SpiceyWolf Posted January 21, 2014 Author Share Posted January 21, 2014 For anyone interested… I will have EO2 converted to .net soon. I'll keep it in .net 4.0 I suppose for backward compatability (Win XP and such).I'm currently at the very end of what I need to be to give an engine. It will still have parts of vb6 in there... but at least itll work in .net. Currently all thats left to do is fix a problem with loading the frmMain(client side) and frmServer(server side).This will be an OPEN SOURCE release so when conversion is done, people feel free to tear in and start making replacements of the vb6 engines :) Link to comment Share on other sites More sharing options...
Seb Posted January 21, 2014 Share Posted January 21, 2014 probably wouldn't use it but it would be nice Link to comment Share on other sites More sharing options...
Matt Posted January 21, 2014 Share Posted January 21, 2014 It'd be nice to have a new language on the table of available engines. Though if you're as experienced with VB.net as you say, couldn't you make it yourself? :P Link to comment Share on other sites More sharing options...
jcsnider Posted January 21, 2014 Share Posted January 21, 2014 > It'd be nice to have a new language on the table of available engines. Though if you're as experienced with VB.net as you say, couldn't you make it yourself? :Plolz Link to comment Share on other sites More sharing options...
SpiceyWolf Posted January 21, 2014 Author Share Posted January 21, 2014 lmao genusis helped me do it one time then i tossed it when i went to linux for a long time so im a bit too lazy to work on it again xD Link to comment Share on other sites More sharing options...
SpiceyWolf Posted January 21, 2014 Author Share Posted January 21, 2014 > It'd be nice to have a new language on the table of available engines. Though if you're as experienced with VB.net as you say, couldn't you make it yourself? :PActually Im debating it right now xD If I cant convince JC to save me some time xD Link to comment Share on other sites More sharing options...
Emosyos Posted January 21, 2014 Share Posted January 21, 2014 I support this! Would be nice to have a platter of languages to use for this awesome engine, not many people have access to VB6 so that'll be awesome! Link to comment Share on other sites More sharing options...
Growlith1223 Posted January 21, 2014 Share Posted January 21, 2014 The language won't matter if it's closed source which 99% of the time it will be. there won't be any benefit other than the fact you're using a more modern language, but even then, it will still be closed source so there's no point in getting it. Link to comment Share on other sites More sharing options...
Emosyos Posted January 21, 2014 Share Posted January 21, 2014 But… it gives the illusion of freedom... lol I just like the idea. More people might join the bandwagon if there are more languages available. Link to comment Share on other sites More sharing options...
SpiceyWolf Posted January 21, 2014 Author Share Posted January 21, 2014 With JC's permission id leave it open source ;)I dont believe in close source applications >: P Link to comment Share on other sites More sharing options...
Richy420Rich Posted January 21, 2014 Share Posted January 21, 2014 VB 2008 has a wizard that converts VB6 project files over to .NET, take note that the conversion is rough as hell, leaving the code unoptimized and with many errors, the entire rendering system will have to be rewritten, probably the same for the packet handler. This however does save a * load of form work (Lots of forms to clone Eclipse. Lol) If you decide to go this route and just optimize/change/fix the rest of it. Of course, you'd have to be pretty fluent with .NET to do so..I sent Daxter this as well beforehand, and he was to be working on it, but I'm not sure if he's going to be able to put time in since he's going to be deployed soon, also not sure if John is going to spend much time in it considering he has his C# engine going on..So here if you want a broke, rough * conversion of EO 2.0 in .NET 2008\. Lol.[attachment=1083:EO.Net.zip]EDIT: Just to mention that this is not JC's version, it's a straight convert from VB 2008 conversion wizard, nothing was done to the code after the conversion. Link to comment Share on other sites More sharing options...
SpiceyWolf Posted January 21, 2014 Author Share Posted January 21, 2014 lmao perfect ;) I can work with this! Link to comment Share on other sites More sharing options...
aaaron Posted January 22, 2014 Share Posted January 22, 2014 Daxter's already made one. Link to comment Share on other sites More sharing options...
jcsnider Posted January 22, 2014 Share Posted January 22, 2014 Except he hasn't released the source or anything and this one is different because, well, it is being fixed by Spiceywolf I guess…. Link to comment Share on other sites More sharing options...
Richy420Rich Posted January 22, 2014 Share Posted January 22, 2014 > Daxter's already made one.> Except he hasn't released the source or anything and this one is different because, well, it is being fixed by Spiceywolf I guess….I sent Daxter this as well beforehand, and he **was** to be working on it, but I'm not sure if he's going to be able to put time in since **he's going to be deployed soon**, also not sure if John is going to spend much time in it considering **he has his C# engine** going on and I was told that Ranqe was going to continue where Daxter was going to leave off, when he goes.It doesn't matter who does it, as long as it's complete, reliable, clean and able to run. Let it be a contest of who can get theirs hot and sexy first, eh? Link to comment Share on other sites More sharing options...
jcsnider Posted January 22, 2014 Share Posted January 22, 2014 Dax, unless he was lying, told me he wasn't going to be deployed until late Feb. He has plenty of time to make a stable release if he puts all his time on it. Link to comment Share on other sites More sharing options...
Richy420Rich Posted January 22, 2014 Share Posted January 22, 2014 Hell, if it wasn't for not knowing how to render crap, I'd have most of that fixed myself, it's not entirely hard to adapt to the changes, .NET still holds VB syntax quite a bit. Link to comment Share on other sites More sharing options...
jcsnider Posted January 22, 2014 Share Posted January 22, 2014 ```Dim b as bitmap = new bitmap(filepath)dim g as graphicsg = TARGETPICBOX.creategraphicsg.drawimage(bitmap,0,0)g.disposeb.dispose```In a nutshell :D dx makes it much harder than it needs to be, sfml is pretty nice though :D Link to comment Share on other sites More sharing options...
SpiceyWolf Posted January 22, 2014 Author Share Posted January 22, 2014 lol just wait a while ill end up completely removing the winsock COM control from this and use natural .net methods and get us some DX9 >: P Link to comment Share on other sites More sharing options...
Joyce Posted January 31, 2014 Share Posted January 31, 2014 Why D3D9 though? It's not going to benefit anyone in 2D rendering. So why not go for something with far less overhead that's designed to do 2D graphics over 3D? Link to comment Share on other sites More sharing options...
Matt Posted February 3, 2014 Share Posted February 3, 2014 Are you still working on this, or do we add this project to the list of failed promised VB.net engines? Link to comment Share on other sites More sharing options...
SpiceyWolf Posted April 11, 2014 Author Share Posted April 11, 2014 lmfao hadnt realized anyone posted here xD Yeah im still workin on it :D Its not just a goal, its my dream and my hobby to develop projects of any kind in vb.net! This aint going to die, it can be very slow progress due to my own life circumstances, but nonetheless it will release… Some day :D Link to comment Share on other sites More sharing options...
SpiceyWolf Posted May 25, 2014 Author Share Posted May 25, 2014 Still alive here… Want to make an update here: I had been actually upgrading an engine... ill leave it up to all of you to guess which one it is after i finish it... i have a working server and client, no sound no input working... BUT i do have the graphics converted (only on the client not the editors) using SFML! Link to comment Share on other sites More sharing options...
abhi2011 Posted May 25, 2014 Share Posted May 25, 2014 Use GitHub or something so that people can view the source and help you out. Link to comment Share on other sites More sharing options...
SpiceyWolf Posted May 26, 2014 Author Share Posted May 26, 2014 lol truthfully ive made a few engines already between a couple i did from scratch and successful convertions they were just all slow while i experimented with things. Ill get this one xD itll just take a bit more time. Link to comment Share on other sites More sharing options...
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