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escfoe2

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  1. Maybe you can help find out what's going on with that C# engine. lol
  2. I'm willing to bet it's not a built-in ability in the engine. You'll have to modify the source code to acquire new attributes.
  3. It's attached to the form as a background picture directly. You'll need to simply reassign that property or write a line of code at runtime to load a different image.
  4. escfoe2

    A New Engine: Atlas

    I get the feeling this is no longer in development. Correct me if I'm wrong, but I don't see any updates.
  5. Your links to your work in your original post aren't valid anymore.
  6. Someone should review the engine I vamped…..for shits and giggles.
  7. > Could someone please tell me how to change the running/walking speed using the final frontier? > > As far as i know i had to change the > > Public Const WALK_SPEED As Byte = X > > Public Const RUN_SPEED As Byte = X > > in modConstants on the client/src folder and i did but it just doesn't want to work. You have to make the same changes both server and client side. To avoid hacking, the server handles 99% of all actions.
  8. > Arrow not damage :/ I've tested it myself. I know the damage works. The only issue with the projectile system is the lag since the game loop is constantly checking for positional data of any projectiles on the map. It's shitty, but about the best way to do it as of right now. At least until I find a better way.
  9. > I was wondering how to add new equipment slots to this without messing it up. > > I have a few ideas for features. For one, being able to set clothing to gender specific, that way the paperdoll system has more usefulness and we don't have to sacrifice classes for the sake of having separate clothing for different genders. I attempted this, but had to reverse it because I screwed it up big time. > > > > I'd also like to see the animated items again, not sure if EFF has this feature, I haven't tried to make one, if so disregard this. > > > > I really appreciate the time and effort you've put into this, and it is by far the best engine I've used thus far. Keep up the excellent work. Thank you for you kind review. I appreciate it. As for adding new equipment slots…...it's not easy no matter how you look at it really. I've done it twice now. Theoretically, all you need to do is add the new slots to the Enumerations, display the slots properly, create an item type that can utilize the new slot, and render everything appropriately. It's not too god aweful bad when you know what you're doing, but for a novice, I don't recommend tackling this by yourself.
  10. > In case you somehow missed it at first. =____= I mentioned development of Eclipse - The Final Frontier. All new features in that engine are by me. If anyone would like pictures/screenys, they may click the link in my signature. > Unfortunately, not likely. Most of the users here use the 4.0 engine, and majority of those who don't can program on their own. You can still keep your topic open in hopes of finding a customer. I don't see what you'd lose by doing that. Well that's fine. I put this here just to see. My expectations were actually reached. *Someone replied* lol Thanks guys. I'll tell you what I'd enjoy most…...... To help develop the 4.0 engine.... But uhhh... I doubt that will happen. Mostly because successful teams tend to keep their organization pretty tight and between the people they trust. (Which statistically, makes it harder to succeed. Want advice? Look at Google.) But hey, a man can dream can't he?
  11. Is there anyone who requests my help? Or am I wasting my time? I'm not as much as an asshole as that question makes me sound, but I'm not one to mess around when it comes to programming either. I appreciate the positive feedback by the way.
  12. Not for the main menu, no, however, you can revert the Health Bars and such back to the original via a checkbox on the server.
  13. If you're asking if I work for free, then the answer is no. I'm sorry bud.
  14. > He just forgot you, don't worry your on the list.. which rank do you like? :D I like all the ranks. :p Wait this is off topic. I apologize. Ermm.. *Thinking about something on topic*…..... *Still thinking* Ehhhh.. Definitely include the type of work and systems you would like implemented into your engine. Maybe I speak for all programmers when I say we can literally visualize how to code a certain project if we have a decent idea of what needs to be done. It makes it easier. Almost like pseudo code, for me anyway.
  15. Oh I think you forgot one there, DeathTheKid. ;)
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