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Dream World.Net v0.1.0


iHero
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![](http://img202.imageshack.us/img202/7357/dreamworldr.png)

There were some complications and I lost the old Dream World, with events system and interface in DX8\. Unfortunately I did not have a backup … Maybe the next version will not have a system of events, but will have several new things. Changelog:

>! **Editions**
>! * Revamp the entire quest system
* Edited entire engine
* Separated editors of the game
* Increased the speed in byte buffer
* Edited the way to receive packages
* Removed some useless subs, functions and variables
* Add new effects in DirectX8 (Use in fog)
* New map report
>! **Systems**
>! * Tags of access
* Map tint
* Fogs
* Packet debug
* Item of aleatory reward
* Spell damage based on status
* Multiple characters
>! **Corrections**
>! * My - Receive the reward of experience after finishing a quest
* My - Alert msg
* Close the admin panel after logout game
* Clear arrays on the client
* Movement of players and NPCs
* Initial message of server log
* Location of the names of players and NPCs
* Maximum number of the item that the npc drop
* Definition of index of the player
* Reset the action of a player in a shop
* Npc attack player

**Suggestions are welcome**
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![](http://img202.imageshack.us/img202/7357/dreamworldr.png)

_New Version!! 0.1.0_

**Download**

* [v0.1.0](http://www.mediafire.com/?q58dtjbip1kz1t2)

**Notes**

* _ScreenShot map don't work_

>! **Editions**
>! * Revamp the entire quest system
* Edited entire engine
* Separated editors of the game
* Increased the speed in byte buffer
* Edited the way to receive packages
* Removed some useless subs, functions and variables
* Add new effects in DirectX8 (Use in fog)
* New map report
>! **Systems**
>! * Tags of access
* Map tint
* Fogs
* Packet debug
* Item of aleatory reward
* Spell damage based on status
* Multiple characters
* Chat room
>! **Corrections**
>! * My - Receive the reward of experience after finishing a quest
* My - Alert msg
* My - Draw tile out line
* My - Sound to consume any item
* My - Quest
* Close the admin panel after logout game
* Clear arrays on the client
* Movement of players and NPCs
* Initial message of server log
* Location of the names of players and NPCs
* Maximum number of the item that the npc drop
* Definition of index of the player
* Reset the action of a player in a shop
* Npc attack player
* DoT and HoTAttack on sight
* Npc shopkeeper
* Combat effects
* Various others bugs
>! **Special thanks**
>! * Sephir0th
* Abhi2011
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thing with the editors u gotta change some of it. move the packets out and have data sent directly to type of code used with the server, then from there its the same, problem is you gotta make sure the directories MATCH the client or u will get major problems, kinda doing sperathed editor but not for editing the game more like pre planing data, but the saving and inputing of the data for you dont change its the middle packet to regular data moving, i can send u external editor that was used forthe orginal eclipse updater that we had here, it saved ini but the basic concept didnt change,

Form + mod(handled saving/loading of the data)

then theres data that the editors needed from the server, and such will need its own setup within the mod. but like i said i would do it if i understood the .dat saving which i dont . hope this gives you an idea what i ment. o-o good luck
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> thing with the editors u gotta change some of it. move the packets out and have data sent directly to type of code used with the server, then from there its the same, problem is you gotta make sure the directories MATCH the client or u will get major problems, kinda doing sperathed editor but not for editing the game more like pre planing data, but the saving and inputing of the data for you dont change its the middle packet to regular data moving, i can send u external editor that was used forthe orginal eclipse updater that we had here, it saved ini but the basic concept didnt change,
>
> Form + mod(handled saving/loading of the data)
>
> then theres data that the editors needed from the server, and such will need its own setup within the mod. but like i said i would do it if i understood the .dat saving which i dont . hope this gives you an idea what i ment. o-o good luck

Hum, thanks

> So… you lost your files? is it better then when u lost it?

Yes

m, thanks
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![](http://img202.imageshack.us/img202/7357/dreamworldr.png)

**News**

As many of you know I was thinking of converting the engine for VB.Net and, a few days ago, I decided to do some tests to see if I could handle of converting. Successively I fixed all reported errors, now I'll start fixing the remaining errors. Anyway just wanted to say that the next version of the Dream World will already be converted to VB.Net

![](http://img29.imageshack.us/img29/7570/33135246.png)
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Sadly, converting it to .NET will not actually make it better, rather slower as many coding practices used in VB6 are pretty bad in .NET, and vice versa. Not to mention you're not taking advantage of Multithreading, which would actually significantly help when you'd utilize them to run sections that're normally in a single gameloop seperately.
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Many before have tried to convert. The only one I can think of who has successfully done it was JC about 2 years ago. Even then it was pretty buggy and ran pretty slow. In the end most people just give up. Best of luck converting, Be prepared to re-write whole sections of the engine in order to improve quality.

~Kibbelz
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> i do like what im seeing keep up the good work , i do wanna see finaly a vb6 engine hit .net threw the convertion method : )

haha Thanks

I'm almost finished converting the server, missing only the winsock. Maybe today or tomorrow I'll post the server. \õ/
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![](http://img202.imageshack.us/img202/7357/dreamworldr.png)

**News**

I finished the complete conversion of the server, of course, there may be minor errors ahead when I finish the client.

**Images**

**![](http://img23.imageshack.us/img23/9094/semttulowbz.png)**

**![](http://img834.imageshack.us/img834/4664/semttulo2oi.png)**

**![](http://img62.imageshack.us/img62/6931/semttulo3czf.png)**

**Downloads**

* [Server](http://www.mediafire.com/?094sv7iyzpsiu9c)
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