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Programming Contest


aaaron
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> Sadly, yeah. I was hoping to get the others that said they wanted to enter, to enter…
>
> *cough* Marshy Dearest Dearest, Sekaru *cough*

Pff.
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I'd have joined in If I actually looked at this much earlier aha ![:P](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/tongue.png)

Also, if you're including HTML5 and javascript, I think it's only fair to also include Action Script. It's a valid platform.
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> But in all seriousness, I am quite scared to download that. Aaron, what's it like? O_o

Horrible. A few buttons, not even entertaining. It's stupid. Whoever's judging the VB6 part for it shouldn't even download it and disqualify it. That's how bad it is.

> ' timestamp='1357074164' post='873262']
>
> I'd have joined in If I actually looked at this much earlier aha ![:P](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/tongue.png)
>
> Also, if you're including HTML5 and javascript, I think it's only fair to also include Action Script. It's a valid platform.

If you want, enter. The due date isn't set in stone. Few more days wouldn't hurt.. the more entries, the merrier.
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> has it ended ? O:
>
> > Yup. Judges should uhh. Judge now. :|

Aww man, too bad. My game was almost 90% complete. I started making this too late (yesterday night)… Might as well keep working on it after all... Even I was having a good time seeing my pet happy every now and then, :')

Good luck to the participants, anyways. ![:)](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/smile.png)
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> Aww man, too bad. My game was almost 90% complete. I started making this too late (yesterday night)… Might as well keep working on it after all... Even I was having a good time seeing my pet happy every now and then, :')
>
> Good luck to the participants, anyways. ![:)](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/smile.png)

Enter it! One exception won't hurt.
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> Enter it! One exception won't hurt.

Well, thanks!

At last, here's my entry:

Game Boy Color Pet (or just GBC Pet).

At the beginning, the game was supposed to be a shiny pet simulator inspired by the GB/GBC era, borrowing graphics and design-style from games that launched at that time. But, due to poor dedication of mine plus very limited time, the game came out very different to what I was expected.

Yet, the game is entertaining. It is really easy to understand and very easy to play as well. My seven years old sister was able to get the hang of it pretty quickly, and even developed a relationship with her pet!

>! ![](http://i.imgur.com/scrsi.png)
>! Title Screen: Where everything begins.
>! ![](http://i.imgur.com/l7PmL.png)
>! Game: Oh look, Todd loves me!

>! At the start:
>! The first thing you should want to do is: Adopt a pet. This can be done in the title screen by clicking 'Adopt a pet'. When you do this, a new save-data will be created with your pet's information.
>! At the moment, there are no customization features related to your pet. Therefore: Its sprite is selected randomly (by the program) from the graphics folder at the moment of creation.
>! When you give a name to your pet and click 'Accept', you'll be dragged into the game screen. Here, you can see your pet's current status.
>! Feeding, Putting to sleep and stuff:
>! At the very left of this screen, there are three small pictures located at the center. From top to bottom, the first one is a food can: Click it to feed your pet. The second one is a water bottle: Click it to give water to your pet. And the third one contains three z's: Use it to put your pet to sleep or wake it up (only if it's sleeping).
>! As time passes and if the correct measurements are met, your pet will start to be merrier than before and possibly show some love. Else, if the said measurements aren't met, your pet will fall into depression and possibly… die. To avoid that, be sure to treat it correctly by feeding it, giving it water and putting it to sleep as well.

>! Uploaded it to MediaFire because Eclipse's File Host was being a female dog.
>! [http://www.mediafire.com/?1ggxx6jfswmc1lh](http://www.mediafire.com/?1ggxx6jfswmc1lh)

Special thanks to:

Artists from vgmusic.com, for their awesome music which was used in the game.

The guys at thespritersresource.com for their awesome job ripping sprites, which were used in the game as well.

My lil' sister for debugging and testing (![:P](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/tongue.png)).

Everybody that gives a try to the game!
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> Well, thanks!
>
> At last, here's my entry:
>
> Game Boy Color Pet (or just GBC Pet).
>
> At the beginning, the game was supposed to be a shiny pet simulator inspired by the GB/GBC era, borrowing graphics and design-style from games that launched at that time. But, due to poor dedication of mine plus very limited time, the game came out very different to what I was expected.
>
> Yet, the game is entertaining. It is really easy to understand and very easy to play as well. My seven years old sister was able to get the hang of it pretty quickly, and even developed a relationship with her pet!
>
>
> >! ![](http://i.imgur.com/scrsi.png)
> >! Title Screen: Where everything begins.
> >! ![](http://i.imgur.com/l7PmL.png)
> >! Game: Oh look, Todd loves me!
>
>
> >! At the start:
> >! The first thing you should want to do is: Adopt a pet. This can be done in the title screen by clicking 'Adopt a pet'. When you do this, a new save-data will be created with your pet's information.
> >! At the moment, there are no customization features related to your pet. Therefore: Its sprite is selected randomly (by the program) from the graphics folder at the moment of creation.
> >! When you give a name to your pet and click 'Accept', you'll be dragged into the game screen. Here, you can see your pet's current status.
> >! Feeding, Putting to sleep and stuff:
> >! At the very left of this screen, there are three small pictures located at the center. From top to bottom, the first one is a food can: Click it to feed your pet. The second one is a water bottle: Click it to give water to your pet. And the third one contains three z's: Use it to put your pet to sleep or wake it up (only if it's sleeping).
> >! As time passes and if the correct measurements are met, your pet will start to be merrier than before and possibly show some love. Else, if the said measurements aren't met, your pet will fall into depression and possibly… die. To avoid that, be sure to treat it correctly by feeding it, giving it water and putting it to sleep as well.
>
>
> >! Uploaded it to MediaFire because Eclipse's File Host was being a female dog.
> >! [http://www.mediafire…1ggxx6jfswmc1lh](http://www.mediafire.com/?1ggxx6jfswmc1lh)
>
> Special thanks to:
>
> Artists from vgmusic.com, for their awesome music which was used in the game.
>
> The guys at thespritersresource.com for their awesome job ripping sprites, which were used in the game as well.
>
> My lil' sister for debugging and testing ( ![:P](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/tongue.png)).
>
> Everybody that gives a try to the game!

Source file organization 100/100

Proper use of game time logic, 20/100 * Used times *bleh*

Code nesting & organization 70/100 "While it wasn't horrible, he could of split some of the larger methods up, as well as spacing between large nests of code.

20 + 100 + 70 = 190 / 3 = 63.3333333333% Credibility, you lucky boy, you got an irrational number!

I would of graded on a larger scale, but really, with the current submissions what's the point?
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