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escfoe2

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Everything posted by escfoe2

  1. Maybe you can help find out what's going on with that C# engine. lol
  2. I'm willing to bet it's not a built-in ability in the engine. You'll have to modify the source code to acquire new attributes.
  3. It's attached to the form as a background picture directly. You'll need to simply reassign that property or write a line of code at runtime to load a different image.
  4. escfoe2

    A New Engine: Atlas

    I get the feeling this is no longer in development. Correct me if I'm wrong, but I don't see any updates.
  5. Your links to your work in your original post aren't valid anymore.
  6. Someone should review the engine I vamped…..for shits and giggles.
  7. > Could someone please tell me how to change the running/walking speed using the final frontier? > > As far as i know i had to change the > > Public Const WALK_SPEED As Byte = X > > Public Const RUN_SPEED As Byte = X > > in modConstants on the client/src folder and i did but it just doesn't want to work. You have to make the same changes both server and client side. To avoid hacking, the server handles 99% of all actions.
  8. > Arrow not damage :/ I've tested it myself. I know the damage works. The only issue with the projectile system is the lag since the game loop is constantly checking for positional data of any projectiles on the map. It's shitty, but about the best way to do it as of right now. At least until I find a better way.
  9. > I was wondering how to add new equipment slots to this without messing it up. > > I have a few ideas for features. For one, being able to set clothing to gender specific, that way the paperdoll system has more usefulness and we don't have to sacrifice classes for the sake of having separate clothing for different genders. I attempted this, but had to reverse it because I screwed it up big time. > > > > I'd also like to see the animated items again, not sure if EFF has this feature, I haven't tried to make one, if so disregard this. > > > > I really appreciate the time and effort you've put into this, and it is by far the best engine I've used thus far. Keep up the excellent work. Thank you for you kind review. I appreciate it. As for adding new equipment slots…...it's not easy no matter how you look at it really. I've done it twice now. Theoretically, all you need to do is add the new slots to the Enumerations, display the slots properly, create an item type that can utilize the new slot, and render everything appropriately. It's not too god aweful bad when you know what you're doing, but for a novice, I don't recommend tackling this by yourself.
  10. > In case you somehow missed it at first. =____= I mentioned development of Eclipse - The Final Frontier. All new features in that engine are by me. If anyone would like pictures/screenys, they may click the link in my signature. > Unfortunately, not likely. Most of the users here use the 4.0 engine, and majority of those who don't can program on their own. You can still keep your topic open in hopes of finding a customer. I don't see what you'd lose by doing that. Well that's fine. I put this here just to see. My expectations were actually reached. *Someone replied* lol Thanks guys. I'll tell you what I'd enjoy most…...... To help develop the 4.0 engine.... But uhhh... I doubt that will happen. Mostly because successful teams tend to keep their organization pretty tight and between the people they trust. (Which statistically, makes it harder to succeed. Want advice? Look at Google.) But hey, a man can dream can't he?
  11. Is there anyone who requests my help? Or am I wasting my time? I'm not as much as an asshole as that question makes me sound, but I'm not one to mess around when it comes to programming either. I appreciate the positive feedback by the way.
  12. Not for the main menu, no, however, you can revert the Health Bars and such back to the original via a checkbox on the server.
  13. If you're asking if I work for free, then the answer is no. I'm sorry bud.
  14. > He just forgot you, don't worry your on the list.. which rank do you like? :D I like all the ranks. :p Wait this is off topic. I apologize. Ermm.. *Thinking about something on topic*…..... *Still thinking* Ehhhh.. Definitely include the type of work and systems you would like implemented into your engine. Maybe I speak for all programmers when I say we can literally visualize how to code a certain project if we have a decent idea of what needs to be done. It makes it easier. Almost like pseudo code, for me anyway.
  15. Oh I think you forgot one there, DeathTheKid. ;)
  16. Well I'll tell you, as a programmer, I wouldn't be willing to simply make a tutorial for you. I would need hands on access to your project to work and debug the code to peak performance. If you want a serious programmer and a decent engine, I suggest hiring someone who you feel you can trust, and leave them access to your source via something like DropBox. It will make programming the engine much smoother, faster, and easier for your programmer.
  17. If you are serious about this work and this project, and are also willing to pay for the services of a programmer, I may be interested in working with you. If you'd like more information, you may PM me. I'd like to see your team grow first though.
  18. Basically I'm offering my services to a good project that you are serious about. I'm not looking to work with/for just a single person. Any good project should have a team of people working to make something out of it. Programming is my life hobby and it's currently what I'm going to college for. Along with mobile application development. For those who know about me, I have plenty of skill in the realm of programming. I want to work with a team and develop a good engine and a good game. Something people will actually be interested in playing. I'm not going to sit here and boast about myself though. If you want to see a fraction of what I can actually do, just check out Eclipse - The Final Frontier. I think I put a total of 3 months in to all the extra features it has; by myself(I did have a friend who made GUI for the engine that I will be adding). If you would like to employ me, please provide as much basic information for your project as possible. Information I'm looking for is listed below: * Name of your game. * What drives you to make this game. * Team members working with you. * A brief description of your project. * Any other information you would like to include. If I feel that your project shows potential, I will PM you. If you don't want or need a solid programmer, please don't reply. I'm serious about what I do. I expect you to be as well. Thank you for reading.
  19. > nothing new changed since i have been off? o-o still dont see the newer gui added.. > > -Sigh- well hope to see more here soon,, I still have your GUI that you made for me bud. It's awesome and it WILL be implemented. Just so many things going on right now I can't find time to do anything for myself.
  20. > hey! how to add a NPC SPELLS in Final Frontier? Does anyone know how? may help me? Unfortunately, EFF does not have that feature; however, it does have an ability to deal different types of damage through combat to allow a more randomized battle damage. TO ALL OF ECLIPSE> I miss you guys. I hate how life gets so complicated you end up losing good things. Thank you all for your patience and support of EFF. I fear that people will soon make a free source engine with rips from mine and better features if they haven't all ready. So I did want to point out now that before that happens, everything I did for EFF, I did for this website. This website brought me in to the world of programming and now programming is my favorite hobby. It's what I do every single day. I'm even getting a bachelor's in Software and Mobile Application Programming. Though Eclipse may be a bunch of nerds and gamers, I love this place. If I ever make it somewhere in life and become the next Bill Gates or Steve Jobs, Eclipse and its community will be the Headliner of "How I got there". Thank you all for everything.
  21. > I have a question about the book feature. Whenever it gets finished, will we have to download a fresh new client/server and start over? Or can we continue working on the current version of the engine, and just replace the necessary files when it's done? > > > > Edit: Also, how does the guild feature work? I'm not sure how to create one. When the book feature is finished, you'll only have to replace your Client executable file and possibly the Server executable. So don't worry. I feel I have an awesome addition coming to our gaming community here soon. It's an Updater application originally designed for this community, but will eventually serve a much broader scope of people. Instead of having to create a website and manage your files when they're updated, this application automatically detects ANY file that's a part of your game and updates your client whenever you want it to! And guess what, it all ready works 100%! There's nothing but good news when it comes to this Updater ladies and gentleman. You're gonna love it!
  22. > ….cyrillic as in the writing? > > with the DX8 engine ur not using a font file.... > > its a dat file and a texture. even tho its possable to use it. i remember growlith was toying with it once but thats months ago. anyways if you want a special script you need to get a texture and data file made for it and inputed like i said before ... like lots of posts. >.> That's the best way to go about it for now. Thank you Flame. > when is a new update scheduled? Probably within a month or two I'd say. I'm currenty getting paid to work on another project, but don't worry, I'll never leave EFF behind.
  23. > He can't its a limitation in VB6 I belive I'd have to look into that.
  24. I'll look in to and fix all of the actual bugs that were listed here recently. Thank you for your contribution to the success of TFF.
  25. > Would like some screenys :P Screenys of?
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