MadalinV Posted March 7, 2013 Share Posted March 7, 2013 Good to see you back in action, deathbeam! ^^ Link to comment Share on other sites More sharing options...
Alerd Posted March 7, 2013 Share Posted March 7, 2013 My suggestion : (From eo 2.1.2 by Sekaru)1\. - Changed the timeout for connections to 5 seconds (up from 3).2\. - Various gameloop & networking optimisations. [Including some by iRicardo].3\. - Fixed the data/packet flooding timer not resetting.4\. - Added tab to target. Link to comment Share on other sites More sharing options...
tslusny Posted March 7, 2013 Author Share Posted March 7, 2013 > My suggestion :> > 1\. - Changed the timeout for connections to 5 seconds (up from 3).> > 2\. - Various gameloop & networking optimisations. [Including some by iRicardo].> > 3\. - Fixed the data/packet flooding timer not resetting.> > 4\. - Added tab to target.You just quoted this from Sekaru´s CV right? Lol ![:D](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/biggrin.png) Link to comment Share on other sites More sharing options...
Growlith1223 Posted March 7, 2013 Share Posted March 7, 2013 > My suggestion :> > 1\. - Changed the timeout for connections to 5 seconds (up from 3).> > 2\. - Various gameloop & networking optimisations. [Including some by iRicardo].> > 3\. - Fixed the data/packet flooding timer not resetting.> > 4\. - Added tab to target.Nice job taking something from EO 2.1.2 and suggesting it for a shitty engine. congrats, you have won the I-am-an-idiot medal! Link to comment Share on other sites More sharing options...
Alerd Posted March 7, 2013 Share Posted March 7, 2013 **[Growlith1223](http://www.touchofdeathforums.com/community/index.php?/user/70376-growlith1223/)**with what you have a problem?I gave only suggestions;] eo which is 2.1.2 I do not understandMiracle is a lot better than the eo 2.1.2 .. Link to comment Share on other sites More sharing options...
BugSICK Posted March 7, 2013 Share Posted March 7, 2013 @off topicthe above two post makes me laugh XD Link to comment Share on other sites More sharing options...
Growlith1223 Posted March 7, 2013 Share Posted March 7, 2013 nah, I don't have a problem with you being mental, i just find it funny how you are suggesting features that are from Sekaru's version. Think of some originality of features than steal ideas from others.And no, miracle will never be better than EO…you can stop your kissassing now. Link to comment Share on other sites More sharing options...
tslusny Posted March 7, 2013 Author Share Posted March 7, 2013 ![](http://www.freemmorpgmaker.com/files/imagehost/pics/02bea575383260c52a9ae2f68793aa3e.png)NEW VERSION (v1.0.4)* * ***Changes:**================================Miracle Classic v1.0.3 -> v1.0.4================================- Added anti-cheat for speedhack- Added new Map Report- Added Scripted Spells- Fully debuged server- Added .bat server restarter (when error occurs, server will restart automatically)- Started rewriting engine to be more OO- Removed many things what left in engine from Doors system- Fixed Inventory visibility after relogging- Fixed Bank visibility after relogging- Fixed /stats- Removed /info- Fixed unloading of opened forms when player logs out (Events, Debug, Notes and MapReport)- Removed clsRC4, becouse it wasn´t used anywhere- Fixed TakeItems for Event system- Fixed many (many) bugs in source again**Screenie of Map Report:**![](http://www.freemmorpgmaker.com/files/imagehost/pics/84dfeaab8276352ef56c281bd412b65c.png) Link to comment Share on other sites More sharing options...
Alerd Posted March 7, 2013 Share Posted March 7, 2013 Jesus … Growlith1223 I see that you have a problem to DeathBeam ..He did a lot more and better engines than you all the time .. Link to comment Share on other sites More sharing options...
Vus Posted March 7, 2013 Share Posted March 7, 2013 > nah, I don't have a problem with you being mental, i just find it funny how you are suggesting features that are from Sekaru's version. Think of some originality of features than steal ideas from others.And no, miracle will never be better than EO…you can stop your kissassing now.No need to be offensive. Many engines here have same features and I don't think he is trying to steal something, but to optimize the engine, which is good. Of course he has to add proper credits, but he knows that I guess. That someone made the feature doesn't mean that no one else can make it. ![;)](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/wink.png) Link to comment Share on other sites More sharing options...
Growlith1223 Posted March 7, 2013 Share Posted March 7, 2013 We are not talking about Deathbeam, stop changing the subject. if we were, i'd say he's a piece of shit and should go burn to death. He may have done more than me on his "engines"(if you so desire to call them that) but i know a whole shit more than he does i can tell you that.> No need to be offensive. Many engines here have same features and I don't think he is trying to steal something, but to optimize the engine, which is good. Of course he has to add proper credits, but he knows that I guess. That someone made the feature doesn't mean that no one else can make it. ![;)](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/wink.png)the point you can't seem to understand is that he has been saying features that are just coming from an engine. Stick to originality Link to comment Share on other sites More sharing options...
Zetasis Posted March 7, 2013 Share Posted March 7, 2013 > Nice job taking something from EO 2.1.2 and suggesting it for a shitty engine. congrats, you have won the I-am-an-idiot medal!And how did this not get atleast a warning? And Jesus Growlith, have nothing better to do today then be a stick? All he suggested was to add some things that would make then engine more stable. I also suggest adding these things as well. Optimizations are always a must. Link to comment Share on other sites More sharing options...
Growlith1223 Posted March 7, 2013 Share Posted March 7, 2013 > And how did this not get atleast a warning? And Jesus Growlith, have nothing better to do today then be a stick? All he suggested was to add some things that would make then engine more stable. I also suggest adding these things as well. Optimizations are always a must.nope i don't as always, i am the local stick of the world. deal with it or get me banned. for all i care….oh wait i don't care. It most likely dd get a report. surprisingly haven't been warned. i will most likely be banned because of that comment because the admins have no idea of the difference between a mute and ban. Link to comment Share on other sites More sharing options...
Ertzel Posted March 7, 2013 Share Posted March 7, 2013 Removed the bashing and all posts commenting on it or adding to it…. Link to comment Share on other sites More sharing options...
Daneta Posted March 7, 2013 Share Posted March 7, 2013 > ![](http://www.freemmorpgmaker.com/files/imagehost/pics/02bea575383260c52a9ae2f68793aa3e.png)> > NEW VERSION (v1.0.4)> > * * *> > **Changes:**> > ================================> > Miracle Classic v1.0.3 -> v1.0.4> > ================================> > - Added anti-cheat for speedhack> > - Added new Map Report> > - Added Scripted Spells> > - Fully debuged server> > - Added .bat server restarter (when error occurs, server will restart automatically)> > - Started rewriting engine to be more OO> > - Removed many things what left in engine from Doors system> > - Fixed Inventory visibility after relogging> > - Fixed Bank visibility after relogging> > - Fixed /stats> > - Removed /info> > - Fixed unloading of opened forms when player logs out (Events, Debug, Notes and MapReport)> > - Removed clsRC4, becouse it wasn´t used anywhere> > - Fixed TakeItems for Event system> > - Fixed many (many) bugs in source again> > **Screenie of Map Report:**> > ![](http://www.freemmorpgmaker.com/files/imagehost/pics/84dfeaab8276352ef56c281bd412b65c.png)awesome Link to comment Share on other sites More sharing options...
Zetasis Posted March 8, 2013 Share Posted March 8, 2013 When making a scripted spell where do you select which case the scripted spell will use? Link to comment Share on other sites More sharing options...
Alerd Posted March 8, 2013 Share Posted March 8, 2013 +1 Yes i have same problemAnd dont have .bat server restarter Link to comment Share on other sites More sharing options...
tslusny Posted March 8, 2013 Author Share Posted March 8, 2013 > When making a scripted spell where do you select which case the scripted spell will use?Spell vital> +1 Yes i have same problem> > And dont have .bat server restarterServer.bat isn´t included? Link to comment Share on other sites More sharing options...
Bloo Posted March 9, 2013 Share Posted March 9, 2013 Why…? WHY!? Link to comment Share on other sites More sharing options...
Zetasis Posted March 9, 2013 Share Posted March 9, 2013 So Either I have it setup wrong or scripted spells only seem to work with case 1\. Anything else says wrong script. I'm pretty sure I don't have it wrong but here it is:```Sub ScriptedSpell(index, script)Select Case script Case 1 Call SSPlayerMsg(index, "It works ![:)](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/smile.png)", BrightGreen) Case 2 Call SSPlayerMsg(index, "Case 2 works!", BrightGreen) Case Else Call SSPlayerMsg(index, "Wrong script", BrightRed)End Select End Sub```I have the Vital set for 2 on the spell and when I cast it says wrong script but when I set the vital to 1 the script works. Link to comment Share on other sites More sharing options...
tslusny Posted March 9, 2013 Author Share Posted March 9, 2013 > Why…? WHY!?Why what?> So Either I have it setup wrong or scripted spells only seem to work with case 1\. Anything else says wrong script. I'm pretty sure I don't have it wrong but here it is:> > ```> Sub ScriptedSpell(index, script)> > Select Case script> > Case 1> > Call SSPlayerMsg(index, "It works ![:)](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/smile.png)", BrightGreen)> > Case 2> > Call SSPlayerMsg(index, "Case 2 works!", BrightGreen)> > Case Else> > Call SSPlayerMsg(index, "Wrong script", BrightRed)> > End Select > > End Sub> ```> > I have the Vital set for 2 on the spell and when I cast it says wrong script but when I set the vital to 1 the script works.Hm weird, i do not fully tested it, thx for report i will look at it. Link to comment Share on other sites More sharing options...
PD Posted March 10, 2013 Share Posted March 10, 2013 I'd like to know, how are you optimising SadScript? Link to comment Share on other sites More sharing options...
tslusny Posted March 11, 2013 Author Share Posted March 11, 2013 > I'd like to know, how are you optimising SadScript?First things was removing unnecessary functions, optimizing clsSadScript and i fixed also getting values from Functions from SadScript (it wasn´t working before).Then i used #include SadScript function to reduce size of Main.txt, and each scripts are loaded from /scripts/events/(scripttextfilename).txt.![](http://www.freemmorpgmaker.com/files/imagehost/pics/02bea575383260c52a9ae2f68793aa3e.png)NEW VERSION (v1.0.3)* * ***Changes:**================================Miracle Classic v1.0.4 -> v1.0.5================================- Added multiple characters per account- New clean server layout- New Packet Debugger for server- New Spell Editor layout- Added Zlib class to client- Load Surfaces To Video/System Memory Based on GFX Card- Added clsDX7, where i moved things from modText, mosSound and modDirectDraw7- Added clsINI, and new ini routimes (DelVar and ExistVar)- Removed some source files what wasn´t used in engine- Removed early binding of DX7 and binded it correctly on DirectX7 load- Removed another things left from Door system- Fixed packet debugger possibility of slowing down data handling- New layout for client-side Packet Debugger- Added max lines (500) to client-side Packet Debugger- Fixed some bugs in automatic shutdown- Fixed RunCodeReturn (now you can use Functions in SadScript, but max arguments are 4)- Changed Main Menu a bit- Fixed credits scrolling resetting- Fixed Scripted Spell bug Link to comment Share on other sites More sharing options...
Alerd Posted March 11, 2013 Share Posted March 11, 2013 GOOD JOB BEAMI found bug1.Look Subscript ouf of range"GetPlayerName = Trim$(Player(Index).Char(TempPlayer(Index).CurChar).Name)"2.I have max 3 fps.. in new version :< , in old version have 64 Link to comment Share on other sites More sharing options...
tslusny Posted March 11, 2013 Author Share Posted March 11, 2013 > GOOD JOB BEAM> > I found bug> > 1.Look Subscript ouf of range> > "GetPlayerName = Trim$(Player(Index).Char(TempPlayer(Index).CurChar).Name)"> > 2.I have max 3 fps.. in new version :< , in old version have 64Yea, i do not added checks if TempPlayer(Index).CurChar = 0 then exit subAnd for that FPS problem, its becouse of this new feature: Load Surfaces To Video/System Memory Based on GFX CardSo if you do not have enought ram it will load textures to videomemory, but i do not fully tested it. Link to comment Share on other sites More sharing options...
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