escfoe2 Posted May 16, 2013 Author Share Posted May 16, 2013 I've heard of a Buff/Debuff system but I have no idea what that is. Explain please. Link to comment Share on other sites More sharing options...
superbaton Posted May 16, 2013 Share Posted May 16, 2013 Buff system u can copy from [http://www.rpgcreation.com/downloads.php](http://www.rpgcreation.com/downloads.php) mirrage creation Link to comment Share on other sites More sharing options...
twistergames Posted May 16, 2013 Share Posted May 16, 2013 Skills that temporarily alter the attributes of a character!For example, +5 Str for 2 minutes, or +100 HP for 5 minutes…Another good thing to do is the ability to skill damage influenced by attributes! ![:lol:](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/laugh.png)(Sorry about my bad english =/) Link to comment Share on other sites More sharing options...
tsl8 Posted May 16, 2013 Share Posted May 16, 2013 Good day! Tell me how to get the panel with the buttons, the character …?Thanks in advance! Link to comment Share on other sites More sharing options...
ByTAC Posted May 16, 2013 Share Posted May 16, 2013 Read the Instructions it comes with. But, its 'E' after you use the Server to make yourself Admin. Keep Pressing 'E' to cycle through the options Link to comment Share on other sites More sharing options...
escfoe2 Posted May 16, 2013 Author Share Posted May 16, 2013 > Skills that temporarily alter the attributes of a character!> > For example, +5 Str for 2 minutes, or +100 HP for 5 minutes…> > Another good thing to do is the ability to skill damage influenced by attributes! ![:lol:](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/laugh.png)> > (Sorry about my bad english =/)Oh I see. Okay, I like that. I'll be sure to include that in one of my future updates. Thank you.> Good day! Tell me how to get the panel with the buttons, the character …?> > Thanks in advance!Depends on what buttons you want. If you want the Admin Panel you can press the 'Insert' button to display that panel. If you want the GUI buttons that take place of the HotKeys for the Inventory and such, you will have to re-program the client using VB6 to make them visible again or you can wait until the next update and it will be included in the options pane and main GUI. If you want the editors you can do as ByTAC mentioned and use the letter 'E' to cycle through them. Link to comment Share on other sites More sharing options...
tsl8 Posted May 16, 2013 Share Posted May 16, 2013 > Oh I see. Okay, I like that. I'll be sure to include that in one of my future updates. Thank you.> > Depends on what buttons you want. If you want the Admin Panel you can press the 'Insert' button to display that panel. If you want the GUI buttons that take place of the HotKeys for the Inventory and such, you will have to re-program the client using VB6 to make them visible again or you can wait until the next update and it will be included in the options pane and main GUI. If you want the editors you can do as ByTAC mentioned and use the letter 'E' to cycle through them.Ok, thanks for the reply, there was a view button in the GUI Link to comment Share on other sites More sharing options...
DMF Posted May 16, 2013 Share Posted May 16, 2013 look back in the topic, me and another user posted how to re enable the buttons.Buff: to increase stats or add to a target.Debuff: to dcrease or sub to a target. Link to comment Share on other sites More sharing options...
jordy205 Posted May 17, 2013 Share Posted May 17, 2013 Can you add like a pet system that have stats, like they where npc but wiht levels. And if you want a night and day system wiht attributes of light. Sorry fir my english Link to comment Share on other sites More sharing options...
escfoe2 Posted May 19, 2013 Author Share Posted May 19, 2013 > Can you add ~~like~~ a pet system that **has** statslike ~~they where~~ npc**'s,** but **with** levels**?** And**,** if you want**,** a night and day system **with** attributes of light**?** Sorry **for** my english**.**(I was slightly bored so I tried to quickly fix your grammatical errors =D)I will be adding a pet system soon.I'm not gonna use anyone else's though* because most of them are poorly coded.* because I'd just rather do it myself.About the day/night system, I'm not sure. It isn't one of the most important features considering the old Eclipse included it and continued to do away with it. Link to comment Share on other sites More sharing options...
DMF Posted May 19, 2013 Share Posted May 19, 2013 alot was droped when robin took over. alot of Good features. the old day/night was light tile using other tiles to create a light bubble effect. lol in dx8 u just need a color over lay of a dark color to simulate night,treat pets like a player type NPC ,oh :3 cookie Link to comment Share on other sites More sharing options...
superbaton Posted May 19, 2013 Share Posted May 19, 2013 you can add more slots (rings,boots,gloves,pants) Link to comment Share on other sites More sharing options...
DMF Posted May 19, 2013 Share Posted May 19, 2013 > you can add more slots (rings,boots,gloves,pants)"Can You Add More Equipment Slots to the Client?"carful how you word it superbaton, other wise you sound like ur demanding. Link to comment Share on other sites More sharing options...
escfoe2 Posted May 19, 2013 Author Share Posted May 19, 2013 > you can add more slots (rings,boots,gloves,pants)Possibly. That's more of a preference feature. Link to comment Share on other sites More sharing options...
tsl8 Posted May 20, 2013 Share Posted May 20, 2013 **Escfoe2,** can you suggest how to solve the problem with the chat when displaying characters in other languages​​, instead he paints is not easy to understand icons, fonts altered to your preferred language, the names of NPCs and enemies are displayed correctly, the problem persists only when writing to chat.Thanks in advance!P.S. Sorry for my bad English! Link to comment Share on other sites More sharing options...
DMF Posted May 20, 2013 Share Posted May 20, 2013 you cant unless the font texture has those said characters on its texture. so in the default one look in the font folder at the png image for the font see if the character is there if not you will need to make a new font texture and add it to the engine. Link to comment Share on other sites More sharing options...
tsl8 Posted May 20, 2013 Share Posted May 20, 2013 > you cant unless the font texture has those said characters on its texture. so in the default one look in the font folder at the png image for the font see if the character is there if not you will need to make a new font texture and add it to the engine.Fonts I replaced me with the necessary language, quests, items description is displayed correctly, except for the chat. Link to comment Share on other sites More sharing options...
Zeno Posted May 21, 2013 Share Posted May 21, 2013 > Fonts I replaced me with the necessary language, quests, items description is displayed correctly, except for the chat.Item descriptions and the chat both use font_default, which is texdefault.dat/png in data files\graphics\fonts. I don't understand how you could change one and not the other. Please make sure you have properly replaced texdefault with your font files.Other things, such as player info and quests, use font_georgia, georgia.dat/png. Link to comment Share on other sites More sharing options...
tsl8 Posted May 21, 2013 Share Posted May 21, 2013 > Item descriptions and the chat both use font_default, which is texdefault.dat/png in data files\graphics\fonts. I don't understand how you could change one and not the other. Please make sure you have properly replaced texdefault with your font files.> > Other things, such as player info and quests, use font_georgia, georgia.dat/png.Sorry for my bad english! I replaced both files, display problem occurs only in the chat. Link to comment Share on other sites More sharing options...
DMF Posted May 21, 2013 Share Posted May 21, 2013 you can make a new font texture and dat file there is a tut on here. also you can set the font when you do thisRenderText Font_Default, RyYHfF, X, Y, WhiteRenderText = the function to print text.Font_Default = the acutal font but must existRyYHfF = text tobe printedX = X locationY = Y locationWhite = color of fontBitmap Image Font Tut: [LINK](http://www.touchofdeathforums.com/community/index.php?/topic/131631-how-to-make-a-bitmap-font/)hope this is helpful.> Sorry for my bad english! I replaced both files, display problem occurs only in the chat.… if the font does not exist in the code where the custom font declares are then it will never work. Link to comment Share on other sites More sharing options...
tsl8 Posted May 21, 2013 Share Posted May 21, 2013 I generated fonts program that you advise me everywhere all is well read, but when you write to the chat correctly displays only the characters in the English language. Link to comment Share on other sites More sharing options...
escfoe2 Posted May 21, 2013 Author Share Posted May 21, 2013 > I generated fonts program that you advise me everywhere all is well read, but when you write to the chat correctly displays only the characters in the English language.I don't really understand what you are saying. Link to comment Share on other sites More sharing options...
tsl8 Posted May 21, 2013 Share Posted May 21, 2013 Thanks for trying to help me! screenshot: [http://piccy.info/vi…981a9236f24f1/](http://piccy.info/view3/4604517/4dd278c63e679d02430981a9236f24f1/orig/) Link to comment Share on other sites More sharing options...
Growlith1223 Posted May 21, 2013 Share Posted May 21, 2013 > Thanks for trying to help me! screenshot: [http://piccy.info/vi…981a9236f24f1/](http://piccy.info/view3/4604517/4dd278c63e679d02430981a9236f24f1/orig/)Did you replace the english fonts with that one? Link to comment Share on other sites More sharing options...
DMF Posted May 21, 2013 Share Posted May 21, 2013 more then likely he ignored what i said…FONTSPUT them into the font folder,ADD the declares and REPLACE the old font names in the render line for that TEXT.o-o hope this helps. Link to comment Share on other sites More sharing options...
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