iHero Posted May 28, 2013 Author Share Posted May 28, 2013 ![](http://img202.imageshack.us/img202/7357/dreamworldr.png)There were some complications and I lost the old Dream World, with events system and interface in DX8\. Unfortunately I did not have a backup … Maybe the next version will not have a system of events, but will have several new things. Changelog:>! **Editions**>! * Revamp the entire quest system* Edited entire engine* Separated editors of the game* Increased the speed in byte buffer* Edited the way to receive packages* Removed some useless subs, functions and variables* Add new effects in DirectX8 (Use in fog)* New map report>! **Systems**>! * Tags of access* Map tint* Fogs* Packet debug* Item of aleatory reward* Spell damage based on status* Multiple characters>! **Corrections**>! * My - Receive the reward of experience after finishing a quest* My - Alert msg* Close the admin panel after logout game* Clear arrays on the client* Movement of players and NPCs* Initial message of server log* Location of the names of players and NPCs* Maximum number of the item that the npc drop* Definition of index of the player* Reset the action of a player in a shop* Npc attack player **Suggestions are welcome** Link to comment Share on other sites More sharing options...
Swizl Posted May 28, 2013 Share Posted May 28, 2013 lol what happened to your .Net engine you were gonna make and sell to people ? Link to comment Share on other sites More sharing options...
iHero Posted May 28, 2013 Author Share Posted May 28, 2013 I lost and I not have a backup Link to comment Share on other sites More sharing options...
Swizl Posted May 29, 2013 Share Posted May 29, 2013 So you're continuing with the old VB6 version ? Link to comment Share on other sites More sharing options...
iHero Posted May 29, 2013 Author Share Posted May 29, 2013 > So you're continuing with the old VB6 version ?Yes Link to comment Share on other sites More sharing options...
iHero Posted June 3, 2013 Author Share Posted June 3, 2013 ![](http://img202.imageshack.us/img202/7357/dreamworldr.png)_New Version!! 0.1.0_**Download*** [v0.1.0](http://www.mediafire.com/?q58dtjbip1kz1t2)**Notes*** _ScreenShot map don't work_>! **Editions**>! * Revamp the entire quest system* Edited entire engine* Separated editors of the game* Increased the speed in byte buffer* Edited the way to receive packages* Removed some useless subs, functions and variables* Add new effects in DirectX8 (Use in fog)* New map report>! **Systems**>! * Tags of access* Map tint* Fogs* Packet debug* Item of aleatory reward* Spell damage based on status* Multiple characters* Chat room>! **Corrections**>! * My - Receive the reward of experience after finishing a quest* My - Alert msg* My - Draw tile out line* My - Sound to consume any item* My - Quest* Close the admin panel after logout game* Clear arrays on the client* Movement of players and NPCs* Initial message of server log* Location of the names of players and NPCs* Maximum number of the item that the npc drop* Definition of index of the player* Reset the action of a player in a shop* Npc attack player* DoT and HoTAttack on sight* Npc shopkeeper* Combat effects* Various others bugs>! **Special thanks**>! * Sephir0th* Abhi2011 Link to comment Share on other sites More sharing options...
rigpop98 Posted June 3, 2013 Share Posted June 3, 2013 Seams super COOL ![:D](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/biggrin.png) Link to comment Share on other sites More sharing options...
aksakan Posted June 3, 2013 Share Posted June 3, 2013 Thanks for your work 0.1.0 Link to comment Share on other sites More sharing options...
DMF Posted June 3, 2013 Share Posted June 3, 2013 "Separated editors of the game" looks like its still apart of the client to me ? Link to comment Share on other sites More sharing options...
iHero Posted June 3, 2013 Author Share Posted June 3, 2013 > "Separated editors of the game" looks like its still apart of the client to me ?Ah, I had separated, only gave some problems and I let standard Link to comment Share on other sites More sharing options...
DMF Posted June 3, 2013 Share Posted June 3, 2013 thing with the editors u gotta change some of it. move the packets out and have data sent directly to type of code used with the server, then from there its the same, problem is you gotta make sure the directories MATCH the client or u will get major problems, kinda doing sperathed editor but not for editing the game more like pre planing data, but the saving and inputing of the data for you dont change its the middle packet to regular data moving, i can send u external editor that was used forthe orginal eclipse updater that we had here, it saved ini but the basic concept didnt change,Form + mod(handled saving/loading of the data)then theres data that the editors needed from the server, and such will need its own setup within the mod. but like i said i would do it if i understood the .dat saving which i dont . hope this gives you an idea what i ment. o-o good luck Link to comment Share on other sites More sharing options...
MarcusX Posted June 9, 2013 Share Posted June 9, 2013 So… you lost your files? is it better then when u lost it? Link to comment Share on other sites More sharing options...
iHero Posted June 10, 2013 Author Share Posted June 10, 2013 > thing with the editors u gotta change some of it. move the packets out and have data sent directly to type of code used with the server, then from there its the same, problem is you gotta make sure the directories MATCH the client or u will get major problems, kinda doing sperathed editor but not for editing the game more like pre planing data, but the saving and inputing of the data for you dont change its the middle packet to regular data moving, i can send u external editor that was used forthe orginal eclipse updater that we had here, it saved ini but the basic concept didnt change,> > Form + mod(handled saving/loading of the data)> > then theres data that the editors needed from the server, and such will need its own setup within the mod. but like i said i would do it if i understood the .dat saving which i dont . hope this gives you an idea what i ment. o-o good luckHum, thanks> So… you lost your files? is it better then when u lost it?Yesm, thanks Link to comment Share on other sites More sharing options...
iHero Posted June 11, 2013 Author Share Posted June 11, 2013 ![](http://img202.imageshack.us/img202/7357/dreamworldr.png)**News**As many of you know I was thinking of converting the engine for VB.Net and, a few days ago, I decided to do some tests to see if I could handle of converting. Successively I fixed all reported errors, now I'll start fixing the remaining errors. Anyway just wanted to say that the next version of the Dream World will already be converted to VB.Net![](http://img29.imageshack.us/img29/7570/33135246.png) Link to comment Share on other sites More sharing options...
lel Posted June 11, 2013 Share Posted June 11, 2013 That will be a big change. Link to comment Share on other sites More sharing options...
Stein Posted June 11, 2013 Share Posted June 11, 2013 Sadly, converting it to .NET will not actually make it better, rather slower as many coding practices used in VB6 are pretty bad in .NET, and vice versa. Not to mention you're not taking advantage of Multithreading, which would actually significantly help when you'd utilize them to run sections that're normally in a single gameloop seperately. Link to comment Share on other sites More sharing options...
kibbelz Posted June 11, 2013 Share Posted June 11, 2013 Many before have tried to convert. The only one I can think of who has successfully done it was JC about 2 years ago. Even then it was pretty buggy and ran pretty slow. In the end most people just give up. Best of luck converting, Be prepared to re-write whole sections of the engine in order to improve quality.~Kibbelz Link to comment Share on other sites More sharing options...
Swizl Posted June 11, 2013 Share Posted June 11, 2013 I think starting an engine from the ground up is better than converting something.Like marsh is doing here or others elsewhere, but yeah not everyone has the will, patience and time to do it. Link to comment Share on other sites More sharing options...
iHero Posted June 11, 2013 Author Share Posted June 11, 2013 Thank you all for your support, I'm really focused on converting the engine to VB.Net and it will not be buggy, it will be good and fast. Link to comment Share on other sites More sharing options...
Swizl Posted June 11, 2013 Share Posted June 11, 2013 > Thank you all for your support, I'm really focused on converting the engine to VB.Net and it will not be buggy, it will be good and fast.Hopefully it will be, good luck :) Link to comment Share on other sites More sharing options...
iHero Posted June 11, 2013 Author Share Posted June 11, 2013 Thanks, when I finish completely the server I post it here :P Link to comment Share on other sites More sharing options...
DMF Posted June 11, 2013 Share Posted June 11, 2013 i do like what im seeing keep up the good work , i do wanna see finaly a vb6 engine hit .net threw the convertion method : ) Link to comment Share on other sites More sharing options...
iHero Posted June 12, 2013 Author Share Posted June 12, 2013 > i do like what im seeing keep up the good work , i do wanna see finaly a vb6 engine hit .net threw the convertion method : )haha ThanksI'm almost finished converting the server, missing only the winsock. Maybe today or tomorrow I'll post the server. \õ/ Link to comment Share on other sites More sharing options...
DMF Posted June 12, 2013 Share Posted June 12, 2013 o-o still how bad were the errors wat did u use to start the convertion proccess? Link to comment Share on other sites More sharing options...
iHero Posted June 12, 2013 Author Share Posted June 12, 2013 ![](http://img202.imageshack.us/img202/7357/dreamworldr.png)**News**I finished the complete conversion of the server, of course, there may be minor errors ahead when I finish the client.**Images****![](http://img23.imageshack.us/img23/9094/semttulowbz.png)****![](http://img834.imageshack.us/img834/4664/semttulo2oi.png)****![](http://img62.imageshack.us/img62/6931/semttulo3czf.png)****Downloads*** [Server](http://www.mediafire.com/?094sv7iyzpsiu9c) Link to comment Share on other sites More sharing options...
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