music producer. Still can't get his nice melodies out of my head ![:)](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/smile.png)
>! **Various Freelancers:**
>! We have many freelancers that helped with the project, including writers, animators and some more graphics artists. The full list of credits can be found in-game as I have only listed what I consider to be employees above.

![](https://dl.dropbox.com/u/21095721/eclipse/button_heading.png)

[Website](http://www.savingxena.com/)

[![](https://dl.dropbox.com/u/21095721/eclipse/button_facebook.png)](http://www.facebook.com/savingxena)[![](https://dl.dropbox.com/u/21095721/eclipse/button_twitter.png)](http://www.twitter.com/savingxena)[![](https://dl.dropbox.com/u/21095721/eclipse/button_youtube.png)](http://www.youtube/savingxena/)

Your input is exceptionally valuable to us, so please take the time to send us a suggestion or ask a question though a comment or via any of our social network profiles. Click the button below to play the game:

[![](https://dl.dropbox.com/u/21095721/eclipse/play.png)](http://apps.facebook.com/savingxena/)
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> Amazing work, i just have to say the videos are excellent!

Thanks ![:)](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/smile.png) We try to improve wherever we can, so let us know if you have any suggestions or questions!

Kindest Regards,

Dewald de Jager
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> Shop dialog looks sexy, good to see some more commercial quality material, it's rare to see it on this forum.

[Greg 'Zeedox' Bartlett](http://www.zeedox.net) is responsible for that ![;)](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/wink.png) I appreciate the comment, it's very nice of you.

Kindest Regards,

Dewald de Jager
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His work is great, I checked out his portfolio. There's potential I'd be interested in contracting him in the future…

> Though I can't say I love the storyline or setting (I'm no furry), the close to professional feel is really - almost - there.

That unfortately was my opinion on it too, the whimsicial tone… or more particularly... the storyline and 'furries' was my turn-off.
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> I'd like to say this here, Dewald, good job.
>
> You outdid yourself with such a polished game.
>
> Though I can't say I love the storyline or setting (I'm no furry), the close to professional feel is really - almost - there.

Wow Rory; It means a lot to me coming from you ![:)](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/smile.png) As for the 'almost' part, what would get it there in your opinion?

> His work is great, I checked out his portfolio. There's potential I'd be interested in contracting him in the future…

Beau, your portfolio beats mine anyday. When it comes to music, you're a beast ![;)](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/wink.png)

> That unfortately was my opinion on it too, the whimsicial tone… or more particularly... the storyline and 'furries' was my turn-off.

Everyone has different interests and as game developers we just have to accept that we can't impress everyone, but that doesn't mean I'll stop trying! ![:D](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/biggrin.png)

Kindest Regards,

Dewald de Jager
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Got a few requests to join the beta and I'd just like to say that it's a public/open beta. More info to come in the Talent Centre ![;)](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/wink.png)

Kindest Regards,

Dewald de Jager
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  • 2 weeks later...
Very nice game, I hope it wont become "Send invite to 15 of your friends to get this item you really need" game.

It lagged for me a little, so moving boxes was little harder, but it could be just my computer.

Also it is very nice, that there is finally more different game on facebook.
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> Very nice game, I hope it wont become "Send invite to 15 of your friends to get this item you really need" game.
>
> It lagged for me a little, so moving boxes was little harder, but it could be just my computer.
>
> Also it is very nice, that there is finally more different game on facebook.

Thanks for the comment! I would never, ever let it become one of those games. I would rather give items away to random people lurking about on the Facebook page to say thank you. Some people do have a bit of trouble with lag in the movement but if you close a few tabs or graphics intensive applications, such as Photoshop or Illustrator as I usually have them open, it really does tend to help.

Could you maybe define a "more different game" please? It would be interesting to hear your opinion on this.

Kindest Regards,

Dewald de Jager
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> Thanks for the comment! I would never, ever let it become one of those games. I would rather give items away to random people lurking about on the Facebook page to say thank you. Some people do have a bit of trouble with lag in the movement but if you close a few tabs or graphics intensive applications, such as Photoshop or Illustrator as I usually have them open, it really does tend to help.
>
> Could you maybe define a "more different game" please? It would be interesting to hear your opinion on this.
>
> Kindest Regards,
>
> Dewald de Jager

Well, last time there appeared lot of farmville clones and such, it is fun to have some game you actually have to play not to just harvest your crops/buildings once a day.
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> Well, last time there appeared lot of farmville clones and such, it is fun to have some game you actually have to play not to just harvest your crops/buildings once a day.

Well, I can't disagree with you on the clones. Thanks for the comment though and I'm glad you enjoy it! I'll do as much as I can to improve performance but right now the FAQ, EULA and bug submission form need to be finished.

Kindest Regards,

Dewald de Jager
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i hate you, i love games like this, just hate it based on love/bunnies ![:(](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/sad.png)

runs perfectly no lag, just need hover over tips on items/menu buttons so we know what they do! <33333
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> i hate you, i love games like this, just hate it based on love/bunnies ![:(](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/sad.png)
>
> runs perfectly no lag, just need hover over tips on items/menu buttons so we know what they do! <33333

Glad you enjoy it, but I agree that furries are not for everyone. Tooltips were removed because they're not that nice; We made a FAQ instead and that should be up sometime soon. Thanks for the compliment!

Kindest Regards,

Dewald de Jager
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First off, I'd like to praise Dewald because of his exceptional release, where many have failed, he actually went for it and released a public beta on Facebook.

You kids might not remember, but 90% of you used to call him a useless kid and that he won't achieve a thing. Think again.

Good work Dewald. ![:)](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/smile.png)
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> First off, I'd like to praise Dewald because of his exceptional release, where many have failed, he actually went for it and released a public beta on Facebook.
>
> Good work Dewald. ![:)](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/smile.png)

Thanks for the nice comment, Glenn. I'm also glad you enjoy it and think it's nice.

> You kids might not remember, but 90% of you used to call him a useless kid and that he won't achieve a thing. Think again.

~~Mr. mrsean~~ Hahaha.
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This is an excellent game! Excellent project. I'd be wary of commenting on things about the future of the game and such though as this would all be determined by the developers, a large learning company. The forum posts made it sound like this is 'your' game, as oppose to you being freelance and doing some UI elements for the game as a third party. That's all. Otherwise, awesome work bud! Bright future ahead of you.
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> This is an excellent game! Excellent project. I'd be wary of commenting on things about the future of the game and such though as this would all be determined by the developers, a large learning company. The forum posts made it sound like this is 'your' game, as oppose to you being freelance and doing some UI elements for the game as a third party. That's all. Otherwise, awesome work bud! Bright future ahead of you.

Bombshell.
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I was under the impression that Deward had a primary role in the development of the project. Now that you've set the record straight, I find it awkward that he made no mention of his role or the fact that he didn't develop the game. Bad form, in my opinion. That being said, it's definitely okay to advertise a project that you worked on given that you reference the entire team and not just "Greg so and so did that."
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