creatorfromhell Posted May 13, 2011 Share Posted May 13, 2011 My opinion would be mixed because I am great at coding with both C# and C++. The only thing I have barley any experience in is SlimDX. From a coder's point of view I would choose C++ with DirectX, but either one would be great. Link to comment Share on other sites More sharing options...
mrmiguu Posted May 14, 2011 Author Share Posted May 14, 2011 @creatorfromhell:> My opinion would be mixed because I am great at coding with both C# and C++. The only thing I have barley any experience in is SlimDX. From a coder's point of view I would choose C++ with DirectX, but either one would be great.SlimDX is very similar to DX code. It's practically the same. Link to comment Share on other sites More sharing options...
Sealbreaker Posted May 14, 2011 Share Posted May 14, 2011 I'd use sdl/opengl in your case because it's crossplatform… but since not too many use mac or linux i guess it's okay..-seal Link to comment Share on other sites More sharing options...
mrmiguu Posted May 14, 2011 Author Share Posted May 14, 2011 @Sealbreaker:> I'd use sdl/opengl in your case because it's crossplatform… but since not too many use mac or linux i guess it's okay..> > -sealSFML would be my choice because SDL, from what I've read, has had some issues with speed and memory leaks. Plus, SFML has audio and input capabilities. Link to comment Share on other sites More sharing options...
Sealbreaker Posted May 14, 2011 Share Posted May 14, 2011 SDL has input capabilities (already used them) and as far as audio goes I think SDL can handle that as well? (idk in that case though). Memory leaks (as far as I tested and used SDL) are only created by not unloading images & stuff… I guess everything can have memory leaks if being stupid enough. Anyways, I think C++ is the right choice, good luck.-seal Link to comment Share on other sites More sharing options...
tainmach Posted May 19, 2011 Share Posted May 19, 2011 Files error upload pls filefor.. Link to comment Share on other sites More sharing options...
mrmiguu Posted May 19, 2011 Author Share Posted May 19, 2011 @tainmach:> Files error upload pls filefor..@MrMiguu:> :: **Old Releases** ::> Links current not working due to my website's folder being wiped due to computer "issues." Please be patient while I search for another copy to repost Link to comment Share on other sites More sharing options...
gdog12356 Posted May 25, 2011 Share Posted May 25, 2011 sent u the files. Idk if u got my pm, internet having issues :S. Link to comment Share on other sites More sharing options...
asmirbelkic Posted May 27, 2011 Share Posted May 27, 2011 url is death don't can download :s Link to comment Share on other sites More sharing options...
gdog12356 Posted May 27, 2011 Share Posted May 27, 2011 @asmirbelkic:> url is death don't can download :s:: Old Releases ::Links current not working due to my website's folder being wiped due to computer "issues." Please be patient while I search for another copy to repostedit- ok here is pv stable and origins http://www.mediafire.com/?cluun59d5stll8csince u have not pmed me back i just figured id post it here. Link to comment Share on other sites More sharing options...
1123121 Posted May 28, 2011 Share Posted May 28, 2011 I've got this when I try to open ithttp://screenshooter.net/5881409/rmieuij Link to comment Share on other sites More sharing options...
mrmiguu Posted May 28, 2011 Author Share Posted May 28, 2011 @YashimatsuPL:> I've got this when I try to open it> http://screenshooter.net/5881409/rmieuijThat means that the constant isn't being assigned a solid value soon enough (after execution). You just need to alter the _Public Const_ prefix of the error'd variables to _Public_ **(without the _Const_)**. That will change them into global variables, which can be changed whenever (even after the packets determining their values are received). Link to comment Share on other sites More sharing options...
1123121 Posted May 28, 2011 Share Posted May 28, 2011 you mean that ? Couse it's doesn't work>! Public Const FRAMES_STANDING = Buffer.ReadLong Public Const FRAMES_WALKING = Buffer.ReadLong Public Const FRAMES_RUNNING = Buffer.ReadLong Public Const FRAMES_ATTACKING = Buffer.ReadLong Public Const FRAMES_JUMPING = Buffer.ReadLong Public Const FRAMES_FALLING = Buffer.ReadLong Public Const FRAMES_LENGTH = Buffer.ReadLong I apologise for mistakes but I'm starting with VB Link to comment Share on other sites More sharing options...
mrmiguu Posted May 28, 2011 Author Share Posted May 28, 2011 Use this vvv```Public FRAMES_STANDING As BytePublic FRAMES_WALKING As BytePublic FRAMES_RUNNING As BytePublic FRAMES_ATTACKING As BytePublic FRAMES_JUMPING As BytePublic FRAMES_FALLING As BytePublic FRAMES_LENGTH As ByteFRAMES_STANDING = Buffer.ReadLongFRAMES_WALKING = Buffer.ReadLongFRAMES_RUNNING = Buffer.ReadLongFRAMES_ATTACKING = Buffer.ReadLongFRAMES_JUMPING = Buffer.ReadLongFRAMES_FALLING = Buffer.ReadLongFRAMES_LENGTH = Buffer.ReadLong``` Link to comment Share on other sites More sharing options...
1123121 Posted May 29, 2011 Share Posted May 29, 2011 I don't know what is wrong with it maby I do somethink wrong but it's still not work. Can you check it? Of course if it's not problemHere is link to download : http://www.mediafire.com/?cluun59d5stll8c Link to comment Share on other sites More sharing options...
juvanio Posted May 29, 2011 Share Posted May 29, 2011 error :X Link to comment Share on other sites More sharing options...
mrmiguu Posted May 29, 2011 Author Share Posted May 29, 2011 @YashimatsuPL:> Here is link to download : http://www.mediafire.com/?cluun59d5stll8cerror :X Link to comment Share on other sites More sharing options...
gdog12356 Posted May 30, 2011 Share Posted May 30, 2011 ok, i fixed error Link to comment Share on other sites More sharing options...
juvanio Posted May 31, 2011 Share Posted May 31, 2011 Is this project done, can i have this? :3 Link to comment Share on other sites More sharing options...
mrmiguu Posted May 31, 2011 Author Share Posted May 31, 2011 @Juvanio:> Is this project done, can i have this? :3When it is done, yes. Link to comment Share on other sites More sharing options...
Joyce Posted June 1, 2011 Share Posted June 1, 2011 Nice to see this is still going, Miguu :) I might actually end up using it eventually. ;) Link to comment Share on other sites More sharing options...
mrmiguu Posted June 1, 2011 Author Share Posted June 1, 2011 @Yami:> I might actually end up using it eventually. ;)Thanks. Fortunately for you guys I am saying the very same thing to myself. The engine you will be using in the future will be the one I use. Link to comment Share on other sites More sharing options...
airdude2 Posted June 2, 2011 Share Posted June 2, 2011 How can you change the " Welcome to Eclipse " thing?Its when you just log in, 0.oEdit: Please send me a working pv origons :D Please And Thanks. :Airdude2: Link to comment Share on other sites More sharing options...
mrmiguu Posted June 4, 2011 Author Share Posted June 4, 2011 [Update]Pumped out the basic outline of the map editor.All I have left to do is code the interface and make it actually function.Here's what it'll look like:(You'll be able to also map in fullscreen-mode)![](http://i2.photobucket.com/albums/y23/Alexanderthegreat91/MapEditor_Preview1.png) Link to comment Share on other sites More sharing options...
luriok Posted June 4, 2011 Share Posted June 4, 2011 For the login screen you have posted in OP, you could use a better render maybe something like this:http://www.freemmorpgmaker.com/files/imagehost/pics/a33771460f4ed65ac1dc8f81be87d4a8.png Link to comment Share on other sites More sharing options...
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