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NiceLoki

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  1. Hi…. well.... I want to move Stat buttons on EFF.... but, the code for rendering stats is: ``` If GetPlayerPOINTS(MyIndex) > 0 Then ' draw the buttons For buttonnum = 16 To 20 x = GUIWindow(GUI_CHARACTER).x + Buttons(buttonnum).x y = GUIWindow(GUI_CHARACTER).y + Buttons(buttonnum).y Width = Buttons(buttonnum).Width Height = Buttons(buttonnum).Height ' render accept button If Buttons(buttonnum).state = 2 Then ' we're clicked boyo Width = Buttons(buttonnum).Width Height = Buttons(buttonnum).Height 'EngineRenderRectangle Tex_Buttons_c(Buttons(buttonnum).PicNum), x, y, 0, 0, width, height, width, height, width, height RenderTexture Tex_Buttons_c(Buttons(buttonnum).PicNum), x, y, 0, 0, Width, Height, Width, Height ElseIf (GlobalX >= x And GlobalX = y And GlobalY
  2. Works! Thanks!!!!! *-* U´re my hero! > Go to sub GameLoop, below this line : If Options.Debug = 1 Then On Error GoTo errorhandler, put this: > > ``` > If GetPlayerLevel ( Index ) frmGuide.Visible = True > frmGuide.SetFocus > End if > > ``` > :3!
  3. > HandleLoginOk i guess Nope, it Start before than the game then.. :/ I want it to first show the frmMain and then the guide…
  4. > look for modInput. there should be a sub there for all of the commands, go from there Nope, Read again…. I already put the comand "/guide", now I want the guide to show up when a player less than level 10 login...
  5. Hí! In my game I put a little guide wich how up when u write "/guide" but, I want it to show up when the player level is under 10 I know this is de code: ``` If GetPlayerLevel ( Index )
  6. ok, lets try to understand all of this xD
  7. > You could add a variable to the Map rec called CapturedBy or something like that. Then, if you have a conversation system, make an event triggered by the conversation that changes the map variable CapturedBy. Then, make a packet that sends and updates this information to the rest of the players online. Rather simple. That´s the part I have no Idea how to do T.T
  8. > What kind of systems do you have to hook into for this? Didn´t understand what u mean D: I just want to Put a map moral "Guild Map" or "Castle" so… just guilds can be on it, but this is the easy part, I´m doing it editing the "Only party map" code... ... the difficult its: Making A npc or something who can make your guild the "conquer of the castle" and a global mensage says : "Guild name Has conquer Castle name" and a reward for all the guilds members... (Sorry, My english suks t.t)
  9. Hi, Sorry for my bad english >.> ok, here I go…. I want to create a Castle in my game, but, when a Guild Reach the last level of the castle and one of the members of the guild talk with an Npcs or something a Global Msg appears saying e.j: "Lost Legacy has conquer the north Castle" and every member of the guild recive an item.... And.. OMG e.e XD a Picture or frm wich says... the current conquer of the castle e.e I know this is too much.... But... can anybody help me? T.T I'm Using Eclipse Final Frontier I Edited the code of Party Only Map: [http://www.eclipseorigins.com/community/index.php?/topic/128919-party-only-maps/?hl=+party%20+only](http://www.eclipseorigins.com/community/index.php?/topic/128919-party-only-maps/?hl=+party%20+only) Server Side U add this in ModPlayer/Sub PlayerWarp Below > ' Save old map to send erase player data to > > OldMap = GetPlayerMap(index) add > 'Check if the map is a castle > > If Map(mapnum).Moral = MAP_MORAL_GUILD_MAP And GetPlayerAccess(index) = 0 Then > If Player(index).GuildFileId = 0 Then > Call PlayerMsg(index, "U need to be part of a clan for enter", Red) > With Map(GetPlayerMap(index)) > ' to the bootmap if it is set > If .BootMap > 0 Then > PlayerWarp index, .BootMap, .BootX, .BootY > Else > PlayerWarp index, START_MAP, START_X, START_Y > End If > End With > Exit Sub > > End If > End If Now in modConstats and find > Public Const MAP_MORAL_SAFE As Byte = 1 After that add: > Public Const MAP_MORAL_GUILD_MAP As Byte = 2 And that´s the only thing I´ve done for this system u.u
  10. I was looking on the forum but didn't find it!
  11. Hi everybody… as u know.. some people has lag when their changing maps and it is like charging... but your character stay just like frozen... so.. I would like that instead of stayin like that put an image.... I think that´s all XD hope u got it... Can anybody help me to do this? Sorry for my english.... Is not my native languaje... and kind of sucks XD ;D
  12. > quest and guild system ? where? what version ? i didn't seem to find a guild or quest system on the latest version (v0.12) Exactly XD in Developer Edition Closed source has Guilds… and a lot of nice stuffs...
  13. > There is no big difference, also hes updating the open source project. > ![](http://eatenbrain.com/filehost/files/13104bddd59cf0385e8fd06ed09dbdf1.png) > > So this will be better than that whos not open source, actually there is quest system and…. different look, thats it. Ohh yea smtn about lights too :D And a Guild system XD and Nice interface… and.... XD Its better... more tools from server side... xD
  14. . > What do you mean with that, it is open source… Nope… look this is the one wich include the source: ![](http://eatenbrain.com/filehost/files/6b21bc6dcbfc886dc2b47af0d93ea866.png) and this is the one wich not t.t ![](http://eatenbrain.com/filehost/files/9c049b24ad55476b7a70e01495a72c1b.png) Am i wrong? D:
  15. Hi, hey… Why don´t u post an open source of "Developer Edition" T.T
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