Dark Crusade Posted October 25, 2008 Author Share Posted October 25, 2008 Below are two ideas for myself and Japez's project. We would like to hear your opinions for deciding which idea to use. I will not post a poll, because I would like to hear your opinions on which GUI setup your prefer best.![](http://i226.photobucket.com/albums/dd278/itzjapez/GUIidea2.png)![](http://i226.photobucket.com/albums/dd278/itzjapez/GUIidea3.png)Thanks guys, Link to comment Share on other sites More sharing options...
japez Posted October 25, 2008 Share Posted October 25, 2008 Btw, My idea was the bottom one, Kreators was the top. ;) Link to comment Share on other sites More sharing options...
Slaze Posted October 25, 2008 Share Posted October 25, 2008 They both look epic, but i like the second one more, looks more like zelda than the other one imo ,and looks easier to use. But the drawing is my favorite thing lol. jking. Link to comment Share on other sites More sharing options...
Dark Crusade Posted October 25, 2008 Author Share Posted October 25, 2008 Thanks Slaze. Link to comment Share on other sites More sharing options...
KevinBoy Posted October 25, 2008 Share Posted October 25, 2008 the second one, because of the moveable window- You should combine that w/ the first one ;) Link to comment Share on other sites More sharing options...
mrmiguu Posted October 25, 2008 Share Posted October 25, 2008 I like the 2nd one because it allows full use of the entire screen while maintaining a GUI that is semi-transparent, still usable and out of the way! Good job guys! Link to comment Share on other sites More sharing options...
Dark Crusade Posted October 25, 2008 Author Share Posted October 25, 2008 Japez seems to have all the votes here lol.My original concerns was that, since the game is 2D not 3D, the chatbox and such may obstruct the view of the map, and considering that you can not manipulate camera angles etc (being the game 2d), this could prove a hassle. For example, it might be hard to portray the bottom left corner of the map with the chatbox there, even if it is transparent. I for one wouldn't want to drag or minimize my chatbox either.Same story with the inventory window etc, I always liked the idea of being able to have one active for convenience, without it obstructing my view.But that's just my opinion, I'm eager to hear everyone elses. Link to comment Share on other sites More sharing options...
japez Posted October 25, 2008 Share Posted October 25, 2008 Theres ways around blocking places of the map. We are using scrolling maps so simply move to the side a bit would clear your view, and i doubt it would obstruct it because the actual chatbox will be at a low opacity, while the text on the other hand will be more visable. Link to comment Share on other sites More sharing options...
Lenton Posted October 25, 2008 Share Posted October 25, 2008 I prefer the first GUI. I don't like the moving windows and i prefer a stable game GUI. Link to comment Share on other sites More sharing options...
Dark Crusade Posted October 25, 2008 Author Share Posted October 25, 2008 Yeah I overreacted a bit Japez, I'm happy with either idea, whatever everyone likes best. =) Link to comment Share on other sites More sharing options...
xeross Posted October 25, 2008 Share Posted October 25, 2008 second one, more pro mmo feel Link to comment Share on other sites More sharing options...
Lenton Posted October 25, 2008 Share Posted October 25, 2008 The second one looks more of a full screen thing. Link to comment Share on other sites More sharing options...
Bobbus Posted October 25, 2008 Share Posted October 25, 2008 I gotta go with the 2nd one, the moveable GUI gives the players the ability to customize it to how they like it. Link to comment Share on other sites More sharing options...
Drummerpete Posted October 25, 2008 Share Posted October 25, 2008 What they said.But the first one if you have trouble programming anything :p Link to comment Share on other sites More sharing options...
Khachaturian Posted October 25, 2008 Share Posted October 25, 2008 Dude everyones for the second one :pI actually like the first one( not that it matters anymore, 2 is heavily outvoting 1 )But i like it because it gives a screen for the map to be in,and the second one, its got all this stuff floating around,and like its already been pointed out, the game isnt 3d so it kinda messes with thatThe second one feels too… open . in a way Link to comment Share on other sites More sharing options...
japez Posted October 25, 2008 Share Posted October 25, 2008 @â—„_Desiderium_â–º:> What they said.> > But the first one if you have trouble programming anything :pTrouble? trouble isn't in robins dictionary. ;)@Bone:> Dude everyones for the second one :p> I actually like the first one> ( not that it matters anymore, 2 is heavily outvoting 1 )> > But i like it because it gives a screen for the map to be in,> and the second one, its got all this stuff floating around,> and like its already been pointed out, the game isnt 3d so it kinda messes with that> > The second one feels too… open . in a wayWhat's wrong with being open? Link to comment Share on other sites More sharing options...
Dark Crusade Posted October 25, 2008 Author Share Posted October 25, 2008 @Japez:> What's wrong with being open?I could make a sexual joke about that, but I won't. Link to comment Share on other sites More sharing options...
Khachaturian Posted October 25, 2008 Share Posted October 25, 2008 Yea, i was just about to say that :pTheres nothing wrong with it being open, its just it has an disorginized feel to it,Its just a personal thing, probs, if everyone else disagrees Link to comment Share on other sites More sharing options...
Anna Comnena Posted October 27, 2008 Share Posted October 27, 2008 I prefer the first one, because I usually find that pop-out windows and menubars cause problems with focus a lot of times. Or they can be delayed for some reason, and then you sit there trying to get to the buttons while they game is going on. Link to comment Share on other sites More sharing options...
gaming ace Posted October 27, 2008 Share Posted October 27, 2008 Well, I like the second one, like someone said, because it looks liek a pro mmo GUI. Link to comment Share on other sites More sharing options...
acira Posted October 27, 2008 Share Posted October 27, 2008 the second one is better cuz windows can be hidden that way you have more free-visible space. Link to comment Share on other sites More sharing options...
Khachaturian Posted October 27, 2008 Share Posted October 27, 2008 Yea but i also blocks stuff in the waylike maybe that pvp'er thats about to mage blast your ass? Link to comment Share on other sites More sharing options...
Nekrosis Posted October 27, 2008 Share Posted October 27, 2008 @acira:> the second one is better cuz windows can be hidden that way you have more free-visible space.but the first has nothing to block the game map screen for startersi like the first one, because its more static, and there is nothing in the way on the map Link to comment Share on other sites More sharing options...
Particle Posted October 27, 2008 Share Posted October 27, 2008 I like the first one because then you aren't constantly hiding and pulling up screens, it just gets annoying :P Link to comment Share on other sites More sharing options...
Khachaturian Posted October 27, 2008 Share Posted October 27, 2008 I mean the second one is cool 'cause its more 'modern' and stuffbut the first one is more comfortable, i mean that might just be me not wanting to change from the good old style Link to comment Share on other sites More sharing options...
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