PVJsquad Posted March 7, 2013 Author Share Posted March 7, 2013 how to improve the security of the illegal programs that may damage the game system, such as cheat engine, etc.the more we know of such cheating, it can hacking existing system on the machinemaking it easier for us to get something that does not belong to us Link to comment Share on other sites More sharing options...
cheatking Posted March 7, 2013 Share Posted March 7, 2013 Move everything to the server. Problem solved. Link to comment Share on other sites More sharing options...
PVJsquad Posted March 7, 2013 Author Share Posted March 7, 2013 > Move everything to the server. Problem solved.what if the hacked is the access code to the server. likeif we send data from the client is the 1 hacked into 2server to get data 2 is is it not a problem? Link to comment Share on other sites More sharing options...
cheatking Posted March 7, 2013 Share Posted March 7, 2013 > what if the hacked is the access code to the server. like> > if we send data from the client is the 1 hacked into 2> > server to get data 2 is is it not a problem?I don't understand any of that. Link to comment Share on other sites More sharing options...
PVJsquad Posted March 7, 2013 Author Share Posted March 7, 2013 > I don't understand any of that.![:blink:](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/blink.png) Link to comment Share on other sites More sharing options...
cheatking Posted March 7, 2013 Share Posted March 7, 2013 > ![:blink:](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/blink.png)What you said, it made no sense to me. Link to comment Share on other sites More sharing options...
PVJsquad Posted March 7, 2013 Author Share Posted March 7, 2013 delivery of data to the serversurely there will be data sentfor example, the data is 1then hacked the data 1 to 2so that the data sentnot data 1 but 2does not a problem? Link to comment Share on other sites More sharing options...
cheatking Posted March 7, 2013 Share Posted March 7, 2013 > delivery of data to the server> > surely there will be data sent> > for example, the data is 1> > then hacked the data 1 to 2> > so that the data sent> > not data 1 but 2> > does not a problem?1 2 are clients?All data is sent from the server to clients clients do not communicate with each other. Link to comment Share on other sites More sharing options...
Wortel Angels Posted March 7, 2013 Share Posted March 7, 2013 You can protect your server / client too with some process checksTake a look at the german forum one of my peoples made an antihack…Or search my old old ooooooold post theres an antihack module which will block many hacking programms Link to comment Share on other sites More sharing options...
tslusny Posted March 7, 2013 Share Posted March 7, 2013 Here is anti speedhack tutorial for Mirage Source, but it works also for Eclipse: [http://web.miragesource.net/forums/viewtopic.php?f=183&t=5403](http://web.miragesource.net/forums/viewtopic.php?f=183&t=5403) Link to comment Share on other sites More sharing options...
Tivoilos Posted March 7, 2013 Share Posted March 7, 2013 Depends what programing langauge your using idk with vb can do it but write a block of code thatll check the "clients" task managr for certain programs then if it finds the program runing shutdown the client or ban or w.e btw this may or may not show up to clients as a virius which may make people feel a litttle ubeasy about using your game. Link to comment Share on other sites More sharing options...
MadalinV Posted March 7, 2013 Share Posted March 7, 2013 Cheat Engine works only for single player games, however, there are exceptions. Link to comment Share on other sites More sharing options...
Ertzel Posted March 8, 2013 Share Posted March 8, 2013 > Cheat Engine works only for single player games, however, there are exceptions.Not really… Sure, it may not work for all that many things with online games, but it still works. There are many small things depending on the game that you can mess with using Cheat Engine. Like, if your game has a roof system that blocks peoples views if they are not under the same roof, then using cheat engine you can make it so the roof's don't ever appear and you can always see.Little things like that can still be done on online games and depending on all what you do client wise (like a lot of games still have movement handled client-side). Link to comment Share on other sites More sharing options...
Smasher Yoshi Posted March 8, 2013 Share Posted March 8, 2013 > Little things like that can still be done on online games and depending on all what you do client wise (like a lot of games still have movement handled client-side).Eclipse is one of them? Link to comment Share on other sites More sharing options...
Daneta Posted March 8, 2013 Share Posted March 8, 2013 to hack your game they have to get in your computer have a good sucurity system for your computer Link to comment Share on other sites More sharing options...
Mal Posted March 8, 2013 Share Posted March 8, 2013 Yes, the data packet can be sniffed and edited in transit unless they're encrypted. One of the replies above this one mentioned checks and balances regarding permissions; aside from Encryption this is the only other way (and a very strong way) to limit what individuals do regardless of whether they're transmitting bogus packets of data or not. Link to comment Share on other sites More sharing options...
SkywardRiver Posted March 8, 2013 Share Posted March 8, 2013 This is a good point indeed. I wish this was more publicized. Link to comment Share on other sites More sharing options...
Daneta Posted March 8, 2013 Share Posted March 8, 2013 > Yes, the data packet can be sniffed and edited in transit unless they're encrypted. One of the replies above this one mentioned checks and balances regarding permissions; aside from Encryption this is the only other way (and a very strong way) to limit what individuals do regardless of whether they're transmitting bogus packets of data or not.oh ok Link to comment Share on other sites More sharing options...
jcsnider Posted March 8, 2013 Share Posted March 8, 2013 Ok, lets say you boot up the all famous cheat engine. You edit the gold your character has to a couple million. The server still handlesthese values so when you go to buy something that costs 1000 gold and you only have 100 to begin with it still will not work. This goes for sending face administrative packets and such because before the server will process them, the server checks to make sure the sender is an admin and that cannot be faked though false packets or hex editing. I am not saying the engine is perfect by any means but most of these little cheats/hacks that seem to work are just for show and are nothing to worry about. Link to comment Share on other sites More sharing options...
XerShade Posted March 8, 2013 Share Posted March 8, 2013 Any game server should always validate incoming data before it even thinks about changing the data it has, also clients should NEVER be able to send packets that change data, admin packets being the exception because the server says "duck off" if you arnt an admin to begin with. Link to comment Share on other sites More sharing options...
PVJsquad Posted March 8, 2013 Author Share Posted March 8, 2013 I think to destroy the other applications that are damaging the system, but on the other hand it is very difficult to do if we are using is VB 6.0 Link to comment Share on other sites More sharing options...
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