Jump to content
Search In
  • More options...
Find results that contain...
Find results in...

Project Vertigo Origins [ 1.1.4 – FINAL ] (2D Side-Scrolling ORPG Engine)


mrmiguu
 Share

Recommended Posts

@Whack:

> HOLD THE PHONE DAWG I NEED YOUR HOTFIXES

Why are you doing this to me?! T-T

I plan on adding in extra features to PV as well. You expect me to make source edits for those as well? Not only would that take forever, but I'd only really be doing it for one person.
Link to comment
Share on other sites

  • Replies 2.3k
  • Created
  • Last Reply

Top Posters In This Topic

look man, I've been working with this for months now, programming my own edits into it because I was waiting for you to release bug fixes! You didn't say you were going to turn this into A Beta and not update it. Now I'm fucked and i'll have to start from scratch again. This whole damn community is fucking gay.
Link to comment
Share on other sites

@Whack:

> look man, I've been working with this for months now, programming my own edits into it because I was waiting for you to release bug fixes! You didn't say you were going to turn this into A Beta and not update it. Now I'm ducked and i'll have to start from scratch again. This whole damn community is ducking gay.

![](http://weknowmemes.com/wp-content/uploads/2011/12/watch-out-we-got-a-badass-over-here.gif)
Link to comment
Share on other sites

@Whack:

> look man, I've been working with this for months now, programming my own edits into it because I was waiting for you to release bug fixes! You didn't say you were going to turn this into A Beta and not update it. Now I'm ducked and i'll have to start from scratch again. This whole damn community is ducking gay.

Immaturity.
Link to comment
Share on other sites

No need to cry about it whack just rip any changes he does I'm sure he will post what changes he made… Also he doesn't have to do anything he is nice and released something completely unique and even if u do have to start over oh well I started over 3 times from switching engines its cool it took me less time and effort each time I did (glass half full kinda thing)
Link to comment
Share on other sites

@Whack:

> look man, I've been working with this for months now, programming my own edits into it because I was waiting for you to release bug fixes! You didn't say you were going to turn this into A Beta and not update it. Now I'm ducked and i'll have to start from scratch again. This whole damn community is ducking gay.

I suggest you learn how to use subversion and go through the edits you made and see what he changed, then merge the edits manually. It takes several hours to do, but if you spent a lot of time on it there's no reason to start over. I worked on Eclipse Origins for almost two years doing this.
Link to comment
Share on other sites

@ℕḯℊℌ☂☾:

> I was thinking about a single player one… XD
> if its okay... Can you please make it? :D
> You'll probably make my day if you can do it. :P

Can I do it?

Yes.

Is it worth doing (considering gameplay and such)?

Probably not. Everything server-sided would have to be client-sided.
Link to comment
Share on other sites

@Whack:

> seems like MrMiguu isn't going to help me…duck it, I'll just play Freecon until he comes out with an actual release and doesn't lie about updating it.

You know, I'm right here…

![](http://i2.photobucket.com/albums/y23/Alexanderthegreat91/whaface.png)
Link to comment
Share on other sites

Found out that the so-called NPC attack-on-sight bug was actually him [ZeoWorks] not being a normal player, but actually an admin; NPCs are not aggressive naturally towards admins.

Wanted to keep you guys sorta updated, so here's a temp. list of what's goin' down so far:

**[Update]**
[o]Fixed a bug where players could spam the Jump.wav sound effect.
[o]Fixed a bug where NPCs could spawn on a bank tile.
[o]Fixed a bug where players could float on top of the map.
[o]Changed the blood animation to a flat pool of blood.
[o]Changed the HOME key for turning the player to the END key (easier access).
[o]http://www.touchofdeathforums.com/smf/index.php/topic,77397.msg828198.html
[o]Changed resource tiles from solid to walkthru.
[o]Added in double-tap running.

**[To-do]**
[o]~~Make resource tiles walkthru.~~
[o]Fix player animation desync. on jumping/falling.
[o]Add in a parallaxing background system.
[o]Add in a dynamic multi-frame animation system.
[o]~~Add in double-tap running.~~
[o]~~http://www.touchofdeathforums.com/smf/index.php/topic,77397.msg828198.html~~
Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share


×
×
  • Create New...