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Eclipse - The Final Frontier


escfoe2
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Suggestion for you

A way to go to maps easier would be a Plus in less I don't know the easy way.

Rang weapons would be a + like bow / crossbow - I don't think been added.

Guild things would be nice something for them to do as a Guild like example Guild team area, Cap the flag, or a area they have to try to hold as a guild. just to name a few. isn't that one reason people play online games

that all I can't think about atm
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> **Well TADA!!!!!!! Always good to help out my bro. If anybody likes what i put down then send me a message. ALSO if you haven't already downloaded** **this version of the game it is highly recommended. It's good stuff. Almost like crack….....almost. ![:sexy:](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/creepy_face.jpg)**

lol thanks for all of your help man. I love the image you made for me.

> Suggestion for you
>
> A way to go to maps easier would be a Plus in less I don't know the easy way.
>
> Rang weapons would be a + like bow / crossbow - I don't think been added.
>
> Guild things would be nice something for them to do as a Guild like example Guild team area, Cap the flag, or a area they have to try to hold as a guild. just to name a few. isn't that one reason people play online games
>
> that all I can't think about atm

1) You can use the MapEditor to add a warp to the map thus instantly transporting you to another map at any given position.

2) Absolutely. I'm glad you mentioned that. I do need to add it so it's now on my todo list for the next update. (Shit gets done dawg ![:P](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/tongue.png))

3) I like the idea, however, any feature I build into TFF must be generalized for the public. In other words, it can't be a specific idea. It has to be something everyone can use and manipulate to their liking. Right now, I just don't see a way to do that with your suggestion. If you have an idea of how to accomplish this, please don't hesitate to tell me. Thanks for the reply bud.
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> jester there is menu buttons but some one on the mega dev of it turned it off, and this is based on mega xD
>
> heres the problem (well wats not allowing the buttons to show…)
>
> ```
>
> ' render menu
>
> 'If GUIWindow(GUI_MENU).Visible Then DrawMenu
>
> ```
>
> heres the change to fix it….
>
> ```
>
> ' render menu
>
> If GUIWindow(GUI_MENU).Visible Then DrawMenu
>
> ```
>
> wow 1 lil change…. xD

works but cant click on buttons
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I think it was removed on purpose… Hopefully not because of bugs. ![;)](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/wink.png)

This is all client-side. To re-enable clicking as well, in modInput remove certain comments as below:

Sub HandleMouseDown

```
Case GUI_SPELLS

Spells_MouseDown Button

mouseState = GUI_SPELLS

If Button = vbRightButton Then mouseClicked = True

Exit Sub

'Case GUI_MENU

' Menu_MouseDown Button

' Exit Sub

Case GUI_HOTBAR

Hotbar_MouseDown Button

Exit Sub
```

Sub HandleMouseUp

```
Case GUI_SPELLS

Spells_MouseUp

mouseClicked = False

'Case GUI_MENU

' Menu_MouseUp

Case GUI_HOTBAR

Hotbar_MouseUp
```

That should be all it takes.

Edit: @escfoe2: This could very easily have an options check in the config.ini. I prefer the clean UI too, but seems a little contentious. Tiny feature for a future version? Be a couple if statements, and a simple chkButtons in the options menu where you'd also need to render or remove the GUI, depending on the case, when changed.
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> Edit: @escfoe2: This could very easily have an options check in the config.ini. I prefer the clean UI too, but seems a little contentious. Tiny feature for a future version? Be a couple if statements, and a simple chkButtons in the options menu where you'd also need to render or remove the GUI, depending on the case, when changed.

I don't necessarily feel like those buttons are necessary. Some people like them, some don't. Being that it's easy to re-enable them, I don't feel the need to do that myself, however, giving non-programming users the ability to turn it on and off isn't a bad idea I suppose.
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> **Changed NPC death exp given calculation**.
>
> Random within 5, 10, or 20% of set value, options included within npc editor. (Ex. 150 = 142-158) The higher the original number, the greater the difference.

Do this for weapons maybe ? Have a set damage value, but it deals in a range of 5% or 10%.

Or maybe you set 2 values and it chooses a random value in between them.

In addition your doing a great work with this engine keep it up.
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> Ok, thanks
>
> Can u help me?
>
> I need put the skills, quests and friend buttons in the gui
>
> How I create the buttons?
>
> Thanks

I recommend reading threads before posting in them, especially where this was covered just 3 days ago. ![;)](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/wink.png)
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> Do this for weapons maybe ? Have a set damage value, but it deals in a range of 5% or 10%.
>
> Or maybe you set 2 values and it chooses a random value in between them.
>
> In addition your doing a great work with this engine keep it up.

Not a bad idea, thank you. If you have any more or would like to go more in depth on an idea, don't hesitate.

> I found a bug
>
> When you close the map editor, the hot bar disappears and only returns when you enter the game again

I found this before the last release and I forgot about it lol.

I was a little lazy. I apologize. Thank you for reporting though, it is greatly appreciated.

I'm going to update the Client.exe with the fix.
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> I found this before the last release and I forgot about it lol.
>
> I was a little lazy. I apologize. Thank you for reporting though, it is greatly appreciated.
>
> I'm going to update the Client.exe with the fix.

Can u help me?

I need put the skills, quests and friend buttons in the gui

How I create the buttons?
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> Can u help me?
>
> I need put the skills, quests and friend buttons in the gui
>
> How I create the buttons?

This is not the Questions and Answers board. I ask that you not ask me to do things for you here. Private Message me or create a topic in the correct board. Thanks.

The Client executable file has been updated. The HotBar will come back after leaving the Map Editor now.
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> It's nothing to important imo, but I thought I'd report any bugs I find to you.

On that topic, you may want to consider adding these one-line fixes:

[http://www.touchofdeathforums.com/community/index.php?/topic/133189-maximum-number-of-item-drops-from-npc/](http://www.touchofdeathforums.com/community/index.php?/topic/133189-maximum-number-of-item-drops-from-npc/)

[http://www.touchofdeathforums.com/community/index.php?/topic/131304-bug-fix-correction-of-error-in-npc-critical-hit/](http://www.touchofdeathforums.com/community/index.php?/topic/131304-bug-fix-correction-of-error-in-npc-critical-hit/)

This engine is great. ^^
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> On that topic, you may want to consider adding these one-line fixes:
>
> [http://www.touchofde…drops-from-npc/](http://www.touchofdeathforums.com/community/index.php?/topic/133189-maximum-number-of-item-drops-from-npc/)
>
> [http://www.touchofde…c-critical-hit/](http://www.touchofdeathforums.com/community/index.php?/topic/131304-bug-fix-correction-of-error-in-npc-critical-hit/)
>
> This engine is great. ^^

Added in. It will be included in the next update.

Thank you for that.
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Hello.

This engine is for sure one of the best on this site ![:)](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/smile.png).

In my opinion good idea are options characters "?" and "!" for quests from npc.

Sample code and demo is in Rob Janes's version.

I use complete base and there don't have fix for map editor.

When I close editor map is respawn to first location.

I hope this fix will be in next update.

I know this fix is ready but only for executable file.

Button "B" and "M" are use for same.

Why?

Old background in gui is better.

Sorry but new background and finish for buttons is terrible. (first window in client)

I cannot find option off the minimap.

If engine don't has this option i propose add this.

Minimap can drag on left side on the chat.

This solve add place for the buttons. (quests, inventory, party etc.)

Avatars in conversations are very estetic.

Maybe You can add this option?

I really like the pop-up windows solution beside chat.

Great idea and very estetic!

Maybe pets and mounts system?

If of course engine don't has this option ![:P](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/tongue.png).

Multi character in one account.

Addon "New Create Character Screen" will be very nice see in this engine.

I cannot find tutorial but this is demo: [http://www.freemmorpgmaker.com/files/imagehost/pics/1d509bc7afedea0bb174aa2bd86400ed.png](http://www.freemmorpgmaker.com/files/imagehost/pics/1d509bc7afedea0bb174aa2bd86400ed.png)

For now this is all from me ![:)](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/smile.png).

Thanks for read.
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Ugh just add buttons back, looks very confusing, not only for developers but for players too, or at least if you don't want buttons to appear on screen then make an option to hide them, but don't permanently hide the buttons just to use quick keys.

Also the mini map can be disabled?
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The new main menu background image is to help make this engine more visually unique. I'm sorry to hear you don't like it, but it's easy to change.

P.S. The buttons on the main menu were left unchanged. They don't fit properly with the image, but I'm a programmer, not a graphics artist

The next major update will include all fix's released in the minor updates of the Client.exe and/or Server.exe.

It's not "B" and "M", it is "V" and "N". This is because the inventory hotkey was originally on "B", but was changed for the buddy/friend system. So now it is two hotkeys so you can use whichever is more comfortable.

The next update will include two new options in the option pane. (MiniMap - On/Off) (Main Buttons - On/Off)

Multi-Character, Conversation Avatars, Quest Character Optimizations, and Pets are all future updates. This update will not include them in order to save time in-between updates.

**Thank you for your constructive criticism and thoughts.**
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