Swizl Posted June 10, 2013 Share Posted June 10, 2013 > **I really like your motor.**> > Some things I like.> > -with 8-character movements,> -mouse-movement (right click)> -fight-mode type pokemon, final fantasy (I know it's very difficult)> -formulas to apply attack, defense, range attack, magic attack etc.> -formulas of skills,> -items with slots> npc-continuous motion, they do not move frame by frame> -npc with different skills, with IAMotor… It's called an engine and you can't replace it some synonyms lol Link to comment Share on other sites More sharing options...
MarcusX Posted June 10, 2013 Share Posted June 10, 2013 Does he still come on? i want him to fix the bug… Looked up how to do it and i believe there a bug in the client/serverbecause the varuable does back 2 blank does not save as true or false Link to comment Share on other sites More sharing options...
tic tac3 Posted June 11, 2013 Share Posted June 11, 2013 Every time i try to compile, this error pops up.Also every time i use the event editor in the map editor this pops up(when i click on a random tile after selecting event)I can use the event editor in the Eclipse TFF.exe but not in the actual visual basic project source file.What am i missing here?![](http://i.snag.gy/YHG2x.jpg) Link to comment Share on other sites More sharing options...
Zeno Posted June 11, 2013 Share Posted June 11, 2013 Double-check your object's name:![](http://s4.postimg.org/77g4j2vp9/Untitled.jpg) Link to comment Share on other sites More sharing options...
tic tac3 Posted June 11, 2013 Share Posted June 11, 2013 > Double-check your object's name:> > ![](http://s4.postimg.org/77g4j2vp9/Untitled.jpg)Checked, and the name is the same. Link to comment Share on other sites More sharing options...
MarcusX Posted June 11, 2013 Share Posted June 11, 2013 [Zeno](http://www.eclipseorigins.com/community/index.php?/user/35202-zeno/) do u know anything about the Client bug that prevents the varuables/player from not working Link to comment Share on other sites More sharing options...
NiceLoki Posted June 20, 2013 Share Posted June 20, 2013 Add a Pvp System… and righ click on players shows a menu XD Link to comment Share on other sites More sharing options...
Thecrown Posted June 20, 2013 Share Posted June 20, 2013 Hi ! very good work and if you inser the running animation, attack animation & pvp system that's perfect !edit: how to creat & manage a guild please ? Link to comment Share on other sites More sharing options...
DMF Posted June 20, 2013 Share Posted June 20, 2013 the guild creation is controled by slash comands and is buggy, if i get time ill try to make a new addon.pretty much its complex and isnt explained even with the guild comands help. even looking at the formatting for the comand its hard to get it to work.so later some time ill try to build a visual guild creation.wont be anything too complex, only reason ill do this is b/c that slash comand anoys me to hell. XD Link to comment Share on other sites More sharing options...
escfoe2 Posted June 23, 2013 Author Share Posted June 23, 2013 > the guild creation is controled by slash comands and is buggy, if i get time ill try to make a new addon.> > pretty much its complex and isnt explained even with the guild comands help. even looking at the formatting for the comand its hard to get it to work.> > Â > > so later some time ill try to build a visual guild creation.> > wont be anything too complex, only reason ill do this is b/c that slash comand anoys me to hell. XDI agree man. I'd like to do the same thing at some point. Hell, I'll probably redo the guild system anyway just so I know it's awesome :p Link to comment Share on other sites More sharing options...
DMF Posted June 23, 2013 Share Posted June 23, 2013 already did that yestrday was lazy to rip it bk out but ill have a tut up in the morning,guilds rlly arnt more then groupin.. idk how much can be redone other then fully rendering and fixing up the menus. Link to comment Share on other sites More sharing options...
escfoe2 Posted June 23, 2013 Author Share Posted June 23, 2013 Excellent work my friend. Link to comment Share on other sites More sharing options...
DMF Posted June 23, 2013 Share Posted June 23, 2013 currently im condensing it down further to allow expanding off of. o-o Link to comment Share on other sites More sharing options...
Thecrown Posted June 24, 2013 Share Posted June 24, 2013 when i want add a new source code I have some bug and it does not work.. Its normal .? Link to comment Share on other sites More sharing options...
escfoe2 Posted June 25, 2013 Author Share Posted June 25, 2013 > when i want add a new source code I have some bug and it does not work.. Its normal .?Can you explain further? Link to comment Share on other sites More sharing options...
DMF Posted June 29, 2013 Share Posted June 29, 2013 think hes trying to say it wont run or its erroring,@Thecrown: y dont u tell us which code u tried to add?(the topic you got it from, as it might not be useable.) Link to comment Share on other sites More sharing options...
Thecrown Posted July 1, 2013 Share Posted July 1, 2013 I just change the background in the menu and a lot of error of compilation … Maybe I have a VB6 disfonctionned :/ps: sorry i dont have a good english :s Link to comment Share on other sites More sharing options...
Jumbofile Posted July 6, 2013 Share Posted July 6, 2013 it would be cool to have realtime combat. It would probably be extremely complicated.Example:http://youtu.be/vrkjLsZyvlYIt would have combat animations and knock back when the npc hits you and when you hit a npc. Link to comment Share on other sites More sharing options...
escfoe2 Posted July 16, 2013 Author Share Posted July 16, 2013 Not a bad idea, except, I don't feel it should knock back EVERY hit. In my personalization, it would either require a power-up or there would be a percentage chance of a knock-back that would be determined with stat points. Link to comment Share on other sites More sharing options...
Thor7 Posted July 16, 2013 Share Posted July 16, 2013 Could knock back on a crit? :) Link to comment Share on other sites More sharing options...
escfoe2 Posted July 18, 2013 Author Share Posted July 18, 2013 Could very well do that. Right now I'm working on an open source full screen mode. Link to comment Share on other sites More sharing options...
Thor7 Posted July 20, 2013 Share Posted July 20, 2013 Sweet :)How you planning on doing full screen? Auto detect machine resolution? Or set values?Keep up the good work escfoe ;) Link to comment Share on other sites More sharing options...
Jumbofile Posted July 22, 2013 Share Posted July 22, 2013 Quests.The event system can be used but it dose not have kill quests, quest log or a formal quest prompt. Link to comment Share on other sites More sharing options...
escfoe2 Posted July 26, 2013 Author Share Posted July 26, 2013 > Sweet :)> > How you planning on doing full screen? Auto detect machine resolution? Or set values?> > Keep up the good work escfoe ;)Set values until I tweak it out, then it will be converted to auto-detection. Link to comment Share on other sites More sharing options...
ketiryu Posted July 29, 2013 Share Posted July 29, 2013 any idea on when the next update is coming out? i love this version, least buggy one iv found so far :D Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now