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Conra

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Everything posted by Conra

  1. Conra

    EVB

    The download link appears to be down…
  2. > should this work on Android Galaxy y? It should work just fine. General guideline is that, if you can download it from Play, it's supported since Play already does that filtering and our support for the qualifying devices is fully covered. Thanks for the interest!
  3. Had a TV interview this morning for the TV show "The List"! Will keep everyone informed on air date and time. Current download figures are over 50000 on iOS.
  4. **[Zombie Blaster! is now available on Android!](https://play.google.com/store/apps/details?id=com.bigideas.ZombieBlaster)** Check it out and feel free to leave feedback here or there.
  5. > Will there be in content updates? Weapons and zombies? I doubt we'll do anything big, only small tweaks. The shovel was added last minute but we're playing with a few more ideas. > Looks good man. Unity is great for this stuff. You can pump out games in no time. Thanks Marshy Dearest Dearest Dearest! Yeah, it is pretty good. Worth every cent. Wouldn't say in no time though. Music and art (Especially 3D models) take a while but it doesn't take longer than 3 months for a decent title.
  6. > Looks good man. Unity is great for this stuff. You can pump out games in no time. Thanks Marshy Dearest Dearest! Yeah, it is pretty good. Worth every cent. Wouldn't say in no time though. Music and art (Especially 3D models) take a while but it doesn't take longer than 3 months for a decent title.
  7. > Ahh nice. Got the highscore by the way ;P > > Very fun. Could of went longer, just didn't feel like playing anymore. Glad you enjoy it. Congrats on the score! ![:)](http://www.touchofdeathforums.com/community/public/style_emoticons//smile.png) Highest wave I've gone to is 24 (In Town).
  8. > The effort is took me… 30 seconds to download.... > > Nice job. ![:P](http://www.touchofdeathforums.com/community/public/style_emoticons//tongue.png) > > Did you use Obj-C to program it or..? C#. It's in Unity3D ![:)](http://www.touchofdeathforums.com/community/public/style_emoticons//smile.png) Hope you enjoy it! There are a few things fixed in the latest version but Apple takes a while to approve updates.
  9. > I installed it, and I'll give it a try later. You should probably have a magnet URI here, there were three other games with the same name. ![:P](http://www.touchofdeathforums.com/community/public/style_emoticons//tongue.png) I have two App Store links in the post directly to the game. Yeah, I saw them too ![:)](http://www.touchofdeathforums.com/community/public/style_emoticons//smile.png) Enjoy it!
  10. > Looking great, your artwork is always impressive. Keep it up man! Thank you very much, but I'm not the only person in the team. Credits go to all our great designers from concept art (The top image) to 3D models. They're all awesome and talented people!
  11. > Great work imo, but wouldn't the game get boring since it's sounds very repetitive ? > > Anyways best of luck with your project mate ! It takes really long for you to start getting that boredom feeling ![:P](http://www.touchofdeathforums.com/community/public/style_emoticons//tongue.png) Te reason for this is how the waves of zombies advance, the areas are different (Different zombies) and the weapons make things interesting. Just my opinion, but take a look (Or wait for the Android release) and feel free to share your experience!
  12. Update: Saving Xena has over 200 players and the number is increasing daily! Some exciting updates coming shortly.
  13. [![](https://dl.dropbox.com/u/21095721/eclipse/0.jpg)](https://itunes.apple.com/us/app/zombie-blaster!-fight-killer/id604085308) Hey guys! I've been working on [Zombie Blaster!](http://bonozo.com/index.php/item/9-zombieblaster) for a while now and yesterday it was released on the App Store. Some of you know me and my previous games but this is my first iOS game (My title is Producer and I work with a great team at Bonozo Games). Here are some more juicy details: >! > Can YOU survive? Flesh-eating zombies are invading – fight back with everything you've got! > > In the blackness of night, bloodthirsty zombies have risen from the graveyard with just one goal: destroy your hometown and kill everyone in it. And now they're everywhere, from the football field to the frat house. > > Choose your weapon -- from crossbows to flamethrowers to machine guns -- and unleash a lethal storm on the walking dead. Only you can stop the terror in Big Corn City. > > Zombie Blaster! brings the undead to life in frighteningly realistic 3-D graphics. Collect zombie heads to upgrade your weapons and unlock all 5 levels of danger. > > Exciting gameplay and non-stop action make Zombie Blaster! the must-play new game. Features include: > > * Zombie Battles - Destroy evil ghouls invading your town > > * Exciting Gameplay - Non-stop shooting action in 5 locations > > * Realistic 3-D Worlds - Rich "in your face" graphics > > * Choose Weapons - Full arsenal includes pistols, rifles, machine guns, and more > > Blast the undead back to the grave. Play Zombie Blaster! now (if you dare). >! ![](https://dl.dropbox.com/u/21095721/eclipse/1.png) >! ![](https://dl.dropbox.com/u/21095721/eclipse/2.png) >! ![](https://dl.dropbox.com/u/21095721/eclipse/3.png) >! ![](https://dl.dropbox.com/u/21095721/eclipse/4.png) >! ![](https://dl.dropbox.com/u/21095721/eclipse/5.png) >! ![](https://dl.dropbox.com/u/21095721/eclipse/6.png) >! [media]http://www.youtube.com/watch?v=gtRwZtht-1Q[/media] >! [Website](http://bonozo.com/index.php/item/9-zombieblaster) >! [App Store](https://itunes.apple.com/us/app/zombie-blaster!-fight-killer/id604085308) >! [Google Play](https://play.google.com/store/apps/details?id=com.bigideas.ZombieBlaster) >! [Facebook](http://www.facebook.com/pages/Zombie-Blaster/538697069491859) Look forward to hearing what you think and thanks to everyone for their support! - Dewald
  14. > All this music is incredibly expensive. i rather buy a awesome song from itunes for 1.99 or 3.99 lol then spend 15 dollars on a 2:50 track This is pretty cheap. My composer charges approximately 4 times that amount, but it's noticeable in the quality. @bonixmusic Your music is good. Sure someone here will use you, but as for me, I'll stick to my composer.
  15. Haha, that one. Just enjoy the day, Alexandre ![:)](http://www.touchofdeathforums.com/community/public/style_emoticons//smile.png)
  16. To one of the best guys on the forums, have a good one mate! Feel free to leave your birthday wishes in the comments ![:)](http://www.touchofdeathforums.com/community/public/style_emoticons//smile.png) Kindest Regards, Dewald de Jager
  17. > No idea why I was calling you Deward…It was late I guess. > > Nice work Dewald, again, I meant nothing by it, glad you clarified the roles a bit, credits for the game itself are no where to be found, maybe once the game launches? I feel better now knowing a bit more about who's behind the game. So now for some Q @ A because I think if you describe how you got started, it may be useful for other people looking to do something similar. > > So did Bright Mind approach you? > > What have you learned most from the game so far? > > How do you find using Stencyl Studio for development rather than code? The credits are in game; Click the button that looks like an "i" on the main menu sidebar. As for the questions: Yes, Bright Mind Studios approached me and offered me the position. Development is tough. Bugs are irritating. Making games is fun. Few short sentences that sum it all up, but I've really learnt a lot about the industry. Stencyl was an option at first because it covered the main platforms we wanted to cover and used AS. We then saw how it limited us and are now busy with Unity3D as well as XNA. We still use Stencyl for the current version but the newer version will most probably all be in Unity3D. Thanks for the questions, and I hope it helps someone else out. Kindest Regards, Dewald de Jager P.S. You said without using code. The current Stencyl project consists mainly of AS code. We were wary of it at first because it looked like child's play, but after a bit more experimentation we saw that it could make a good development tool if used with AS/Obj-C and with our Java back-end.
  18. > Wow this is real awesome ![:D](http://www.touchofdeathforums.com/community/public/style_emoticons//biggrin.png) Thank you Sacra ![:)](http://www.touchofdeathforums.com/community/public/style_emoticons//smile.png) I'm glad you like it.
  19. Nope, Rob has things a bit wrong ![:P](http://www.touchofdeathforums.com/community/public/style_emoticons//tongue.png) I don't do the art for the game, but Rob knows I do design so must have thought that that was my role in the game. If you check the credits in the game, you'll see I'm the producer. What I basically do is manage the team, make decisions on what has to be changed or added, do testing, design the levels and I hop in whenever there is a feature I need and the developer isn't online. So, I do run a primary role. Marco-Hans is the Executive Producer. He's the MD of Bright Mind Studios and runs the business and financial aspect. Just wanted to set the record straight. Why is everyone calling me Deward? Kindest Regards, Dewa**l**d de Jager P.S. Updated the OP to prevent any further confusion. Thanks for pointing it out Rob! ![:)](http://www.touchofdeathforums.com/community/public/style_emoticons//smile.png) P.P.S. I would just like to make a note, not start a discussion, about the various roles. Even if I had been a graphics artist, it seems as if everyone suddenly looked down on me. I respect the artists very much and it is a huge privilege for me to be working with these exceptionally talented people. If anything, I would look up to them after seeing those screenshots. I still can't believe that I am a part of something like this.
  20. > First off, I'd like to praise Dewald because of his exceptional release, where many have failed, he actually went for it and released a public beta on Facebook. > > Good work Dewald. ![:)](http://www.touchofdeathforums.com/community/public/style_emoticons//smile.png) Thanks for the nice comment, Glenn. I'm also glad you enjoy it and think it's nice. > You kids might not remember, but 90% of you used to call him a useless kid and that he won't achieve a thing. Think again. ~~Mr. mrsean~~ Hahaha.
  21. > i hate you, i love games like this, just hate it based on love/bunnies ![:(](http://www.touchofdeathforums.com/community/public/style_emoticons//sad.png) > > runs perfectly no lag, just need hover over tips on items/menu buttons so we know what they do!
  22. > Well, last time there appeared lot of farmville clones and such, it is fun to have some game you actually have to play not to just harvest your crops/buildings once a day. Well, I can't disagree with you on the clones. Thanks for the comment though and I'm glad you enjoy it! I'll do as much as I can to improve performance but right now the FAQ, EULA and bug submission form need to be finished. Kindest Regards, Dewald de Jager
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